So I restarted this from the beginning so the heroes could go through the Ice and river again. The zombies of Grinch and Grivois did no damage, however

and

kept getting crappy rolls and it took them a while to get through the winding steps and all the ice.
The

made it over all the ice spots no problem, but surprisingly both the

and

fell twice.

only slipped once.
Although all the heroes searched for traps and secret doors the stalagtite were unnoticed and

took the first hit.

managed to roll

to cover most of the Icey river, but the

was still lagging, prompting the

to cast Swift Wind on him, so he could run through the river without taking too much damage.
As the double space corridor grew crowded with 3 heroes

was neay hit by the 2nd stalagtite trap trying to move around them, but rolled

.

rolled

(-1)

, taking damage from the Icey river but not getting through it fast enough.

was hit by the 1st stalagtite trap upon going down the stairs.

only passed him by 1 space, allowing the

to take the damage on his next turn, but he rolled

and it missed him.

makes it out of the Icey river

takes a step into the 4x4 room and irrelevantly searches for traps.

rolled

and couldn't get in the room.

steps into stalagtite trap, but again is spared.

rolls

(-1) oh, my Goddess this is taking forever!

hits the other stalagtite trap, losing 1BP.

makes it to the next door but decides to search for secret doors instead of facing what lurks beyond.

is the first to enter, noticing 4 additional doors in the room. He goes to the adjacent 4x4 room, attacks a

with 1

, but the

rolled a

.

rolled

(-1), still trying to catch up.

manages to make it in and assists the

, taking out a

.

also makes it in, rolled

on attack.

defended with

and died, leaving only 1 to attack the

... but

does nothing for an attack.

finishes it off.

rolls

(-1), but choosescto pass the door to check around the other corner.

finds no secret doors so he and

go back to check out the other doors.

makes it to the 3x5 room, opens the door but doesn't have enough movement to enter, so he throws the hammer at the first

for

, which must've crushed its skull.

went to search around the corner but was hit by the stalagtite trap.

went through the southern most door with the 2

s, killing one.

backed him up by casting Rock Skin on him.
Although the

attacked for

rolled

on defence, losing Rock Skin and 1 BP.
The other

attacked

and rolled

.

killed his opposing

, while the

flopped on his attack; he and the

backed away for more then 5 spaces so this

wouldn't be able to attack anyone. Meanwhile

was heading back to them

(-1). I swear that's the 20th he rolled that this game.

killed the last

with a hammer throw, saving his movement to check out the final door, coming face-to-face with the stone doorway. He couldn't budge it and the

hadn't made it back yet.
The

cast Genie to open it... however it's only temporarily open, you didn't specify how long, so I'll let it last until all heroes make it through.

rolled

so he took his movement to the far end of the room, Path of Tenebrosity.

made it to the 5 door room.

and

both rolled

and just barely made it into the central room.

opened the path of Tenebrosity but found no doors so he searched for a secret door.

made it in and headed towards the Path of Confrication.

took the path of Sciomachy.

decided to tag along with the

.

searched for another secret door, gaining access to the 2nd 2x3 room.

rolled

(-1), making it into Room I and killing the first

.

enters Room J, the portcullis shuts behind him and his dark shadow appears, aiming his short bow at him.

casts Twist Wood against his dark self.

follows the

into the Path of Confrication but didn't have enough movement to attack the

, she he cast Fire of Wrath, but the

rolled

.
Before moving on I'd like to express my great displeasure in the Path of Confrication. No problem with the Wall of Death, that was very clever, my issue is in the Secret Door here. It would cost at least 3 actions to get through this path, which is not enough time for 1 hero.
The idea popped into my head that the Wizard could really used Veil of Mist as a benefit here, running through the 2 zombies and out the door, leaving them to get crushed... but since it's a secret door, this cannot be...
Anyhow the

flopped on its attack against the

and the dark

cast Twist Wood on his alter ego, ruining his short bow too.

searched for the next secret door, went into Stepping Stone Room, lit his lantern and jumped the first step

.

killed the

, but he had to leave the room the way he came, he would be dead on his next turn, since the secret door hasn't been found. But the

still had the opportunity to leave this way, he searched for secret doors as his action and rolled plenty of movement to make it.
Meanwhile the

used Woa to attack his dark self, rolling

, which was defended with

.
The dark

attacked with his dagger but only rolled

.

successfully hopped across 2 stones on his next turn.

made it to the first small room

landed

against his dark counterpart.

walked over to the Tenebrosity exit and opened the door to see the

making his way through.
Dark

rolled

on his attack.

made the jump

to the last space.

made it into the stepping stone room but didn't have enough movement for the first jump.

's attack was blocked.

ran down to the end of the hallway with the 2

s, so using his Wand of Recall he cast Heal Body on himself (so the

s won't kill him) and Pass Through Rock on the

, he only needed 5 spaces.
The

rolled

to attack the

, who defended with

, taking 2 damage.
Evil

failed his attack.

couldn't get to a

since

was adjacent to it.

rolled

(-1), which was just enough to come out on the other size of the Zombies.

flopped on his attack

managed a

, which killed the

.

blocked the dark

's attack.

attacked the last

in the hall, but his 1

was blocked. However the

managed to finish him off.

managed 1

, but it was blocked.

made it to hallway K and met with Matholem just as he died.
For the next few turns

made it down the stairs to Door L, during this time the

continued fighting his darker self.

entered first and flopped on his first attack.

followed him in but his attack was blocked.

was next, casting Sleep on one

and Courage on himself.
Ghashlug cast Ball of Flame against the

, who still had a Potion of Magic Resistance, using that to cancel the effects.
The battle ensued for some time, but

managed above adequate defense, with 4 defense dice the

s weren't quite able to stop him. However the

and

took much of the damage, both being brought down to 1BP.

used Tempest to protect the

from one attack while casting Water of Healing on himself. But then Ghushlag cast Tempest against the

.

and

continued to be quite offensive, but at one point Ghushlag did cast Strands of Binding on the

, who managed to break them on his next turn, but also used Heroic Brew to gain an attack on an

.
Ghushlag's next turn was to cast Orc Berserker, but even then

rolled formidable defense.
The heroes haven't been able to get an attack on Ghushlag, as all the other orcs took attack positions.
Eventually the

managed to kill his dark counterpart, only losing 1BP during the fight. He was able to make it to the door but didn't have enough movement to get inside, so he cast his Healing spell to save the

.
By the time he was able to make it into the room the

,

and

managed to drop the

s to Ghusshlag and 4 others. So on the

's next turn he cast Hypnotic Blaze, which took hold on everyone but Ghushlag, the

and one other

with a bow. Even the

and

succumbed to it. Although it prevented 3

s from attacking, it left the

and

vulnerable to that archer.

then cast Ball of Flame against Ghushlag (actually hitting her for 2BP) and Veil of Mist on the

, who would run through Ghushlag to get to the archer.
Killing the archer didn't matter as Ghushlag would just raise him, leaving the

to kill him again, while the courageous

finished off 2 hypnotized

s, Ghushlag took advantage of a hypnotized

, rolling

Ghushlag was brought down to 2 BP after the

and

woke up.

cast Deep Sleep on the last

soldier, whom the

would have killed, but he only rolled

and couldn't reach.
No matter as Ghushlag cast Fire Storm, which brought the

down to 1BP, the

and

were killed... however the

had a Potion of Healing (the

did not).

survived with 2BP.