
was the first through the iron door, rolling

and searched for traps.

rolled

and wanted to make the most of his movement and ran down the hall towards the basement.

made it up the stairs with no problem and hesitated before opening the door, only having 1 movement left, wanting back-up.

rolled

so he went towards the room with the mirror but waited outside the door, now wishing he still had Swift Wind.

made it up the stairs without an issue and ran in to attack the

s. Despite having 4 attack dice he only rolled 1

, which the

blocked.

attempted to help, but his attack too was blocked.

made it around the corner and searched for secret doors, spotting the hidden door to the basement.

opened the door to the study and searched for traps, finding none.
The 3

s attacked the

and

,

lost 1BP,

lost 2.

and

had better luck on their next turn, each re-killing 1

.

didn't wish to get too separated from the group, rolling

, he headed back to rejoin the others.
Searching for treasure,

found the diary of Dugald of Knocklor.
The last

s attack was blocked by

.

flopped on his attack, but the

managed to finish the last

.

only rolled

so he didn't move far.

took the journal over to the Mirror to read the backwards writing and was confronted by the demon and teleported to Room D.

and

searched the room for traps and secret doors.

ran up the first set or stairs, but the floor gave way on the 2nd and he lost 1BP.

searched for traps among his new surroundings.

ran over to Room E, assessing for traps while the

searched for treasure, finding 25 gold.

followed

in, but couldn't find any secret doors.

could find no secret doors in room D either.

searched for treasure but decided not to take the picture of Grim Dugald, finding it might be cursed. He and the

made it down the stairs without issue, but the

took 1 point of damage, bringing him down to 1BP.
Meanwhile the

found Wraithweaver.

and

go down into the study.

finds the the journal on the floor and demands that the demon in the mirror release his friend.

too gets teleported to Room D. The

witnessed the demon say, "You are not my master either!"
The

was about to cast Pass Through Rock on himself when the

appeared. After discussing it with the

he decided to go ahead. Only rolling

he searched all adjacent rooms, finding nothing but stone.

makes it to the study where the

explains what happened. Only then do they recall the portrait of Grim Dugald. Realizing the

is low on BP, he gives the

his Potion of Warmth.
The

runs to grab the portrait as the

,

and

all wait. He makes it up the stairs with no issue, grabs the portrait. It takes him 3 additional turns to make it back to the study with said portrait.
The demon returns

and

and offers to restore all BP or replenish all used spells. Although combined the

and

only had 7 spells left, the heroes desperately needed BPs.
It took the heroes 5 or 6 turns to make it over to the basement.

was the first in, searching for traps.

followed, finding no secret doors,

lagged behind and

searched for treasure, drawing a Hazard from the Treasure deck.

killed the first

in the wine celler, but both

and

flopped in their attempts to kill the other one.
Although the

attacked the

with

, the

managed to roll 2

s.

obliterated the

on his next turn with

.
Upon searching for treasure the

was the only one to drink wine and get drunk.
All heroes cross the lake in the boat. You weren't specific weather the heroes could defend against the bats, but I allowed it anyway:

was attacked with 1

, but defended well against it. The drunk

took 2 damage.

managed a successful defense.

was attacked wit

, but managed 1

in his defense, dropping to 2BPs.

was the first out of the pier and through the door, throwing his hammer down the hall, killing the

.

followed, finding no traps in the hall and found that door I was locked.

switched out to his bow as he opened the door to Room J.

followed him in and searched for traps, finding none.

walked in and searched for Treasure, finding the brass key and the vat of blood. Both K doors opened (I assume the Undead Brides don't attack until Morcar's turn?
Upon given the option to purify the blood, the

was the only one who had Holy Water and thus so did.
The

had a diagonal view of the 3x5 room and 1 undead bride there within. He fired an arrow:

. No

s were rolled in defence and it crumbled to the ground.

cast Sleep against them only to find it doesn't work.
The undead brides swarmed the room. 1 attacked

with

; he defended with

, taking 4BPs of damage, reducing half his health.
Another attacked the

with

, he failed to roll any

s in defence and dropped to 3BP.

attacked an undead bride with

; it defended with

, dropping to 1BP.
The drunken

with the cursed sword attacked an undead bride with

. It did not roll any

s and took 1 damage.

moved away, allowing the

to get a clear shot with his bow:

; and it was defended with

, killing the undead bride.

, not expecting a formidable roll decides to sid the

and attack the undead bride that had already lost 1BP. Surprisingly he rolled

, and only 1

was rolled in defense.
The last undead bride attacked the

with

. He did not roll any

s and was dropped to 2BP.

threw his hammer at the last undead bride, knocking it for 1BP of damage.

couldn't get passed the

to fight it, so he headed to the 3x5 room.

danced away from the undead Bride and shot it down with his arrow.
The

accompanied the

but rolled short on his movement.

and

searched the 4x5 room while

and

did the same for the 3x5 room.

discovered a Potion of Strength,

found 20 gold.

rolled

, running to open Door I and find Perdita. The others casually made their way to western hall.
In this hallway,

took out 1

by throwing his hammer, the

shot the other one with his bow, allowing the

to search for traps.

was lagging in the previous hall with Perdita.

made it to Grim Dugald and ran to make an attack:

... feeling very awkward...

made it into the room but didn't have the spaces to reach Dugald.

entered next, aiming with his bow, but then decided to cast Slow on Grim Dugald instead.

used his Wand of Recall to cast Water of Healing on

and Tempest against Grim Dughald.

smashed with his hammer, rolling

, which Dughald defended with

, losing 1 dice because he's slow, and dropping to 2BP.

drank his Potion of Strength and attacked with

. Again Grim Dugald rolled no

s and was taken to 0BP. As he showed signs of regenerating,

fired a shot with his arrow, which did nothing.

attempted to stab him with Wraithweaver, but rolled

.
Grim Dugald stands and attacks the

, only rolling 1

, which

defended.

attacked with

, but Grim Dughald managed 2

s in defense.

attacked with 1 dice, actually rolling a

, which Dughald failed to block.

dropped him down to 3BP with another arrow.

cast Genie against Dughald: rolling

. Dughald rolled mostly

s when defending, dropping him to 2 BP.
All heroes had made certain. To stay at least 2 spaces away from Grim Dughald, as Slow prevented him from attacking.

's attack brought him down to 1BP.

charged for an attack in his stupor, once again prevailing with a

, but Dughald managed a

in defense.

dropped Dughald back to 0BP with an arrow.

once again flopped on his attempt to stab Dughald through the hear.
"Not this time!" The

says, casting Flashback, allowing the

to reroll his attack, scoring

to kill Grim Dughald.

drew Poison from the treasure deck and lost 1BP.
Released that it was over the heroes didn't bother searching for traps or secret doors in that room, completely missing room O.
The

found the secret door in the adjacent room.

found a Potion of Defense from the Treasure deck.

led Perdita out.
The

's spell Slow was incredibly effective against Dughald, he didn't appear to be much of a threat as the Undead Brides did more damage then he did. However the heroes knew a boss was coming up so they held onto their spells through most of the quest.
These last 2 quests only had undead enemies in it so Skeep didn't really have any use. Dughald has mind points, would Sleep have worked on him?
Now that I'm thinking about it, although it wouldn't be heroic at all, I was wondering if in the previous quest, si ce the heroes had no gold at all (the died in the prior attempt), could the

have cast Sleep on Pedler and the heroes steal all the goods he was selling? Probably not, no. But I'd like to find some use for sleep in these quests.