Pancho wrote:3) they use white shields. The dark Self is an identical version of a starting Hero, except for spells.
5) Both rooms are placed at once, including the tomb and the orcs. The open door is there just to show where ordinary movement can be made between the two tiles, but the rope can also be used anywhere along the crag and ranged attacks between the two tiles are possible.
So the dark selves also have the same armor, weapons and artifacts?
Oh... so the door isn't really needed and we treat the ledge a Pit of Chaos tiles as the same room. That seems fair.
lestodante wrote:What do you guys think, should they be gloves or gauntlets?
and for the other two:
BELT: the original belt from the book allow you to roll 4 dice to defend (while Megingjord, the legendary Thor's belt can double his strenght); here it only allows 1 extra defense die.
HAMMER: in the book it allows to attack with 4 combat dice. 3 dice in attack is less than a standard battle axe. And the barbarian already rolls 3 dice in attack. If he owns a xbow he can also make ranged attacks with 3 dice. I think Thor's Hammer should be more powerful. I think 4 dice is more appropriate.
If you think they could be too much owerpowered, consider that all three sacred items must be returned to the barbarian tribe after the quest (or after the whole questpack?).
I could tell you that these quests would be much too easy with 4 attack and defense dice, so I understand what Pancho is going for. Besides, heroes aren't allowed to go to the Armory in this story mode...
However there's clearly a plot hole in A Growl of Thunder: the Orcs had already stolen Thor's Hammer and yet they don't understand that you need the gloves to weild it... how did they even steal it in the first place?
I don't see any issue in changing gloves to Gauntlets. At first I thought the gloves would be for protection against the hammers' electrical powers, but that electric blast seems to be a 1 time thing, which is kinda dull.
I'd prefer a 1 time per quest deal, however instead insta-killing all the orcs in a single room, it should be more like each enemy rolls a combat dice, if they roll a
