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Hero Quest 2021 Remake: Errata Compilation

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: Hero Quest 2021 Remake: Errata Compilation

Postby Kurgan » Thursday December 23rd, 2021 1:48am

This to me is a bit like the problem I always imagined with Warhammer (but since I've never played it, this may be completely in my imagination)... which is that IF YOU OWN IT then YOU CAN USE IT.

So If I buy extra heroes, suddenly they can be used in the quest. Thus money makes a mess of the balance. I'm sure others have thought of this and so there is probably some kind of limitation placed on it, like only equal armies can fight each other in sanctioned games, right? But when it comes to giving things for the heroes to buy, what's the limit? It's fun if you have to work for things and can't get everything at once, but what's stopping kids from playing video games with all the cheat codes enabled? What if they just say they have a million gold and buy unlimited everything and can never die? But even without cheating what if they're able to buy stuff before they normally would?

In the beginning, Kellar's Keep and Return of the Witch Lord were expansions... addons. We played them in sequence. The Alchemist Shop is a new rule, given for the new expansions and only in the "portion hoarder" North American editions. The Japanese edition let us buy potions but it was clearly limited, and no such limitations appear here, only buy until you run out of gold.

But what stops you from using it right away? After you survive the Trial (IF you survive), start buying some Potions from it. What's stopping you? Only Zargon's fiat.

The Game System quests were never designed with the Warlock, Druid, Bard, or Knight in mind... but now if you have them, can you use them? Nothing's stopping you but the rules of the table.

So I think they have not defined it, meaning we can do what we like. What was the intention? The intention was new things were introduced and we decide if we want to play it raw or add in the new spices. I agree, it is a choice to make.

The Elf and Barbarian Alchemist Shops make it clear that they want you to use other Alchemist Shops, in other words, for the first time, they assume you probably own other expansions besides the one you are holding and the Game System.

I agree for the sake of practicality no pack should be created assuming you have everything else ("gotta catch 'em all"). But the Mythic tier was different in that we got everything from the start. So playing it that why, why not mix and match? Why not draw Spell Scroll combinations that were never possible before when you just had one pack?

But that wild card in our hands is totally unique, because most people who play the game in the future won't have the Mythic tier stuff. They'll have individual packs. If they choose to play it like a video game where you play through on the second time with all the secret modes unlocked and use the bonuses from the end of the game at the beginning (using the Spell Ring when you play the Trial again), so be it.

I agree, it's a lot of choices to make. The potions are useful, but expensive. If you get them earlier than you normally would (first quest of KK and onward) it may be an easier game. Typically the Heroes have nothing to spend their gold on after getting their best gear besides potions (until mercenaries are introduced in the BQP).

So yeah I'm not sure they totally thought it all through when they were releasing these. We can keep asking questions and asking for clarification and in the meantime just take our best guess. I like the idea of "unlocking" stuff, but it all depends on what you have. If I buy Return of the Witch Lord and the Barbarian quest pack, I don't get to use Kellar's Keep or Elf Quest pack assets. If I play Barbarian before Witch Lord, I'll have a totally different journey. The idea that maybe the Shop is having a sale or your favorite potion is out of stock works in a video game, but with these written books its not so clear cut, there's always room to negotiate and haggle I think. So if Zargon allows it... but should he?

I don't personally think that the Heroes blowing their gold on a few more potions will break the game, but I can't say for sure.

When I see how broken in terms of difficulty some of the later quests are however, I don't think it's really cheating. And yes, they should have just made the difficulty more balanced in those later adventures, but still, if they have a few extra stashed I think they'll need every last one of them, IF they ever get that far...


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby HispaZargon » Monday January 3rd, 2022 8:45pm

...

Happy HeroQuest-ing New Year to everybody!

Just to inform you that I have updated the errata summary here with the last mistakes reported.


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby HispaZargon » Saturday January 8th, 2022 8:04pm

Hi, I have checked some of the classical errata from previous versions of HeroQuest and I have detected that the following minor 'historical' one is also still present in the 2021's remake of the game:

- Return of the Witch Lord questbook, page 24: The quest map shows two cupboards although game box only includes one cupboard miniature. According to classic EU version official errata flyer (more info here), one of the cupboards should be replaced by one bookcase.

I have already updated the errata summary here adding this misprint.


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby Kurgan » Sunday January 9th, 2022 2:00pm

Is that file authentic (from WaterZero on BGG)? Where did it come from? Do other "official Errata" documents from Hasbro exist for HeroQuest? I'm sure many of us would love to see that!

I wasn't even part of the community in 2006! Hopefully any future erratas won't be so hidden...


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby HispaZargon » Sunday January 9th, 2022 8:15pm

Kurgan wrote:Is that file authentic (from WaterZero on BGG)? Where did it come from? Do other "official Errata" documents from Hasbro exist for HeroQuest? I'm sure many of us would love to see that!.

It is the same file Daedalus posted here. I have always considered it authentic since I guess nobody has said the opposite, but everything is possible in HQ world... anyway it is quite surprising to see a 2006 document correcting releases from fifteen years before.


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby Kurgan » Monday January 10th, 2022 12:24am

Yeah it's released about the mid-point between the original game release and the remake. If it's official then it means Hasbro is aware of it. If they still cared in 2006, you'd think they would do other errata. But the lack of coverage is staggering. It looks like they just gave it to some guy. Maybe in 2006 they had no plans to re-release HeroQuest, or maybe that was about the time they were tussling for the copyright? Anyone can release an errata, but if the Hasbro people know about it and they are going to acknowledge it (like say, a piece of paper inside the box of a future release) that's what matters to me.

It's not proof that they will re-release the EU exclusives. I get told over and over by other fans that these are special and will never get remade, but what proof to do we have for that? Perhaps nobody knows yet, or they're just not talking about it. We have to get through the Frozen Horror first. But they were using the EU releases in the development of the NA exclusive packs and even re-using minis from them as late as '92. I guess that's more fodder for the "lost quests" thread...


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby Alby87 » Tuesday January 11th, 2022 11:05am

I understand here nobody knows for certain if Hasbro will release official errata for this edition... but maybe they will? And if they will do... there is an official website? AH site seems a bit dispersive, and Twitter for sure is not the best place.
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Re: Hero Quest 2021 Remake: Errata Compilation

Postby Kurgan » Tuesday January 11th, 2022 11:28am

the closest thing would be the avalon hill heroQuest page and Hasbro Pulse's HeroQuest page (which isn't updated much). For all we know it will be some obscure thing, but their best bet would be to email people who bought it (harder now that it's gone to retail) and put a printed sheet in the actual boxes they sell from here on (so include with new copies of the games) AND put up a PDF list on Hasro's customer care page... and probably link it from the sales pages too.

A quick post on twitter will be distributed by us, but they can't rely on a few fans to do it for them, I agree.


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby lestodante » Tuesday January 11th, 2022 12:58pm

Kurgan wrote:Is that file authentic (from WaterZero on BGG)? Where did it come from? Do other "official Errata" documents from Hasbro exist for HeroQuest? I'm sure many of us would love to see that!
I wasn't even part of the community in 2006! Hopefully any future erratas won't be so hidden...


if you check teh property of the pdf it says the author is "Gennaro Vitrone" which sounds like a Spanish or Italian name.


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby cornixt » Tuesday January 11th, 2022 3:10pm

It looks like someone took what they thought was official errata and put it into a single pdf document themselves. You don't put "Used with Permission" on your own stuff.


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