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Building a new Quest Pack: feedback is appreciated

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Re: Building a new Quest Pack: feedback is appreciated

Postby j_dean80 » Saturday January 27th, 2018 5:56pm

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Re: Building a new Quest Pack: feedback is appreciated

Postby j_dean80 » Tuesday January 30th, 2018 10:48pm

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Re: Building a new Quest Pack: feedback is appreciated

Postby j_dean80 » Thursday February 1st, 2018 10:21pm

What's your opinion:
Any issues with any of it?
Or hate it?
Or just not interested?
Or perfect?
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Re: Building a new Quest Pack: feedback is appreciated

Postby j_dean80 » Monday February 5th, 2018 9:41pm

First half of spells:

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Re: Building a new Quest Pack: feedback is appreciated

Postby Pancho » Tuesday February 6th, 2018 3:45am

Fantastic group of spells there.

I like what you've done with the Chaac spell, where characters wearing armour are actuallly punished in their defense roll. Nice use of the name for the Mayan rain god too.
I think the name of the Music spell could be better. Not the spell itself, just the name. Maybe find the Mayan name for music? I can't help here as my ancient Mayan is a bit rusty these days!!!

How does the spell with the luring a Hero to the XX work? Is it basically just a teleport spell masquerading as actually wandering off in a daze? I'd prefer it if the Hero actually wandered off and had to pass a mind test to regain control and walk back. Also, by stipulating the XX thingy, you've potentially handicapped the use of this spell for wider use in HQ.

Aside from those quibbles though, a really cool set of spells!
Last edited by Pancho on Tuesday February 6th, 2018 7:31am, edited 1 time in total.


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Re: Building a new Quest Pack: feedback is appreciated

Postby j_dean80 » Tuesday February 6th, 2018 7:05am

Pancho wrote:Fantastic group of spells there.

I like what you've done with the Chaac spell, where characters wearing armour are actuallly punished in their dense roll. Nice use of the name for the Mayan rain god too.
I think the name of the Music spell could be better. Not the spell itself, just the name. Maybe find the Mayan name for music? I can't help here as my ancient Mayan is a bit rusty these days!!!

How does the spell with the luring a Hero to the XX work? Is it basically just a teleport spell masquerading as actually wandering off in a daze? I'd prefer it if the Hero actually wandered off and had to pass a mind test to regain control and walk back. Also, by stipulating the XX thingy, you've potentially handicapped the use of this spell for wider use in HQ.

Aside from those quibbles though, a really cool set of spells!


Thanks for feedback.

I kept trying to come up with a different name for the Music Spell but kept being drawn back to it's simplicity. I still may change it.

The second half of spells, that I haven't finished yet, have a luring spell very much like what you described. As far as the XX it is basically a teleport and works similar to the NA Escape Spell except on the Hero instead of the spellcaster. The NA Escape Spell shows an X on the map, if a Quest doesn't have a pre-drawn X then Zargon writes one in. That makes the spell always useful. If you read the lore of El Chullachaqui you see everyone ends up lost. There is no "waking" before so.
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Re: Building a new Quest Pack: feedback is appreciated

Postby j_dean80 » Saturday February 17th, 2018 7:19pm

2nd half of spells:

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Re: Building a new Quest Pack: feedback is appreciated

Postby mondor » Friday February 23rd, 2018 8:42am

j_dean80 wrote:Put the cover together:

Image



:shock: Where I can download this! I can traslate in italian language! :redheart: :redheart:
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Re: Building a new Quest Pack: feedback is appreciated

Postby j_dean80 » Friday February 23rd, 2018 11:22am

mondor wrote:
j_dean80 wrote:Put the cover together:



:shock: Where I can download this! I can traslate in italian language! :redheart: :redheart:


This Pack is still a work in progress. It will be listed in the Quest Packs section when I finally finish it.
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Re: Building a new Quest Pack: feedback is appreciated

Postby Gold Bearer » Saturday February 24th, 2018 3:54pm

I haven't looked at the rules or quests yet but you've definitely got some really nice presentation going and a great theme for a quest pack. |_P
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