I decided to play this one with the Dwarf. Since the Barbarian's failure I went ahead and added 250 gold to the Dwarf's wallet, as would be the result had the heroes found the 1000 gold in the last quest it would've been divided up equally among the heroes.
The the Dwarf, starting this quest had bought a Potion of Healing, Mongoose Statue and Shovel.
Here's how he fared:
Upon stepping through the door the

immediately searched for traps, spotting the one far down the hall in front of the 3x4 room. He headed that way but came into view of the two

s in the hall. He ran up to the first, attacking with Skullcleaver, rolling:

, but rerolled and got

, killing the first

. The other attacked, but it's strike was blocked.

finished it off on his next turn.
While he was there, the

made a search of that hall, finding nothing of interest. He headed back and disarmed the spear trap before entering the room and facing the Rime Wolf. The

flopped on his initial attack, but managed 1

on his reroll.
However the Rime Wolf managed a

in defense.
Surprisingly brutal, the Rime Wolf attacked

with

!
Equally impressive was the

's defense:

. Only taking 1BP of damage.
The

flopped once again, but couldn't outrun the beast, so he took the attack:

, but was able to block it.

landed 1 hit on his next attack but it wasn't enough to kill the wolf.
The wolf attacked with
Again,

rolled 3

s!
He finally rolled double

s and got the kill. A search of the room and he found a Potion of Magic Resistance.
Leaving the room he headed to the Eastern hall. Into the first room with 2

s he rolled

, but thanks to Skullcleaver's ability he rerolled to

, killing the first

.
The 2nd one attacked:

This time

only rolled

, taking 2 more damage.

got retribution on his next turn, rolling

, taking out the 2nd

.
No traps or secret doors were found in that room, but he rid find Jewels worth 50 gold.
Into the adjacent room with 2 more

s,

flopped again. Skullcleaver picked up the slack getting 1

on his reroll. However the

was able to block it, resulting in two attacks against the

.
The

blocked the first attack, but the 2nd one was

. However

managed 2

s in defence, dropping to 3BP.

managed a kill on his next turn, but couldn't outrun the other

. Fortunately he blocked the next attack and managed to finish it off on his next turn.
Some trap, secret door and treasure searches later brought forth a Wandering monster. The

rolled

.
Uncannily

pulled off another 3 of a kind

!
He would quell the

on his next turn.
Rolling

only got him enough space to turn to the middle hall, but not enough to reach the next

managed to block and kill the

thanks to Skullcleaver. (Skullcleaver is really coming in handy!)
Onto the room with the 3

s. He was able to take them all out in 3 turns, however, 1 did manage a hit on him, taking him down to 2BP.
He then found no traps, but discovered the secret door and the treasure deck revealed a Potion of Warmth.
Then came the fight with the Troll. Is initial attack flopped, but Skullcleaver again, made the save, getting

on his reroll, immediately taking the Troll down to 1BP.
Although the Troll rolled

got two more

s and only took 1 damage, which brought him down to 1 BP.

attacked again, this time getting 1

, but the troll had two

among his defense.
The

managed a

on movement and avoided another attack from the troll.
As the Troll failed to catch him, he charged back with a fierce attack, getting

. The troll was unable to block and was beaten by the

.
Backtracking to chest the

discovered the bone key and carefully headed back, checking for traps at every turn. He successfully disarmed the other spear trap and pushed forward to the room in the west side of the board with the two

.
He killed the first

thanks to Skullcleaver again, the other attacked:

fired back with

.
The

fired back with

, while the

defended with

. This killed the

, so he had to use that Potion of Healing, bringing him back up to 4BP. He'd kill the

on his next turn.
A thorough search revealed no traps or secret doors, but a Hazard from the treasure deck... so maybe it wasn't so thorough.
Heading to the next room, he searched for traps and spotted the two pit traps and successfully disarmed them

,

he search for doors and treasure, drawing a poison card, thus rolling a

and losing 1 mind point.
Rolling

, he made it into the room but couldn't get near enough to attack Ghushlag. She immediately cast Strands of Binding on him. However the

immediately cut himself free on his next turn, rolling

.
Having just used his action to free himself he decided to get some distance from her to avoid an attack. She followed but could not reach him and thus cast Firestorm. Luckily the

had a Potion of Magic Resistance and avoided any damage.

attacked with
Ghushlag defended:

, losing 1BP. She then attacked with

defended with

, taking no damage.
The

's next attack brought on two

s.
Ghushlag defended with

and was killed.
Hoping for a Potion of Healing, the

searched Ghushlag's room, finding the secret door and gem tucked into an old boot.
The then decided to check the small room before going through the secret door. He found 15 more gold in there.
Through the secret door he did indeed search for traps. Disarming the one on the chest he rolled

, and then again

in the cupboard, finding the Genie scroll, the Potion of Healing, the map and Journey bag.
After using the Journey Bag he searched the snow cavern, discovering the other boot, which another gem tucked into it. He also found the secret door and checked fir traps through the hallway, finding none.
Finding the entrance to the pyramid the

used his Pick Axe and shovel to clear away the ice.
In Room G he finds the tablets but decides not to take them with him as they are too heavy.
In Room H he draws a Wandering Monster from the treasure deck, triggering a spear trap, but in rolling

he avoids taking damage. Faced with the Stone doorway dilemma, the

opts for exhaustion and burrows through the stone doorway way his pick axe. So he drinks a Potion of Warmth to nullify the lost body point.
In the next room he found no traps or secret doors, but did find a Treasure Horde (Hoard) from the deck (100 gold).
Through hallway I he fell into two Pits of Darkness, down to 1BP... however if he could see in the dark (which I think he should be able to) all traps would've successfully been disarmed (:whiteshield:,

,

,

).
In the J rooms he searched for traps as soon as he entered, discovering the falling block traps he proceeded carefully, searching for treasure along the way, finding 20 more gold and a Hazard, dropping to 0 or 2BP. One would result in using the Potion of Healing.
Before entering room K the last treasure search provided a Potion of Speed.
When facing Chungor Chan I played this 3 separate ways, so you can choose whichever ending you see fit:
1.) the

first checks to see if the Mongoose Statue has any effect on the Tyrant, which it does, and the Mongoose familiar fights the Snake as the

gets away with all the gold.
2.) The

summons his Genie to attack the tyrant, attacking with

, which has no effect.
Chungor Chan then summons a Draugr, which then attacks the

with

The

drops to 2 or 0 BP after rolling

in defense. He would need that Potion of Healing if he still has it.
On his next attack,

won't cut it but Skullcleaver allows him to reroll:

. Unfortunately the Draugr had 2

s in defense.
Draugr attacks with

defends:

, dropping him to 1 or 3 BP.

flops on his next attack and runs to the previous room, out of the Draugr's reach.
His next attack is

Draugr defends with

, taking 1Bp of damage.
Draugr attacks:

defends:

, dying where he stands.
3.) He survived with 2BP

gets a 2nd hit on his next attack.
Draugr then rolls 3 skulls, but

managed 2

, taking himndown to 1 BP.

attacks with 2

s, but the Draugr defended with 1

. Both down to 1BP.

has movement and manages to keep distance between himself and the Draugr before running back and taking the Draugr down to 0BP with

.
At which point Chungor Chan attempts to throw the

into the void. On a roll for mind points the

rolls

and is tossed into the Void.
Only one of these options does the

win.