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Big Bene wrote:Perhaps a possible (but work-intensive) solution would a community project of modular house-rules (Inn-rules), of which everyone can take/leave what he wants, but which are all compatible.
sadkitchen wrote:If a sentence ever needed grammatical edit, it's this one.I should very much like the opportunity one day to test Ken's sausage!
Seriously just laughed out loud.
Didn't even notice that until you pointed it out. Now I'll have mental pictures in my head that I'll never get rid of. Thanks a lot
-SadKitchen
I love the idea of a compatible, modular thing for rules here on the inn. Yes...we would have to stick with the HQ combat dice,
and simple d6's (as the system did come with 2 of those and used them often). It would require a lot of thought on the part of us all,
but could end up in a wonderful addition to the forum, and to the game itself.
"Daedalus wrote:Sounds interesting. I like the modular idea. For compatibility purposes, I'd suggest only HeroQuest dice should be used in a community house-rule. But I'm jumping the gun, here.
@bene - I love the idea of a compatible, modular thing for rules here on the inn. Yes...we would have to stick with the HQ combat dice,
and simple d6's (as the system did come with 2 of those and used them often). It would require a lot of thought on the part of us all,
but could end up in a wonderful addition to the forum, and to the game itself.
I'm in. This might take a while though Hope you brought cookies.
only HeroQuest dice should be used
torilen wrote:that looks great bene - looks like someone has been wanting to do this for a while, yes?
If someone does use other types of dice, they could maybe try to work out a way for others
to use their rule while still using the HQ dice. Not necessarily an absolute requirement...maybe just a note
in the project that could be a courtesy to other fans.
I think I understand your thoughts on Basic Values vs. Abilities. This would be the difference between something that
effects a character body points vs. something that effects the characters attack through greater strength, right?
My first question would be this, then: Are we going to stick with only Body Points and Mind Point for basic values?
I only ask because I've played around with including Spirit Points, as well. I've been able to work around it, without
needing it, but its a thought. For example...there are many fan characters that are priest/paladin types...these would
typically need a Spirit Point for their abilities...just as the wizard needs Mind Points.
I like your thoughts on the "section" outline...let me toss in my two cents:
I would use this, in this order:
- Sequence of Play
- Basic Values
- Abilities
- Movement
- Actions (Falling, Swimming, Jumping, Climbing)
- Vison/Light Rules
- Trap Search/Secret Door Search
- Trap Disarming (Lock Picking??)
- Treasure Search
- Equipment Use (or, split into Weapon Use, Armor Use, Equipment Use)
- Combat
- Magic
- Experience/Advancement
- Other
And, maybe...perhaps, drathe could help us out??? Once we come to an agreement on what the "sections" should be and what order...
perhaps there could be a new forum thread to use...not sure where it could be. I think it would make it a lot easier for people to
look through the new "compatible rules" and add to them if they were in their own little section.
Might be a week or two before we get to that point...so, drathe, if you're reading...not yet.
We want to make sure we get plenty of input on this first, right?
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