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Re: The Tyrant's Tomb - a solo quest pack

PostPosted: June 16th, 2020, 4:28 pm
by lestodante
Anderas wrote:Where can I find that sea tile for the first two quests?


Only a sketch exists for now (by Luis Octavio). We were considering with Pancho if worth to commission it or not.
Pancho can also draw very well but he is lazy... :mrgreen:

Re: The Tyrant's Tomb - a solo quest pack

PostPosted: June 16th, 2020, 5:12 pm
by Pancho
:lol: maybe I need to get my pencils out again soon.

Playtest Quest 10: In the Night Season

PostPosted: June 24th, 2020, 9:31 pm
by wallydubbs
So this one went a lot smoother then the last time. I don't completely think it's due to the +1 on the Barbarian's hammer, but he was quite beast in this quest.

I started the heroes with John money sincevthey died last quest, but let them all have their artifacts.
The Elf chose Time spells as well as the Healing spell due to Woa.
Upon leaving the Inn, the :dwarf: searched for treasure and drew a Potion of Magic Resistance.

The :barbarian: and :wizard: lagged in the hallway, so it was the :elf: and :dwarf: that reached marker D first, so they went South while :barbarian: and :wizard: went North.

Try as he might, the :elf: was unable to open the eastern stone doorway. Eventually the :dwarf: showed up and opened the Westward one. Despite the :dwarf: being the first to open it, it was the :elf: who went in first. Continuing with high rolls the :elf: made it to the corner to find the 3 :zombie:s. His first shot with an arrow was :skull: :skull: :skull:, taking out the first one.
However when the 2nd :zombie: attacked him, it rolled the same and did 2BP of damage to him.
:elf: had to kyte the :zombie:'s back to the main hall where the :dwarf: waited. He was unable to open the Eastern stone doorway either.

The :elf: eventually finished off the slow following :zombie:s.
:dwarf: went back down the tunnel first this time and found the secret door to Room G this time. He also found the Cursed Sword, which pretty much revoked any power Skullcleaver gave him.
Afterwards he and the :elf: went into the 4x4 room to face the two :zombie:s. :dwarf: flopped on his first attack and the :elf: managed 1 damage with his arrow. Both the :elf: and :dwarf: took 2 damage from this fight, but eventually they pulled it together and beat the 2 :zombie:.
:elf: searched for treasure and found a Potion of Air Walk, sweet!
The :elf: healed himself with his Farie spell before moving on.
Afterwards they both went in to see the ghost of the 2 knights fighting :dwarf: didn't stand a chance at talking to them, but it was very frustrating as the :elf: rolled :roll4: :roll1: 3 turns in a row trying to reach them. But the attacks continued. The :dwarf: did well on defense but was brought down 3BP. The :elf: lost 3BP as well, unable to reach the knights.

The :barbarian: and :wizard: went into their first 4x4 room, where the :barbarian: drew a Hazard from the treasure deck, losing 1BP.
In the next room with the headless wolves :barbarian: threw his hammer at 1, killing it. :wizard: took out another with Fire of Wrath :roll1:.
:barbarian: managed a well defense and killed the last one. The :wizard: drew a Hazard from this room, losing 1BP.
Out in the hall, :barbarian: had no problem opening the stone doorway and the :wizard: waited as the :barbarian: ventured down the burrow. :wizard: did cast Rock Skin on :barbarian: for support. It took him 3 turns to kill the 2 :zombie:s. He also got the 100 gold in the chest and the Genie.
The :wizard: started losing patience and went into the 3x5 room, searching for traps and secret doors. Before looking for treasure he cast Swift Wind on the :barbarian: in case he drew a Wandering Monster.
Surprising foresight, as it was indeed a Wandering monster, :wizard: evaded its attack song enough for the :barbarian: to come to the rescue.
From there the :barbarian: took out the 2 :zombie:s in the hall after going through the secret door.
This time the :barbarian: had trouble opening the stone doorway, so the :wizard: ventured into the middle room to confront the Spriggen.
By the time :barbarian: got the stone doorway open the :wizard: had grabbed the Spriggen by the hair and demanded safe passage across the quick sand. :barbarian: ran in ASAP and the two were taken across. Once across :barbarian: searched for treasure and found a Potion of Warmth.
The :wizard: made his way to the 3x5 room with 2 :zombie:s. He used Ball of Flame against 1, successfully and was attacked by the 2nd one, losing 1 BP. :barbarian: defeated it with little issue, allowing the :wizard: to run into Room J, roll :roll3: :roll1:, and convince the 2 ghosts to stop attacking the :elf: and :dwarf:, they're already dead. The 2 knights departed.
:barbarian: found 25 gold in the 3x5 room.
:dwarf: found a Potion of Warmth in Room J.
The :elf: discovered the secret door.
They all decided to put the Plate Mail on the :dwarf:.
In the 2x3 room :wizard: drew a Potion of Healing from the treasure deck.

From there the :elf: went to the step-stone room while :wizard:, :barbarian: and :dwarf: went around to room M. :elf: cast Time Stop on the :dwarf: just so he could keep up with the other 2.
:elf: drank his Potion of Air Walk to get through the stepping stones and into the room with the spiral staircase.
:wizard: used Faustus to see into Room M, the banshees, so he cast Courage on the :dwarf:. Althe the :dwarf: succumbed to the banshees scream on his first turn, I allowed a Potion of Magic Resistance to give him an immunity for that turn. :barbarian: easily froze and :wizard: couldn't do much in terms of attack. :dwarf: was surrounded, despite having plate mail he was hit twice and brought down to 1BP. :barbarian: also took 2 damage during the fight. :wizard: lost 1BP as well and was down to 1. So he Cast Heal Body on the :dwarf: and fleed from the room.
Eventually the :dwarf: with Courage and :barbarian: with his hammer beat down the banshees. Once the :barbarian: brought the last banshee down to 1 BP, the :wizard: took a chance with an attack, rolling :whiteshield:.
The banshee attacked the :wizard: for :skull: :whiteshield: :blackshield:, but the :wizard: defended with :skull: :whiteshield:. Both :barbarian: and :dwarf: lost their turn due to the scream, but this time the :wizard: rolled :skull: and finished it off.

Meanwhile the :elf: searched Room N and the adjacent room for traps, secret doors and treasure, finding Jewels worth 50 gold and Poison, but he rolled :whiteshield: and didn't lose any mind points.

Once finished with the banshees, :dwarf: found Holy Water from the treasure deck, and opened the secret door.
Moving into the next quest we have:
:barbarian: with 5BP, 125 gold, Genie in a bottle and Potion of Warmth.
:dwarf: has 5BP, has a Potion of Warmth and Holy Water
:elf: has 3BP, Slow and Flashback potions and 50 gold
:wizard: has 1BP, Genie, Tempest, Pass Through Rock, Veil of Mist, Sleep and Water of Healing spells, and 1 Potion of Healing.

Re: The Tyrant's Tomb - a solo quest pack

PostPosted: June 25th, 2020, 4:34 pm
by Pancho
Great stuff, thanks for posting.

I’m looking forward to seeing if they can pull off the 2nd part. A decent amount of body points, two heals, the whole party working together. I think they’ve got a chance...

Re: The Tyrant's Tomb - a solo quest pack

PostPosted: June 25th, 2020, 4:42 pm
by Pancho
The Dwarf is a bit defanged though, now that he has the Cursed sword.

Re: The Tyrant's Tomb - a solo quest pack

PostPosted: July 4th, 2020, 3:23 pm
by lestodante
I didn't remember, or I didn't read all properly. Is there any way you can get off from the Cursed Sword bite?
May we write a scroll of light or something similar that can be used for several purposes and one is to escape from the Sword bite?

Re: The Tyrant's Tomb - a solo quest pack

PostPosted: July 4th, 2020, 5:15 pm
by Pancho
lestodante wrote:I didn't remember, or I didn't read all properly. Is there any way you can get off from the Cursed Sword bite?
May we write a scroll of light or something similar that can be used for several purposes and one is to escape from the Sword bite?

There’s no way to get rid of the curse as it stands. I think it’s the same in the book too. But we can change it. Rather than have to write a new scroll, we could just say that the curse ends when the evil night of Samhain eve comes to an end (at the end of quest 11). That way, if the Hero survives the double quest, they are then free of the curse and could be used in the final quest. What do you think?

Re: The Tyrant's Tomb - a solo quest pack

PostPosted: July 9th, 2020, 6:04 pm
by lestodante
Yes, I agree!

Re: The Tyrant's Tomb - a solo quest pack

PostPosted: July 16th, 2020, 1:17 pm
by lestodante
So here we have the rear side of the new Elf Spells!
Artwork by Luis Octavio and edited by me.
Do you think the colors of the 3 cards match correctly? Or do you see any of them that still need some fixing?
I am struggling with the red of the outfit, seems the Illusion image is slighty darker than the other two while Nature image maybe need more contrast or darker lines.

Image

Re: The Tyrant's Tomb - a solo quest pack

PostPosted: July 16th, 2020, 2:53 pm
by wallydubbs
Those look amazing Lesto!
Asides from the Nature spells, I'd suggest maybe dimming the contrast a little bit... at least the Illusion spells. A darker look of a dungeon looks more Hero Quest.
It makes sense for the Nature Spells to be brighter, as he is outside with the sun on him. In the case of Illusion he'scin a dungeon setting wherecif makes sense for lack of light.
I have no qualms with the Time Spells, the background kinda matches that of the Wizard's of Morcar spells.

And while I'm posting, just a shout out to Pancho. I've had a lot of family issues come up lately, I haven't been able to pull the board out for more playtests, eventually I'll get around to it.