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wallydubbs wrote:I noticed this too when playing, but I didn't actually go all the way to count tiles. The 4 square dinosaur bones in an adjacent room with the 4 square forest tile.
There are other mistakes in this quest book. I'm not gonna go back and search the booklet right now, but there are.s to be some quests with either missing doors or they tell you to go to the wrong quest.
Good catch, at least it wasn't just me.
Kurgan wrote:Jungles of Delthrak, a small errata... I am now convinced this is a mistake with regard for the tiles called for in a certain quest...
*Spoilers*
Quest #7 map (page 24)...
Note "B" Room calls for the 4 square "dinosaur bone" tile. This is colored in brown (implying it is meant to be the "sand" type of hindering terrain).
However, the previous room with note "C" calls for the four square forest/leafy (green) hindering terrain tile. The dinosaur bone image is the reverse side of the 4 square forest/leafy (green) hindering terrain tile and these rooms are adjacent to one another!
When you count up the forest/leafy (green) hindering tile squares in the box, there are 15 of them total. This quest uses all 15, however you can't actually display them all at the same time.
So you will run out of these proper hindering terrain tiles by the final room.
wallydubbs wrote:It's likely something they missed in the playtest stage. Unlike Frozen Horror, which wasn't playtested at all and you're constantly running out of doors, I feel Ogre Hoard probably was playtested, but they likely didn't count closed doors specifically, but just as long as they had enough doors in general.
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