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Jafazo wrote:So, I only just started looking at this quest, and it looks like fun, but the Axe of Destruction seems like a really big problem.
Jafazo wrote:So, I only just started looking at this quest, and it looks like fun, but the Axe of Destruction seems like a really big problem. You 'recharge' its awesome blow capability by basically destroying any other artifact. This now gives heroes the ability to destroy artifacts. A cruel player could decide to start touching it up against another players Borins Armor, Spirit Blade etc if he wanted to destroy them for any reason. Magical Throwing Daggers, spell scrolls, anti-poison quills and other moot artifacts will lose purpose and will most likely become fuel for this awesome axe so expect to see 10 combat dice attacks more than once per quest.
With the versatility of so many home brew quests it also means that putting too much reliance on any artifact could prove problematic for Zargon. If Heroes are required to interact with any kind of artifact, the Axe of Destruction can destroy it, resulting in problems like failed quests, death or a quest completed more quickly than anticipated, like Frodo draining the one ring with the axe and bypassing the venture to mount doom.
A clever 'Creature' of this quest might try to "Command" the hero holding the Axe of Destruction and use the recharge ability to destroy an important artifact that same hero carries, if he takes command of the hero after the sword was used. Or just burn the use against another hero then immediately recharge it by destroying a held artifact. God forbid the Creature be smart enough to Command that hero, drink a heroic brew (two attacks this turn), attack another hero with 10 combat dice, drain an artifact he's carrying, attack that same hero with 10 attack dice, drain another artifact he's carrying. If the hero is carrying both the Axe of Destruction and the Chaotic Sword the creature might choose to recharge the axe by draining the Chaotic Sword, meaning the only weapon that can now harm it would be the artifact draining Axe of Destruction. Big problems.
The Admiral wrote: I cannot see a way to get to the Axe. Is it just me, or is this a dead end? If so, I propose putting a secret door at the back of the bottom left room with the Fimir and the chest?
Presti70 wrote:The Admiral wrote: I cannot see a way to get to the Axe. Is it just me, or is this a dead end? If so, I propose putting a secret door at the back of the bottom left room with the Fimir and the chest?
How was resolved this problem? Looking at the new map of the Quest2 , the central room with the "G" note, is still unattainable....
I think that adding a normal door in the room with the A note, will resolve this problem.
Drew wrote:Presti70 wrote:The Admiral wrote: I cannot see a way to get to the Axe. Is it just me, or is this a dead end? If so, I propose putting a secret door at the back of the bottom left room with the Fimir and the chest?
How was resolved this problem? Looking at the new map of the Quest2 , the central room with the "G" note, is still unattainable....
I think that adding a normal door in the room with the A note, will resolve this problem.
The secret door in the north of the room is the entrance to room G. (Check how room D is connected with the room above it, its the same)
Pancho wrote:Drew wrote:Presti70 wrote:The Admiral wrote: I cannot see a way to get to the Axe. Is it just me, or is this a dead end? If so, I propose putting a secret door at the back of the bottom left room with the Fimir and the chest?
How was resolved this problem? Looking at the new map of the Quest2 , the central room with the "G" note, is still unattainable....
I think that adding a normal door in the room with the A note, will resolve this problem.
The secret door in the north of the room is the entrance to room G. (Check how room D is connected with the room above it, its the same)
Yeah but you can’t get to room D from the stair tile. I agree with Presti that it’s impossible to get to room G, unless I’m really missing something. It’s not the fault of anyone who worked on this thread, the original quest was missing a route to the axe.
Drew wrote:Pancho wrote:Drew wrote:Presti70 wrote:The Admiral wrote: I cannot see a way to get to the Axe. Is it just me, or is this a dead end? If so, I propose putting a secret door at the back of the bottom left room with the Fimir and the chest?
How was resolved this problem? Looking at the new map of the Quest2 , the central room with the "G" note, is still unattainable....
I think that adding a normal door in the room with the A note, will resolve this problem.
The secret door in the north of the room is the entrance to room G. (Check how room D is connected with the room above it, its the same)
Yeah but you can’t get to room D from the stair tile. I agree with Presti that it’s impossible to get to room G, unless I’m really missing something. It’s not the fault of anyone who worked on this thread, the original quest was missing a route to the axe.
I understand your point. I just think that it s not that the creator "forgot" to add a door, its just that he used secret doors wrongly. As you can see he used it the exact same way in room D so I dont think that he "forgot" to make the rooms accessible. I think those two secret doors where supposed to be placed in the opposite way to be used an the entrances to rooms D and G and he just messed up. What do you people think?
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