So this one went a lot smoother then the last time. I don't completely think it's due to the +1 on the Barbarian's hammer, but he was quite beast in this quest.
I started the heroes with John money sincevthey died last quest, but let them all have their artifacts.
The Elf chose Time spells as well as the Healing spell due to Woa.
Upon leaving the Inn, the
searched for treasure and drew a Potion of Magic Resistance.
The
and
lagged in the hallway, so it was the
and
that reached marker D first, so they went South while
and
went North.
Try as he might, the
was unable to open the eastern stone doorway. Eventually the
showed up and opened the Westward one. Despite the
being the first to open it, it was the
who went in first. Continuing with high rolls the
made it to the corner to find the 3
s. His first shot with an arrow was
, taking out the first one.
However when the 2nd
attacked him, it rolled the same and did 2BP of damage to him.
had to kyte the
's back to the main hall where the
waited. He was unable to open the Eastern stone doorway either.
The
eventually finished off the slow following
s.
went back down the tunnel first this time and found the secret door to Room G this time. He also found the Cursed Sword, which pretty much revoked any power Skullcleaver gave him.
Afterwards he and the
went into the 4x4 room to face the two
s.
flopped on his first attack and the
managed 1 damage with his arrow. Both the
and
took 2 damage from this fight, but eventually they pulled it together and beat the 2
.
searched for treasure and found a Potion of Air Walk, sweet!
The
healed himself with his Farie spell before moving on.
Afterwards they both went in to see the ghost of the 2 knights fighting
didn't stand a chance at talking to them, but it was very frustrating as the
rolled
3 turns in a row trying to reach them. But the attacks continued. The
did well on defense but was brought down 3BP. The
lost 3BP as well, unable to reach the knights.
The
and
went into their first 4x4 room, where the
drew a Hazard from the treasure deck, losing 1BP.
In the next room with the headless wolves
threw his hammer at 1, killing it.
took out another with Fire of Wrath
.
managed a well defense and killed the last one. The
drew a Hazard from this room, losing 1BP.
Out in the hall,
had no problem opening the stone doorway and the
waited as the
ventured down the burrow.
did cast Rock Skin on
for support. It took him 3 turns to kill the 2
s. He also got the 100 gold in the chest and the Genie.
The
started losing patience and went into the 3x5 room, searching for traps and secret doors. Before looking for treasure he cast Swift Wind on the
in case he drew a Wandering Monster.
Surprising foresight, as it was indeed a Wandering monster,
evaded its attack song enough for the
to come to the rescue.
From there the
took out the 2
s in the hall after going through the secret door.
This time the
had trouble opening the stone doorway, so the
ventured into the middle room to confront the Spriggen.
By the time
got the stone doorway open the
had grabbed the Spriggen by the hair and demanded safe passage across the quick sand.
ran in ASAP and the two were taken across. Once across
searched for treasure and found a Potion of Warmth.
The
made his way to the 3x5 room with 2
s. He used Ball of Flame against 1, successfully and was attacked by the 2nd one, losing 1 BP.
defeated it with little issue, allowing the
to run into Room J, roll
, and convince the 2 ghosts to stop attacking the
and
, they're already dead. The 2 knights departed.
found 25 gold in the 3x5 room.
found a Potion of Warmth in Room J.
The
discovered the secret door.
They all decided to put the Plate Mail on the
.
In the 2x3 room
drew a Potion of Healing from the treasure deck.
From there the
went to the step-stone room while
,
and
went around to room M.
cast Time Stop on the
just so he could keep up with the other 2.
drank his Potion of Air Walk to get through the stepping stones and into the room with the spiral staircase.
used Faustus to see into Room M, the banshees, so he cast Courage on the
. Althe the
succumbed to the banshees scream on his first turn, I allowed a Potion of Magic Resistance to give him an immunity for that turn.
easily froze and
couldn't do much in terms of attack.
was surrounded, despite having plate mail he was hit twice and brought down to 1BP.
also took 2 damage during the fight.
lost 1BP as well and was down to 1. So he Cast Heal Body on the
and fleed from the room.
Eventually the
with Courage and
with his hammer beat down the banshees. Once the
brought the last banshee down to 1 BP, the
took a chance with an attack, rolling
.
The banshee attacked the
for
, but the
defended with
. Both
and
lost their turn due to the scream, but this time the
rolled
and finished it off.
Meanwhile the
searched Room N and the adjacent room for traps, secret doors and treasure, finding Jewels worth 50 gold and Poison, but he rolled
and didn't lose any mind points.
Once finished with the banshees,
found Holy Water from the treasure deck, and opened the secret door.
Moving into the next quest we have:
with 5BP, 125 gold, Genie in a bottle and Potion of Warmth.
has 5BP, has a Potion of Warmth and Holy Water
has 3BP, Slow and Flashback potions and 50 gold
has 1BP, Genie, Tempest, Pass Through Rock, Veil of Mist, Sleep and Water of Healing spells, and 1 Potion of Healing.