Eudoxio wrote:I found another mistake on Prophecy of Telor Quest Book
In Quest 13, expaining the use of water of healing spell it says: If water of healing is cast on any monster during Zargon's turn, they are hit.
Since casting a spell uses an action it cannot be "during Zargon's turn", so that part of the phrase must be deleted leaving us: If water of healing is cast on any monster, they are hit.
Also all that part of the text explaining the water would likely fit better under the Zargon's Flame explanation on point B. But that its just my appreciation.
Hi. Yes, this is a clear misprint, but I guess a more correct sentence there would be the following one:
"If water of healing is cast on any monster, they are hit, but during Zargon's turn, you may only call out one number to save them!"I think that could be the Stephen's intention there, in order to represent that casting
water of healing makes easier to defeat the monsters that embraced Zargon's Flame since it would reduce to 1/6 the succesful defence probability of the monster, instead of standard 1/3. Otherwise the last sentence "You may only call..." would not have had any sense as written there, I think.
Nevertheless I think, Zargon's Flame general rules and its relative quest notes could had been better explained since makes confusions like these ones:
- Why the parchment says
water of healing may destroy creatures but Note E suggests (with errata) that it only reduces the effectiveness of the Flame? I guess the parchment text exaggerates the power of water of healing in this case but who knows...
- Does
water of healing affect Fellmarak or it does only affect regular monsters? I guess Fellmarak is also affected if we strictly consider that it is also 'any monster', but who knows...
- Do wandering monsters from this quest embrace Zargon's Flame? Well, I would say that makes sense to say yes, but if we strictly read the Zargon's Flame rules in Note B, they only refer to "All monsters shown on the map..." so officially, wandering monsters would not be not affected by Flame's rules...
- Can Fellmarak be defeated by just one regular hit? Yes, of course, attending to Zargon's Flame rules, only one single hit with a dagger could definitely kill the villain, which I think could be quite anti-climatic... if we don't assume that Zargon also makes mistakes and probably their magical tricks are not so powerful

.
In the other hand, checking again
Prophecy of Telor's questpack I think there a misprint that was already detected and included in the summary that I think its posible solution should be revised. It is the following one:
- Page 12: The room with letter D cannot be accessed in any way. - As good solution, a secret door may be placed between room with letter D and room with letter C, in the free square next to its fireplace -> Well, this was of course a valid solution, but after looking again to it, I think there is a more simple and better one, which is placing a regular door in the square just below letter D (see bottom picture), instead of placing the previously suggested secret door. Why I think is better? Well, letter D will provide the talisman's bearer the knowledge of casting
Lighting Bolt spells, which is something so interesting for the bearer special rules of this questpack and if a secret door was placed there, maybe the bearer would never find that room nor learn such magical knowledge as consequence so I think it would be better to place a regular door there. Moreover, I guess placing there the door would symmetrically match with the other doors located at the corridor and it would also be fully compatible with the number of closed (x5) and open (x16) doors included in the basic game box. Anyway, an official answer from Hasbro (or from Stephen Baker's himself

) to solve this misprint would be appreciated.
POT_Quest_4_Missing_Door_by_HispaZargon.JPG
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