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HispaZargon wrote:Another point for discussion if it is an errata or not... let's see:
The Game System rulebook does not explain anywhere how many combat dice mayroll a unarmed Hero nor if rolling Skulls still damaged an enemy without using a weapon, but in my opinion, a rule to cover such situation should had been written there. I know that the rulebook is not intended to cover all possible situations, in fact the rulebook says that any rare situation should be solved by Zargon player, etc. Ok, but... what happen with a new Wizard who throw his single dagger in the first mission? Yes, the Wizard will automatically become an unarmed Hero.
Well, don't know what you think, but I see this situation really probable, which could happen very early in a game, especially playing with kids, so I see it could be enough to justify that dedicated rules for such situation should had been included in the rulebook.
I will not open here the debate of how to homebrew this, there are already other forum threads for such discussion, I am just declaring that in my opinion, there is a clear lack of rules in the rulebook about how unarmed heroes should combat.
HispaZargon wrote:lestodante wrote:we'll soon need to tweet asking what would happen to a monster with no weapons (Twist Wood spell)...
HispaZargon wrote:Kurgan wrote:New small changes are being found for the Elf Quest Pack remake...
Not so much errata but clarifications/additions. Unmarked treasure chests give 200 gold to the first treasure searcher. Mercenaries can be hired if they are available from other owned expansions in group quests.
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