Re: New Ideas for my Wizard expansion. Any help?

The only problem I see as of right now is the Earth Crumble spell. Some heroes may wish to run away from the mage. If they end up in a one-way corridor that is their only way out, and the spell is cast in the hallway, How do the Heroes escape the dungeon? Just something to think about.
Seems that it would be best to just make a pit trap underneath where they stand. Perhaps take an additional BP of damage or roll 3 Combat Dice that can't be defended and they lose their next turn (as if they had actually stumbled into a pit trap) or simply following the rules for a "Deep Pit Trap" as seen in AtOH.
Just a thought...
Seems that it would be best to just make a pit trap underneath where they stand. Perhaps take an additional BP of damage or roll 3 Combat Dice that can't be defended and they lose their next turn (as if they had actually stumbled into a pit trap) or simply following the rules for a "Deep Pit Trap" as seen in AtOH.
Just a thought...