Most of my thoughts have already been expressed above in one way or another, though I'll go on the record saying that I too appreciate that this even exists, despite "What could have been", this bodes well for the future I think.
Beyond what's come before in this thread, my only comments are to the Animal Allies idea.
First, I think it's a cool concept. I am not, however, entirely sure how I feel about the implementation here. As a means of giving a solo Hero a little back up, I like it.
As a means of allowing for variable player count, I don't really see the point. If a group wants to play with 3 Heroes, then sure an Animal Companion could sort of fill the gap, but not as well as a full Hero in my opinion. And that player will still be effectively playing two characters either way, albeit the Animal will be a little simpler since their Actions are more limited.
Now, I should add here for clarity, that my interpretation of the rules seems to be different than what others have gotten out of it. I did not read the intent to be that each player could take an Animal Ally in the absence of a missing Hero, but rather that any missing Heroes could be replaced with an Animal Ally.
So Party = Barbarian, Elf, Wizard, Animal Ally, as a possible group.
As opposed to,
Party = Barbarian, Elf, Wizard, Animal Ally, Animal Ally, Animal Ally, for example.
But that is semantic as I do not find the playtest rule to be clear on that point, and I tend to fall back on the 'Grim Rule' for such ambiguity.
The verbiage in question reads:
Animal allies are faithful companions who can be recruited at no cost to accompany a Hero on a solo quest, before the quest begins.
That seems quite straightforward. However the following is more vague and open to interpretation (to me),
A Hero may also recruit an animal ally to join them on a group quest, if there are fewer than four Hero characters.
This could read as "Any Hero/ All Heroes" or it could read as "One Hero".
And let me say here also, that I am not looking to be shot down because of a different interpretation, my point here is to open up a discussion about how this could be read in more than one way.
The other thing that puzzles me a bit, is in terms of where AH might go from here with any future Animal Allies. The Wolfe is relatively strong, at least in comparison to the Mercs, which makes sense as wolves are notoriously capable fighters. The snippet from Doug Hopkins, mentions Great cats, Horses, and Hawks, specifically, and implies that the trope within fantasy extends to others as well. Granting that Doug was simply listing examples within fantasy in general and not specifically mentioning the intention of creating these named animals for HQ, it still begs the question of how other Animal Allies might be made unique and still maintain some parity with the Wolfe.
We can all guess at the answer of course, but my point is mostly that it makes me curious to see how this idea could evolve. Which is good, as to me, the article has done well in piquing (at least my own) interest.
maj! = Klingon word for "Good". Used in the context of "I approve".
- vay' DaneHbogh yIchargh!