Re: Advancement - how to do it?
Posted: October 14th, 2014, 9:00 pm
Q - Do you think a Modular System of House Rules would be an advantage for us as HQ players?
A - I do think a modular system would be beneficial but I feel the forum would better benefit from numerous House Rule Modules. When I say House Rule Modules I'm thinking, versions, so correct me if I'm wrong. Someplace on the forum you could present various modules starting with a Standard Module which could contain inclusions to the game without modification of its original rules (Keeping the game as untainted as possible). Other modules could support their own special design with each module explaining that version's changes. I don't recommend a 'Forum Representative' module because such a thing could impact Ye Olde Inn's professional credibility if for any reason it isn't well balanced and since contributions to that module would be coming in from an array of people, there will be lots of disagreements and lots of vulnerability to imbalance. You could introduce different modules and players could contribute ideas to each, then the overseer of each module could approve ideas and officially include them within the modules. The Official modules could be listed in its own location so no one can reply or modify it except Ye Olde Inn's staff while ideas from players could be contained within another location.
Idea modules could include but are not limited to...
Standard Hero Quest Module - Supportive of content that works in conjunction with Hero Quests original rules and play. Suggested content needs to be stand alone (self balanced). Examples would be new characters that are equally as powerful as standard HQ characters, new Treasure, Artifact and other such cards. I realize the forum already contains lots of custom content but combined as one module, all that content would lead to many imbalances. This module would basically be the 'We approve these elements to be used with the Hero Quest System' listing. In many ways, this would be the forums main module. It'd show precisely how well Ye Olde Inn can differentiate and provide custom content without perverting the game. As such, this module would need to be handled by an experienced and capable GM.
Hero Quest, Childrens version - Supportive elements for a more simplified version of Hero Quest suitable for interested children of a much younger age. I got the idea for this when I noticed my kids huddling around to watch me play Hero Quest. They became engrossed and watched silently so I got an urge to include them in on the fun. I started by asking them what they thought I should do and eventually developed a game they could participate in. I had so much fun including my kids in on this version and as they grow older, they follow me to the original Hero Quest Module.
Hero Quest, the Gathering - Supportive elements for a strategy based card game version of Hero Quest. So much fun here, so much fun. A version of this could even be made so the board game and card game work together in that while playing the board game version, Heroes could obtain things for the card game and vice versa.
Monopoly Hero Quest - Clearly, a Hero Quest themed game of monopoly that includes a small scale battle system and such.
And so on and so forth.
A - I do think a modular system would be beneficial but I feel the forum would better benefit from numerous House Rule Modules. When I say House Rule Modules I'm thinking, versions, so correct me if I'm wrong. Someplace on the forum you could present various modules starting with a Standard Module which could contain inclusions to the game without modification of its original rules (Keeping the game as untainted as possible). Other modules could support their own special design with each module explaining that version's changes. I don't recommend a 'Forum Representative' module because such a thing could impact Ye Olde Inn's professional credibility if for any reason it isn't well balanced and since contributions to that module would be coming in from an array of people, there will be lots of disagreements and lots of vulnerability to imbalance. You could introduce different modules and players could contribute ideas to each, then the overseer of each module could approve ideas and officially include them within the modules. The Official modules could be listed in its own location so no one can reply or modify it except Ye Olde Inn's staff while ideas from players could be contained within another location.
Idea modules could include but are not limited to...
Standard Hero Quest Module - Supportive of content that works in conjunction with Hero Quests original rules and play. Suggested content needs to be stand alone (self balanced). Examples would be new characters that are equally as powerful as standard HQ characters, new Treasure, Artifact and other such cards. I realize the forum already contains lots of custom content but combined as one module, all that content would lead to many imbalances. This module would basically be the 'We approve these elements to be used with the Hero Quest System' listing. In many ways, this would be the forums main module. It'd show precisely how well Ye Olde Inn can differentiate and provide custom content without perverting the game. As such, this module would need to be handled by an experienced and capable GM.
Hero Quest, Childrens version - Supportive elements for a more simplified version of Hero Quest suitable for interested children of a much younger age. I got the idea for this when I noticed my kids huddling around to watch me play Hero Quest. They became engrossed and watched silently so I got an urge to include them in on the fun. I started by asking them what they thought I should do and eventually developed a game they could participate in. I had so much fun including my kids in on this version and as they grow older, they follow me to the original Hero Quest Module.
Hero Quest, the Gathering - Supportive elements for a strategy based card game version of Hero Quest. So much fun here, so much fun. A version of this could even be made so the board game and card game work together in that while playing the board game version, Heroes could obtain things for the card game and vice versa.
Monopoly Hero Quest - Clearly, a Hero Quest themed game of monopoly that includes a small scale battle system and such.
And so on and so forth.