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HispaZargon wrote:Member Escopana 1 informed me through Facebook that Line of Sight diagram shown in the Rulebook has been corrected by Hasbro in the English Version 2, so now it also shows the missing line to indicate that the upper right corner orc is not visible for the Elf. Se picture of V2 below:
Therefore it confirms that diagram in Rulebook Version 1 was an errata and the Line of Sight rules of HeroQuest remake are intended to be exactly the same as in the classic edition of the game.
Additionally, I can confirm that this correction in V2 rulebook is also introduced in Italian V2 version BUT unfortunately it was not introduced in Spanish V2 version of the Rulebook which still has the same incorrect diagram as the V1 version. No idea about other languages.
Maalicia_Ironhoof wrote:HispaZargon wrote:Maalicia_Ironhoof wrote:Carry-over from the Re: PROPHECY OF TELOR discussion thread...
I'll be grabbing the retail - assuming it has tiles for Halls of the High Mages & The Arena of Misildia, and others along with a corrected quest book.... on that note; the quest "Halls of the High Mages" is a really broken quest design, shouldn't the Altar of the High Mages actually have 2 stairwells in it - one to get down into the lower level with the monsters, and another to go down again to exit the quest?
Well, not fully sure about the problem, but in my opinion it is not needed another stairs tile. It is true the room design is a bit rare but I think the designer intention was considering such stairs a more stretch one than usual, since only one figure could be there. This could justify that the same stair continue downstairsby occuping only 4 squares. If the heroes want to exit the quest through it I think they just should step on the tile and declare their intention as usual, as secondary use for this tile (primary use of it is going down to the Altar room from the upper gallery).
In other words, I think only one tile is needed, but maybe the texts at quest notes should be more clarifying than they are written now.
yeah I did initially think that, but I'm on the fence about it - I almost like the idea of having no stairway and forcing a hero to jump down
"A hero may jump into the room below but loses 1 Body Point."
there is also no reason to visit any of the other rooms once you reach the arena, it literally could be over in less than 5mins:
- Starting corridor
- room A
- adjoining room
- corridor C
- gallery/Altar of the high mages (with no monsters as they have to be trigered in room "E").
- descend down the stairs/quest exit.
you can finish it, with a minimum encounter of 3 monsters. and 27 squares of movement.
There is no forced pathway to ensure the hero's even come to any of the rooms "D" to be revealed the info "Go beneath the altar room, to the Arena of Misildia.” which leads into the next quest, or to the room E that triggers the monsters in the Altar of the high mages (Do not place out the monsters until the heroes trigger the summoning in room E).
I haven't hit this quest book yet with my new group, I'm glad I'm digging into it now rather than on the fly and having a shocking group game because of it.
Bareheaded Warrior wrote:Why is the middle right orc visible?
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