2 New Campaigns
Posted: May 30th, 2013, 10:56 pm
I need feedback from other adventure designers on these 7-Quest adventures! I've uploaded them as .doc files because it's a hassle to get them .pdf converted at my house and I don't wanna run back and forth between PC's when I know I'll only update things within 24 hours. I'd greatly appreciate anyone who takes the time to read through these and just share their thoughts and suggestions on difficulty adjustment and such.
Eschaton
A decade has passed since the Empire fell to Ulrik the Fiend and his god-given weapon, the Eschaton. He has ruled the land ever since, his power unchallenged thanks to his godly weapon and his unbreakable suit of armor forged by the Black Dwarves of Ash Mountain. A small group of heroes decide the time is ripe for an assassination, if they can only forge a weapon capable of breaking the Fiend's armor.
Legacy of the White Mage
EDIT: I'm expanding this one into an even bigger campaign -- possibly 12 Quests!
Alkanis was once a powerful nation, but their most recent war plunged the land into two generations of famine and disease, leaving the easily-corrupted ration-holders as the de facto rulers of each city. In the capital city Sirus, our heroes attempt an expedition to the manse of the reclusive White Mage, whose powers may restore life to the land and save its people from the ration-holders...except the expedition is stopped by Sheriff Gallos, the most brutal ration-holder of them all. The heroes must escape the Sheriff and see the expedition through, or die trying.
Eschaton
A decade has passed since the Empire fell to Ulrik the Fiend and his god-given weapon, the Eschaton. He has ruled the land ever since, his power unchallenged thanks to his godly weapon and his unbreakable suit of armor forged by the Black Dwarves of Ash Mountain. A small group of heroes decide the time is ripe for an assassination, if they can only forge a weapon capable of breaking the Fiend's armor.
Legacy of the White Mage
EDIT: I'm expanding this one into an even bigger campaign -- possibly 12 Quests!
Alkanis was once a powerful nation, but their most recent war plunged the land into two generations of famine and disease, leaving the easily-corrupted ration-holders as the de facto rulers of each city. In the capital city Sirus, our heroes attempt an expedition to the manse of the reclusive White Mage, whose powers may restore life to the land and save its people from the ration-holders...except the expedition is stopped by Sheriff Gallos, the most brutal ration-holder of them all. The heroes must escape the Sheriff and see the expedition through, or die trying.