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Hero Quest 2021 Remake: Errata Compilation

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: Hero Quest 2021 Remake: Errata Compilation

Postby Eudoxio » Friday March 18th, 2022 12:52pm

Well, i just tried to send a blue bird to Zargon, i will tell if i get an answer, but yeah, secret door next to the book, is also an option to help that pit trap :D
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Re: Hero Quest 2021 Remake: Errata Compilation

Postby HispaZargon » Friday March 18th, 2022 6:13pm

Eudoxio wrote:Well, i just tried to send a blue bird to Zargon, i will tell if i get an answer, but yeah, secret door next to the book, is also an option to help that pit trap :D

Ok, great!

As discussed, I think we finally guess the better solution and more probable designer's original intention for the missing door in Prophecy of Telor quest #4 would be adding this secret door:

POT_Quest_4_Missing_Door_by_HispaZargon_v2.jpg


I have updated the errata summary here with the last mistakes reported.
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Re: Hero Quest 2021 Remake: Errata Compilation

Postby Eudoxio » Monday March 21st, 2022 9:35pm

Zargon himself has answered to the blue bird i send :D

https://twitter.com/heroquest/status/1505982048711979014

We almost got it right :lol:
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Re: Hero Quest 2021 Remake: Errata Compilation

Postby HispaZargon » Monday March 21st, 2022 9:49pm

Ok... I do not agree too much, but this means I was mostly right since months ago hahahaha. Let's go then with first solution, HispaZargon has spoken... :-)

Thank you, Eudoxio!


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby Kurgan » Tuesday March 22nd, 2022 11:31am

Nice! Great work you two...

E: Dear Dread Zargon, on Telor's Tower of Turekk Tor (Q4), there are 2 rooms without access (D), where do our minions should build the door or secret door? @heroquest
@AvalonHill
...

Z: There is a door in the leftmost space you circled, south of the fireplace. I WANTED ONE OF THOSE DOORS THAT LOOKS JUST LIKE THE WALL HAHA GOT YOU
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Re: Hero Quest 2021 Remake: Errata Compilation

Postby HispaZargon » Thursday March 24th, 2022 9:49pm

Hi, I have found a confusing text in Prophecy of Telor's quest #8. Unfortunately, I think it is another clear errata:

First, some data extarcted from the questbook:

- Page 23: The quest parchment says "... This crystal vial will help you. Its presence will cause the secret entrance to glow blue. The vial shall be carried by you, bearer of the talisman. When you reach Telor's tomb, smash the vial and it will summon Telor...".

- Page 23: Note A text assumes the bearer needs to break the vial in central room to identify that the tomb there is a false tomb. (remember letter A should be placed in page 22 in the central room, another errata already identified here).

- Page 23: Note G text says that Telor spirit can be summoned just with the presence of the bearer.

Then, all previous data do not fit well together, since it has no sense. If the vial is broken in room A, I guess it cannot be used again because once it breaks, I assume it breaks forever since it is made of crystal, so the vial could not be used again in room G to summon Telor, in contrast to what is explained in the parchment the players must do. However, suprisingly, without using any vial in room G, Telor's spirit is summoned anyway.

Well, as posible solution for this mess, I think Note A should had suggest that once the bearer takes the vial to broke it, its solely presence causes the break of the illusion spell, so they could keep the vial. Additionally, I would say in Note G that the tomb begins to glow blue also because the bearer broke the vial there.

Then, according to this, posible better texts for those notes could be:

"A. Once the bearer decides to broke the crystal vial, advice they that the solely presence of the vial in the room causes that a spell of Illusion is broken, revealing the tomb is false, so they could keep the vial. Replace the tomb with ..."

"G. This is the tomb of Telor. When the bearer enters and breaks the crystal vial, the tomb begins to glow blue. Read the following text to ..."


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby Camous » Thursday March 24th, 2022 11:22pm

HispaZargon wrote:
- Bard special ability: Is the extra defense die for the Bard already counted in the 2 Defence Dice already written in the character card or should be added another extra die? - Heroes stats use to also count the starting equipment of the hero so, if we strictly follow the same criterion for the rest of character cards, it seems that the 2 Defence Dice of the Bard already includes the extra die since this character does not start with any armor or shield, however, it is quite strange to see this orc hero with the same basic Defence value as the rest of the heroes when Bard is supposed to have an extra ability that allows him to have a better defense, isn't it?



I read this a bit differently. It says "when you are wearing non-metal armor and not carrying a shield, you have 1 extra Defend die." So I see it that you start with 2 defense dice because you have no armor. If you wear bracers and no shield, you get a +2 instead of a +1. Chain mail and plate mail say they are metal armor but the helmet does not. I would assume it is metal based on the picture but I could go either way on wearing a helmet preventing the bard's ability.
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Re: Hero Quest 2021 Remake: Errata Compilation

Postby HispaZargon » Friday March 25th, 2022 5:29am

Camous wrote:
HispaZargon wrote:
- Bard special ability: Is the extra defense die for the Bard already counted in the 2 Defence Dice already written in the character card or should be added another extra die? - Heroes stats use to also count the starting equipment of the hero so, if we strictly follow the same criterion for the rest of character cards, it seems that the 2 Defence Dice of the Bard already includes the extra die since this character does not start with any armor or shield, however, it is quite strange to see this orc hero with the same basic Defence value as the rest of the heroes when Bard is supposed to have an extra ability that allows him to have a better defense, isn't it?



I read this a bit differently. It says "when you are wearing non-metal armor and not carrying a shield, you have 1 extra Defend die." So I see it that you start with 2 defense dice because you have no armor. If you wear bracers and no shield, you get a +2 instead of a +1. Chain mail and plate mail say they are metal armor but the helmet does not. I would assume it is metal based on the picture but I could go either way on wearing a helmet preventing the bard's ability.

Yeah, of course it makes sense, Bard's special rule will probably work as you explained. Thanks!

P.D.: About helmet's material type, I guess every player uses to consider it is metallic according to picture, nevertheless, it should had been explicitly written in the card it is metal to correctly fit with rules like the Bard one.


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby Kurgan » Friday March 25th, 2022 1:00pm

The Bracers are explicitly described as being made of leather rather than metal, so I think they did this on purpose to coincide with the spell. They didn't describe the shield as being entirely made of other materials though. But for the purposes of the rules, "Armor" would mean body armor unless further elaborated, since technically Helmets and Shields are also "armor" as they provide extra defend dice when carried.

The reason we consider the Helmet to be metal is not just from the artwork (and basic assumptions about the setting... I never assumed it was just a clay pot on your head, or made of leather or wood), but because like a sword it is vulnerable to the "Rust" chaos spell. Now granted, the Rust chaos spell from the NA game system only affects those two things (swords and helmets NOT artifacts; the card art shows a variety of weapons for Wizards of Morcar instead of just the two as in the NA Game System) and nothing else despite the obvious metal in those things (the Wizard of Morcar version, not honored here, would be much more powerful, rusting just about anything that isn't magical). Of course it is magical rust, but it explicitly attacks metal, and since there are no explicitly non-metal helmets, that's why.

In real life, medieval shields tended to be made of leather covered wood, although most had some kind of metal parts to them (bracing, nails, the iron "boss" of viking shields in the center). Bucklers were made of metal but those tended to be much smaller (and several home brewers have added them here). Now magical experts have often argued that rust that powerful should also dismantle a crossbow because it has parts that are metal without which it will break, etc. You add the level of complexity to your own game you see fit, as always since it's not all based on realism but challenge, balance and fun most of all in this fantasy adventure.

But as to their intention, the Bard doesn't start with any armor, so he wouldn't get the defense bonus until he got a piece of body armor to wear, namely the bracers but didn't combine them with a shield.

Edit: fixed a confusing sentence. I realize the Rust Spell in WOM is rather different (and more powerful) than the NA GS version... the latter is what matters for this discussion since the remake is directly based upon it even if the Bracers are borrowed from the EU 2nd edition.
Last edited by Kurgan on Wednesday April 27th, 2022 12:21pm, edited 2 times in total.


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby HispaZargon » Monday March 28th, 2022 8:46pm

Good points!

In other hand, any feedback about the above mentioned confusing text from Prophecy of Telor?


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