by lestodante » Friday March 2nd, 2018 5:05pm
The reason is that many readers od Dragao Brasil complained that Hero Quest is not an RPG but a board game and should not be featured on the magazine.
So for this adventure (and also in the Sleep Wizard quest) they tried to make it more rpg-style, in fact Zargon should call the Dwarf player apart from the others and explain him what happened about Kerg. Then the player should act as a furious and screaming one to entertain a bit the rest of the team! This is the intro for this quest... but when I translated it I decided to go back to a classic style and wrote two lines to adapt the intro to a classic HQ style but without changing the story:
(so this is based on my previous translation from Portoguese to Italian - and now to English... as for the other quest pack, a revision is necessary)
"It's late night and the dwarf is resting in his mansion; the candle light seems to make it shine the jag of beer he's sipping, while complacent he's remebering previous adventures.
But the silence of the night is suddenly interrupted; a messenger is knocking at his door and hands him a letter featuring the red cachet of Mentor. The letter informs him about what happened to Kerg, a a mighty dwarf warrior whom in the past was able to avoid the invasion of his village that was acted by the vicious Commander (General) Chups, an old enemy of the Empire.
Anyway, now Chups ha smanaged to capture the veteran Kerg and secured him in a jail inside his castle while is preparing to attack again the village and pillage its resources (treasures).
Kerg was the master of the dwarf and teached him the art of combat: he will never allow that his master is held as a prisoner, neither that his village will be invaded!
Furiously he heads down to the old tavern to meet his quest companions and screaming, a bit because of the rage, but also a bit because being drunk, he informs the other about what happened and shouting revenge, he swear that he will tear apart the Commander Chups.
Too much time has already passed, with no hesitating the four heroes take their way to Chups' Castle to rescue the old master Kerg."