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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
lestodante wrote:Well, I feel a bit guilty now, because I asked to put more guards on the map!
wallydubbs wrote:I must've missed that warning in Note J. Next time I'll be sure to avoid the Cook.
Yes, but each now room opens potential for something good from the Treasure deck or possibly new artefact or something helpful. How would the average player really know?
As nice as it was to write "AVOID" over one path, you can't always count on translations working out and so... how would they know?
Just saying, from most players I'm experienced with a dungeon map is usually completely uncovered by the time they accomplished their objective. So it's not unreasonable to leave no stone unturned. Even an experienced players might not go with the avoidance approach.
Pancho wrote:LOL she really doesn’t like the Wizard Quest does she. Can you tell her it’s a semi-official Quest and one that I didn’t create, so she doesn’t think bad of my Quest writing ability!
wallydubbs wrote:she was surprised that they'd give her a death sentence for stealing. "They must not like Dwarves."
lestodante wrote:wallydubbs wrote:she was surprised that they'd give her a death sentence for stealing. "They must not like Dwarves."
He steal from a GUARD!
Hey Pancho, I have a question: when the Dwarf and the Barbarian team up, how are they supposed to travel from quest 8 to quest 9? I mean are they on a boat, by horses, by feet or whatever when they see "a flying carpet speeding over your heads, carrying what looked like an Elf and a Wizard".
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