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wallydubbs wrote:1.) So, question on your Clairvoyance spell: when played on the room, does it reveal traps and Treasure as well?
2.) For room B with Rugfus, does the Hero's turn as soon. As he enters the room, or if he successfully beats the Sleep spell can he continue his turn?
lestodante wrote:1. It is supposed to be the same spell from the Wizards of Morcar pack. But I think it should not reveal traps, it is like you're entering in a room to see what's inside, so you can't detect hidden things or what is inside a treasure chest.
wallydubbs wrote:Yes, but Wizards of Morcar spells aren't specific on the matter either. Since the Detection Spells are not up to par with the rest of the spell set I like to give Clairvoyance the benefit of the doubt to bring up the value.
wallydubbs wrote:Since the heroes escaped this dungeon, do they get to collect the 150 gold for killing the Gargoyle in the previous quest?
Pancho wrote:Agree with Anderas.
The highlight of quest 1 for me is that the falling block trap falls right right outside the door, trapping some heroes in the room. A solo expedition then has to be launched to get them out. Let’s hope that Hero has his Fimir-fighting hat on that day.
lestodante wrote:How was the riddle anyway? Easy to solve?
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