Carrying on from the last quest theWizard has 130 gold and 1 Potion of Strength on him. The Elf was left behind in an inescapable room, so the Wizard will start off solo.

starts off doing his casual searches and finds a Potion of Strength from the treasure deck in the room. So now he has 2.
As his turns are consecutive he searches each hall carefully for traps and secret doors, finding none...
The

goes down the steps and into the door and is surprised to meet the

.

:"How did you get out of that room?"

: "It was vicious, but I managed to dig my way through the rubble. I'm pleased to have a friend again. I still have no weapons. But I have a specific set of skills... a magical kind."

: "As do I", showing off the Staff of Galimatias."

: "Yes, yours are elemental, mine are Illusionary."

: "Nice. Have you searched this room yet?"

: "No."
The

searched for treasure, finding a Potion of Healing in the room.

: "It's our lucky day."
The

rolled

and continued on his way, running up to the

in the hall

stabbing it with his dagger... the

was a little slower, rolling

. So he took the opportunity to search for secret doors.

: Do I have to cast Swift Wind on you?" He rolled

on movement, which only got him to the middle hall, with not enough space to attack either of the

s he just ran into, so Swift Wind wasn't really a bad idea. But he also needed to be defensive, luckily he had the Wand of Recall and cast both Swift Wind (on the

) and Rock Skin (on himself).
The

rolled

on movement, which allowed him to reach the

, but not enough to challenge any

. Although he had 3 spells he didn't feel like using them so early in the quest.
The first

attacked with

To which the

defended with

, losing 2 BP and his Rock Skin.
The other

rolled

defends:

attacks:

defends:

steps back behind the

,

moves forward and attacks

:

attacks:

defends:

, losing 1BP.

runs past the

, flanks the

, rolling

, getting another kill.

searches for traps, finds none.

goes to the first door, runs in and attacks the

for:

.

follows and manages a

.

defends:

.

search for traps

search for secret doors, Bingo!

search for treasure, finds 25 gold.

trades a Potion of Strength for the

's Potion of Healing.

goes through the secret door and checks for traps... none.

follows and searches for treasure, finding the

's equipment: lantern, warm furs, wooden stake, helmet, dagger, Woa, a short bow and a new sheild... he graciously passes these back to the

, who decides to go with the short bow instead of Woa and a sheild. The

also chooses Flashback as his additional spell.
The

searches for secret doors and finds yet another one!

follows and checks for traps, leaving the

to discover the Scrying Glass and a Potion of Healing.
The

checks for secret doors before following the

out.
The

heads out of the rooms and down the hall, checking around the corner, suspiciously seeing a stairway that leads into a wall. He uses the Scrying Glass and checks for traps, finding none.
The

follows him into the hall and searches for Secret doors, spotting the one at the bottom of the stairs. Before proceeding they decide to go back and check the other room... which was empty except for an old boot with a gem tucked in it...
The

was first to go down the stairs and through the secret door, stepping into the corner, firing a shot from his bow:

, which killed a

.
The other

ran at him for an attack:

.

runs in and attacks the

:

.

steps back outside the door to get some distance for a shot:

, missing his shot.

attacks the

:

tries to stab the

:

.

fires another shot:

defends:

and dies.

found no traps

draws a Potion of Defense from the treasure deck.

searches for secret doors, finds none and then peeks out the door, finding another stairway leading up.

goes out and checks for traps.
The

rolled just enough to make it to the door... as much as he wanted to check around the corner he didn't want to end his turn yet, knowing he had a full arsenal of spells and an Elf set to move next he opened the door and was startled to see the 4 Cabiri lords. He used his Wand of Recall to cast Ball of Flame on the Earth Cabiri and Tempest on the Fire Cabiri.
Earth Cabiri rolled

, taking 2 damage.

runs into the room and takes a shot at the Air Cabiri:

Air Cabiri defence:

Air Cabiri casts Tempest on the

and runs away.
Water Cabiri casts Sleep on the

, who rolls

and falls asleep.
Earth takes advantage and physically attacks the sleeping

for

.
Fire Cabiri loses a turn.

loses a turn.

rolls

to wake up. He dances away from the Earth Caniri Lord and fires an arrow:

Earth Cabiri defends:

and is down to 1BP.
Air Cabiri casts Swift Wind on Earth Cabiri as he continues running down the hall.
Earth Cabiri casts Rock Skin on Water Cabiri and benefits from Swift Wind to run out of the room.
Fire Cabiri casts Courage on Water Cabiri but stays put.
Water Cabiri runs over to the

and attacks:

defends:

, losing 1BP.
The

enters the room and casts Courage on himself and Genie against the Fire Cabiri.

Fire Cabiri defends:

and laughs it off.

casts Double Image on the

and rolls

for movement and runs around the Water Cabiri and past the table to a space out the door blocking it so neither Fire nor Water can escape the room.
Earth Cabiri casts Heal Body on himself and runs into the 3x5 room, notifying the

, and opens the secret door.

runs out and attacks the

, rolling

Despite having Courage, Water Cabiri saw that this would be the only time he could use Veil of Mist, cating it on Fire Cabiri to escape the room.
Fire Cabiri blasts the

with Ball of Flame before running past the

and

and into the secret door that leads into the small room.

defends from the Fireball:

, dropping to 0BP. Double Image fails him as he rolls

. He drinks his Potion of Healing, rolling

, regaining 4BP.
Air Cabiri, still in view down the hall casts Genie against the

:

before turning down the next corridor.

defends:

, losing 1BP.

rolled just enough to reach the Water Cabiri, attacking with Courage:

Cabiri defence:

1 damage and loses Rock Skin.

rolls

, knowing he won't be able to catch the Air Cabiri, backs away from the

and fires an arrow:

Water Cabiri attacks

:

and moves away.

defends with

Earth and Fire Cabiri continue fleeing into rooms I and K. The Earth Cabiri grabs the spell scroll from the bookcase and the Fire Cabiri does not yet create a Wall of Flame.

runs and attacks Water Cabiri:

Who defends with:

, blocking the attack.

finding himself just outside of Room G decides to peek inside before cashing after the Cabiri. Seeing no monsters he rolls

and runs down the hall, into the small room and can see the Fire Cabiri through the door, he fires an arrow:

Defence:

taking 1 damage.
Water Cabiri attacks the

:

and then runs 6 spaces away, making it just out the door, keeping the

in line if sight.

defends:

2 damage. Double Image fails again with
Earth Cabiri runs back the way he came into the 3x5 room and casts Wall of Stone in the hall next to the secret door, trapping the

in the small room.
Fire Cabiri sets off the Fire Burst trap in the little room right in front of the

:

, dealing 1 damage. He then baits the

as he steps besides the fireplace, next to the door.

only rolls

on movement, can't catch the Water Cabiri, so he keeps the Table between himself and the Water Cabiri and casts Fire of Wrath against him
Water Cabiri rolls

, taking 1 damage.

fires another arrow at Fire Cabiri:

, missed. He senses a trap in the Fireplace room, as the Fire Cabiri would have fled, so he refuses to enter.
Fire Cabiri casts Wall of Flame and walks out the door, cutting off any exit for the

.
Earth Cabiri heads back to the Library.
Water Cabiri is out of offensive spells and is too far to reach the

, but he does not wish to lose his Courage either so he just doesn't move and casts Water of Healing on himself.

senses that he and the Water Cabiri are at an impasse, so he'll need to try something. Rolling

, just enough to reach the Water Cabiri and attack:

Water defends:

, down to 3BP.
Water Cabiri attacks:

and runs 6 spaces down the hall.

defends:

Earth Cabiri runs through the 3x4 room and out the door.
Fire Cabiri casts Fire of Wrath against the

, he rolls

and takes no damage.

rolls

, just enough to reach the Water Cabiri... if no for the pit trap he falls in, losing 1BP, down to 1, so he casts Water of Healing on himself.

attacks the stone wall:

Water Cabiri attacks the

, who is in a pit:

defends:

, takes 1 damage.
Fire and Earth Cabiri walk towards eachother in the southern hall.
Wizard tests his movement,

, he casts Veil of Mist on himself, and passes the Water Cabiri, taking 6 spaces to get to the end of the hall, spotting both the Air Cabiri and a

on opposite ends of the corridor, he goes South, after the Air Cabiri, although he cannot reach him or attack, this removes himself from the Water Cabiri's line of sight, breaking Courage on the Water Cabiri, but keeping his own. He also uses the Wand of Recall to Cast Sleep on the

, who rolls

and falls asleep.

attacks the stone wall:

But it holds strong with

The Air Cabiri backs up as far as he can and activates the Hurricane trap, pushing the

down towards him and into the pit trap.

rolls

and stays asleep.
Water Cabiri attempts to jump the pit trap, but rolls

and falls in, losing 1BP. He then fills up the

's pit with Water. The

gets rid of all his gold to prevent from drowning.
Earth Cabiri continues down the hall.
Fire Cabiri sits beside the

in the nook of the corridor.

springs from the pit,

, just enough movement to reach the Air Cabiri and attack... but before attacking he mingles the Courage with a Potion of Strength:

Air Cabiri defends:

, losing 3BP.

ops out to search for treasure instead of breaking down the and finds a Potion of Magic Resistance from the deck.
Air Cabiri attacks

:

and runs into the room with 2

s.

defends:

1

attacks the

:

fails to defend, but rolls

from Double Imageand takes no damage.
Sleeping

rolls

, stays asleep.
Water Cabiri heads to the Sorcerer's table.
Earth Cabiri joins the

s making their assault on the

.

kills a

with

runs into the Fireplace room, searching for secret doors.
Fire Cabiri sets off the Fireburst trap in that room, but the

drinks the Potion of Magic Resistance.

attacks the

:

fails to roll a

again, but does roll

for Double Image.
Earth Cabiri casts Pass Through Rock on Air Cabiri, who runs through the wall into the room with the Table and out the door.
Sleeping

rolls

and finally wakes up, runs down the hall and stops just before the pit.

kills the other

he's fighting

tries to beat out the Wall of Flame but fails.
Earth Cabiri attacks the

for

defends with

, losing 1 BP.
Air Cabiri runs up the hall.

decides not to try jumping the pit, so I had him lose a turn just to carefully climb down and out of it.

attacks Air Cabiri:

, who fails to defend and loses 2BP.

beats at the Wall of Flame with

The Wall of Flame's defense was

... I kid you not.
He rolls

on movement and runs to pin the Earth Cabiri between himself and the

, but steps on the spear trap!

, is stabbed in the foot!
Earth Cabiri takes the opportunity to run into the adjacent room and summon the rolling boulder, which I rolled

on movement!
The

climbs out of the pit and attacks the

,

defends with

, but rolls a

and is saved again by Double Image. However, as the Boulder gets closer all exits from the hall are closed off.

attacks the

with

But the

miraculously defended

.

cast Flashback
This time

rolled

, killing the

and giving them an escape.

rolled

for movement and

followed with

, which only got him to the corner.
Luckily the boulder only moved

as well.
No bad guys moved.
The

eyes the Air Cabiri down the hall suspiciously... "I do believe he's trying to lure me into a trap..." he turns to the

, "Give your Potion of Healing and Potion of Defense, I'll cast Heal Body on you." He cast Heal Body on the

and Pass Through Rock on himself, but waits until next turn to move.
The

moves out of the way if the boulder and hands the

his 2 potions.
Realizing the ruse won't work the Air Cabiri runs forward and then down the center hall.

Passes through the wall into the adjacent room and attacks the Earth Cabiri:

, who defends with

, down to 1BP.

casts Disappear on himself, rolls

and walks over the sprung pit trap.
Earth Cabiri runs down the center all, but hesitates as he gets to the pit trap.
Earth Cabiri attacks

for

blocks
Earth Cabiri runs away, robbing the

of Courage and Double Image.
The

in the little nook with the Fire Cabiri runs down to help.

gives chase out in the hall, runs into the

and stabs with his dagger,

.

defends with

and dies.

slowly stalks the Air Cabiri,

still under Disappear.
Air Cabiri loses a turn to climb down and out of the sprung pit trap.
Earth Cabiri takes a chance to attack the

rolling

,

blocks.
Fire Cabiri walks down to help.

attacks:
Earth Cabiri defends:

continues the low rolls, just behind the Air Cabiri.
Air Cabiri just makes it to the door outside of the sorcerer's table room, where Water Cabiri is waiting.
Earth Cabiri rolls

but

blocks it. HD runs away as the Fire Cabiri runs forward and attacks the

with

.

drinks a Potion of Strength as he attacks:

,
Fire Cabiri defends

, down to 2BP.

rolls

, walks over the pit trap and turns Disappear off when he gets to the end of the hall, he fires an arrow into the back of the Air Cabiri:

, killing him.
Fire and Earth Cabiri take turns attacking the

, both roll

.
Water Cabiri casts an Ice Wall against the entrance, preventing the

from entering.

attacks the Earth Cabiri but only rolls

.

can't get distance on the Ice wall to attack so he switches to Woa and hacks away at it... unsuccessfully.
Earth and Fire Cabiri take turns again. Earth rolled

, Fire got a

, but the

blocked it.

flopped on his attack, as did the

.

managed to block both attacks by each Cabiri and then managed to stab and kill the Earth Cabiri.

gave up on the Ice Wall and switched to his arrow, targeting the stone wall, but failed to get a hit.
Fire Cabiri failed.

flopped.

managed 1 hit on the Stone Wall
(I'm not gonna lie, it started getting boring around this point)
The fire Cabiri eventually got a hit on the

, the

then got 1 on him, both were down to 1BP.

failed to break down the stone wall for 5 additional turns, but the

finally got the killing blow on the Fire Cabiri, went into the 3x4 room and searched for treasure, finding a Heroic Brew. In Room L the

searched for traps, found the staff and 50 gold in the chest. Heading to the 3x5 room he stumbled into a pit trap on the other side of the door and was forced to use the last Potion of Healing (worth 4BP). A search if that room brought up a Hazard, so he was down to 2BP. It was around this time that the

finally broke through.
16 turns later they broke down the Ice Wall and the Water Cabiri fled into the other room and used the Teleport Trap.
The

searched for traps.

found a Potion of Warmth from the treasure deck,

found no secret doors.
In the next room

didn't find any traps, but the

drew another Hazard, being struck by an arrow. The

gave the Wizard the Potion of Warmth, just in case.
Meanwhile the Water Cabiri was making his way back towards the starting room, down the tower. There was a

back down the hall that was never placed on the board. However the

eventually caught up to him and took him down with

.
He failed to defend.