As for
Clairvoyance scroll, I meant that if the Hero selects a grey shaded area of the map he will not waste the spell and can ask to check another one until he finds a room, full or empty doesn't matter, the spell must be discarded when a room is revealed. So I didn't know how to explain it better and decided to use "a real room". Maybe "an actual room" works better? I'll wait for the help of a native english member.
I also wanted to do a page in the questbook to help explaining better the new cards, because sometimes the space on the card is not enough.
The
Gem of Restoration can be used several times, in the same quest or different ones, BUT... the first time it is used each Hero rolls 1 red die and can recover as many Body Points as the result of his die but he can't get more than his basic BPs.
I post an example here:
They (or eventually the Master) have to take note of theses numbers on their character sheets.
The next time the gem is used all hero can again heal some BPs, but the number is now determined by the "previous roll minus 1":
so this time the Barbarian will be able to recover a maximum of 2 BPs, the Dwarf a max of 4, the Elf only 1 and the Wizard max 5 (he will obviously get a max of 3 as his standard BP are 4).
If the GEM is used a third time the number is again reduced by 1, so it will be the last time the Barbarian can heal (1 BP only), while the ELF will not heal any BP. The Dwarf and the Wizard can still heal some BP.
When nobody can't heal anymore BP the gem has finished its power and is useless.
I will fix the other things tomorrow and yes I will reduce the treasures and remove the shield; I was not sure whether to include it or not because this quest is very similar to Bastion of Chaos, there was even a Gargoyle in the original map but I preferred to remove it. I think Mekis will be a tough one already.