
starts off searching the main hall for traps, finding none. So the

runs ahead finding the 2 Ice Gremlins. His first attack was a flop, but Skull Cleaver allowed him to roll again, getting 1

, but the Ice Gremlin blocked it.
Boy he Ice Gremlins attacked the

, 1 got

in, while the other was blocked. Not a good start, losing 2 BP so early on.

ran in to help the

, both got 1

in on their attacks. Neither Gremlin managed to get a hit.

rolled

, finishing off 1 Ice Gremlin, but

flopped on his attack.
The ice Gremlin then grabbed the

's Potion of Healing and ran away.
The 2 continued on,

rolling short, allowing the

to get to the Ice River first. He rolled

, losing 1 BP to the cold.

took no aversion to the cold and passed the

, who rolled

and spent an additional turn in the river.
On their next turn they got into the small room, but the Ice Gremlin there rolled remarkably well on defense. It took them an extra turn to kill it.

found no traps,

found no secret doors and

got a Potion of Healing from the treasure deck.
They put their Warm Furs on and moved into the Ice Vault.

found no trap,

found no secret doors,

got 25 gold from the treasure deck.

waited a turn so they could both enter the next room.

was the first in and managed to kill an Ice Gremlin on his first attack. The

's attack, however, was blocked.
The 2 remaining Gremlins failed to do any damage on their attacks.

killed one on his next attack, but the

only got 1

in. The Gremlin flopped on its attack allowing the

to finish it off.

found no traps, no secret doors for

,

got 20 more gold from the treasure deck.
In the next room they find the

and

. The

has all elemental spells and the

has the Illusion spells as well as his Healing spell, which he uses. The

also uses Water of Healing on himself.
Now the 4 used heroes carried on:

found no traps

found no secret doors

lost 1 BP from a hazard in the treasure deck

made it to space just before the frozen river, wishing he had Moses' power to part the waters...

was the first to go in, rolling

, taking no damage from the cold...

was next, rolling

, freezing his beard off...

rolled

and didn't even make it to the river.

cast Swift Wind on himself, attempting to run through the water fast enough that he won't take damage, rolling

... didn't seem to help.

continued on, but this time the cold water got to him,

losing 1BP.

rolled

, continuing through the Icey river.

finally got in but took no damage... I was at a bit of a loss here, the

was contemplating using his Disappear spell... although this spell negates traps I wasn't sure about Ice rivers or vaults...

rolled

, taken damage from the cold.

finally made it out of the ice river and saw the Ice Gremlin at the end of the hall, but he had no more movement to approach it.

managed to get out too, but not without taking another BP of damage

rolled

and continued on in the river

made it through without taking damage and landed ahead of the

, knowing thrice Gremlin will be coming for him, he cast Rock Skin on himself.
Unfortunately the rock skin was useless and broke on his first defense. The Gremlin rolled

, but the

defended with nothing but

s.

and

had to waste their turns as there was no space available for them to reach the Ice Gremlin.

, however, made it out of the river.

rolled a

when attacking the Ice Gremlin, but it rolled

in defense. So

ran to the back of the line.
Ice Gremlin moved forward and took a shot at the

, who blocked its attack.

managed 1 damage on his turn and ran to the back of the line.

stepped forward and killed the Ice Gremlin.

moved to the front of the line and did a search for traps, finding none.

moved up to the door and had Faustus take a peak inside, noting the 3 orcs.

voluntarily ran in and killed the first

he laid eyes on.

used Skullcleaver to take out the 2nd one

rolled short, but just barely reached the 3rd

. Unfortunately his attack was blocked.

took a chance, ran around from the other side and attacked with

, killing the

.

found no traps

found no doors

found a Potion of Warmth from the treasure deck.

left the room

was the first to make it to hall D, but found no traps.

and

rolled short

went to the northern square in hallway D and checked for secret doors.

waited outside the middle room, suggesting maybe someone should scout ahead with the Disappear spell, if the

wished to use it.

, still rolling small, suggested to wait as there might be a big fight in the middle room.

lost his patience, went in and searched for traps... finding none.

entered and found no secret doors

searched for treasure and drew a Potion of Defense.
As soon as the

entered, an Avalanche occured in hallway D.

rolled

(-1)... he doesn't make it out...

rolls

, takes the eastern door, runs into the next room full of

s and casts Hypnotic Blaze.
All 3

s roll for mind points:

,

,

all hypnotized.

was closer to the Northern door and only rolled

, barely managing to escape.

rolled

and was only able to make it out the eastern door.
The Avalanche came and killed the

.

killed the first hypnotized

.

entered Room F and had to cast Fire of Wrath to get some form of light, only to be met with dread and despair at the sight of the 3 stone creatures...
They surrounded the

and attacked:
1st attack:

defends:

2nd Attack:

defends:

3rd attack:

defends:

, only taking 1 damage.

kills the 2nd

strikes down the 3rd defenseless

.
Normally I don't allow Pass Through Rock to work on monsters, but since these were
Stone Creatures, the

cast Pass Through Rock on himself. He rolled

for movement and debated with himself which way to run... he could check the 2 adjacent rooms (if they were in fact rooms) and the hall just for safety... 3 possible escapes. The first room he reached has the secret door, he chose to stay, there were no monsters in there so it appeared to be safe.

searched for traps

searched for secret doors, finding 1

searched for treasure, but drew a Hazard, losing 1BP.

checked out the chasm, finding no traps, he did have a rope to cross it.

checked the next room, an empty ice vault... he had warm furs so he might as well do a treasure search... which turned out to be a Wandering Monster.

blocked its attack.
The

backtracked to help the

but flopped on his attack
Ice Gremlin attacked

again, but it was blocked.

's

attack was completely blocked
While the

's

attacked killed the Ice Gremlin.
Meanwhile the

found no traps in the room, he found the secret door leading back to the stone creatures but wasn't going to open it by any means. He also found Nothing! From the treasure deck.
He then went out through the hall and checked the hallway for traps, but couldn't find and (the Elf has the scrying glass).

moved over the chasm via rope and searched the area for treasure, taking another arrow as a Hazard was drawn.

followed him across but didn't have enough movement to reach the door.

moved to the north east corner and searched that hall, spotting the spear trap... great, no dwarf...

jumped out the door surprising the 2

but he completely flopped on his attack.

couldn't really do much here, so he turned the corner and locked eyes with the

from a distance. "Scout Ahead!" He shouted as he cast Disappear on his friend.

rolled

and headed back down the northern hall.
The first

also flopped on his attack, so he and his partner swapped. The 2nd

did roll a

, but it was blocked.

killed one

used Woa to slay the other

continued down the north hall with

, he passed through the magic trap, as Disappear makes him immune to that and he walked through the Ice Gremlins, who couldn't see him.

and

headed down the Eastern hall to catch up with the

.

attempted to jump the spear trap but rolled

, however he

for damage.

was going to check on Room I, but he rolled

and Disappear was broken... the Ice Gremlins could see him! Using his Wand of Recall he cast Ball of Flame on one, and Sleep on another. Ball of Flame only did 1 damage and Sleep did not take hold. So he backed himself into a corner so only 2 could attack him.
Both Ice Gremlins flopped on their attacks.

and

both rolled poorly and would be another 2 or 3 turns before they could help the

, so he saw the only chance he was was to cast Veil of Mist on himself and run back down the northern corridor so only 1 could attack him. He rolled

, ran through the Ice Gremlins and then towards the

, but he triggered the Magical trap and was frozen... so he had no choice but to use Courage (his last fire spell) to free himself.
Ice Gremlin attacks the

, but he blocks.

and

continue running down the corridor,

makes it to the space next to the

.

attacks with his dagger, he does roll a

, but the Ice Gremlin managed 2

s.

moved back and hid behind the

.
Ice Gremlin rather then attacking the

, swiped his Scrying Glass and ran away.
This gave

a chance to pass the

and go after an Ice Gremlin, taking it out in 1 attack.

moved forward and managed to get 1 hit in on the last Ice Gremlin.

tried an attack on the Ice Gremlin but failed to roll a

.
Unlike the other Ice Gremlin, this one could not steal an item and run away as the heroes now had line of sight for the whole corridor. He had to stay and fight. Going after the

he rolled

The

defends with

, brought down to 1 BP.

came running to aid them, but the Ice Gremlin blocked the attack.
However, the

would land a 2nd hit, defeating the ice Gremlin.

then took the opportunity to search for secret doors, cycling around to the start of their next turn so they could all enter Room I together... this is the hut where the heroes spend the night and they all regain 1 BP.

now has 6BP

has 5BP.

has 2BP
Reacting to the Hatu's scream:

rolled

rolled

rolled

attacked the Hantu, but despite rolling 2

s his weapon was useless against it.

cast Genie against it... unfortunately he only got 2

out of the roll.
Even more surprising the Hantu blocked 1.
The hantu then attacked the

, rolling

was down to 2BP so he used a Potion of Defense,

, just barely staving off death.

threw a vile of Holy Water at the Hantu, dealing 1 damage.
The

rolled a

and woke up, but when attacking the Hantu with Woe,

s was all he rolled.

used his Wand of Recall casting Heal Body on himself and Tempest against the Hantu.
Hantu lost a turn...

attacked but it had no effect.

finally got the last hit in to banish the Hantu.

checks out the door, noting the ledge and searches for traps.

is next out, not really expecting to find anything but searches for secret doors

rolls

, not enough to get in there.

makes it in and searches for treasure, finding the Scrying Glass, Talisman of Vigor and the

's Healing potion.

was the first to make it to the room with the stairwell. A search for treasure brought on yet another hazard!
Asides from the Dwarf dying this one wasn't too bad. But with 4 heroes having 1 turn to escape the avalanche, I knew at least 1 hero would roll short.