I entered the game when they were about to play the 8th quest in a row; but because they could decide interactively in which order they play the quest, it was "The Lair of the Orc Warlord", with the task to kill Ulag.
In the base game, this is quest 3. You enter with almost-beginners, and it is easy to play this quest. Well, we entered with expert Heroes and a mercenary, and yes, we lost only some BP because someone of us was walking in the middle of a group of Orcs to see what they do with him.
So. Why not adapting entire quests? It has to be prepared, not on the fly.
I started with "The Trial". The Trial is generally perceived as being "very hard". It's true, for a green Hero group. If you throw in an veteran group with maximum equipment, the quest is not harder than "The rescue of Sir Ragnar" is for a beginner's group.
I am half the way through "The rescue of Sir Ragnar" now, and intend to remake the entire base game. I will care that, at any time, the game stays playable with the base game models only. Count Mohawk's work was a great help for that.
In the pictures below you see the original concept with three difficulty steps. The downloadable book has now four difficulty steps.
The Questbook is downloadable in my Drop Box.
For having a quick feedback, i also deeplink it here. Basically, i reduced the difficulty for beginners, and made it more difficult for a veteran group. I still think it is "hard", but it is definitely less hard than before.
Feedback is appreciated!





For comparison: The original "Trial" has a difficulty of 29 for a green group, and 8 for a red group.
The rescue of Sir Ragnar has a solid 8 for a beginner's Group.
I considered putting another step inside, like between yellow and red. The step from yellow up to red is a bit large.
On the other hand, i wand that a red group has fun, even if they all have mercenaries on top of their equipment, so a "maxed out" step is definitely needed.