by Kurgan » Thursday December 23rd, 2021 1:48am
This to me is a bit like the problem I always imagined with Warhammer (but since I've never played it, this may be completely in my imagination)... which is that IF YOU OWN IT then YOU CAN USE IT.
So If I buy extra heroes, suddenly they can be used in the quest. Thus money makes a mess of the balance. I'm sure others have thought of this and so there is probably some kind of limitation placed on it, like only equal armies can fight each other in sanctioned games, right? But when it comes to giving things for the heroes to buy, what's the limit? It's fun if you have to work for things and can't get everything at once, but what's stopping kids from playing video games with all the cheat codes enabled? What if they just say they have a million gold and buy unlimited everything and can never die? But even without cheating what if they're able to buy stuff before they normally would?
In the beginning, Kellar's Keep and Return of the Witch Lord were expansions... addons. We played them in sequence. The Alchemist Shop is a new rule, given for the new expansions and only in the "portion hoarder" North American editions. The Japanese edition let us buy potions but it was clearly limited, and no such limitations appear here, only buy until you run out of gold.
But what stops you from using it right away? After you survive the Trial (IF you survive), start buying some Potions from it. What's stopping you? Only Zargon's fiat.
The Game System quests were never designed with the Warlock, Druid, Bard, or Knight in mind... but now if you have them, can you use them? Nothing's stopping you but the rules of the table.
So I think they have not defined it, meaning we can do what we like. What was the intention? The intention was new things were introduced and we decide if we want to play it raw or add in the new spices. I agree, it is a choice to make.
The Elf and Barbarian Alchemist Shops make it clear that they want you to use other Alchemist Shops, in other words, for the first time, they assume you probably own other expansions besides the one you are holding and the Game System.
I agree for the sake of practicality no pack should be created assuming you have everything else ("gotta catch 'em all"). But the Mythic tier was different in that we got everything from the start. So playing it that why, why not mix and match? Why not draw Spell Scroll combinations that were never possible before when you just had one pack?
But that wild card in our hands is totally unique, because most people who play the game in the future won't have the Mythic tier stuff. They'll have individual packs. If they choose to play it like a video game where you play through on the second time with all the secret modes unlocked and use the bonuses from the end of the game at the beginning (using the Spell Ring when you play the Trial again), so be it.
I agree, it's a lot of choices to make. The potions are useful, but expensive. If you get them earlier than you normally would (first quest of KK and onward) it may be an easier game. Typically the Heroes have nothing to spend their gold on after getting their best gear besides potions (until mercenaries are introduced in the BQP).
So yeah I'm not sure they totally thought it all through when they were releasing these. We can keep asking questions and asking for clarification and in the meantime just take our best guess. I like the idea of "unlocking" stuff, but it all depends on what you have. If I buy Return of the Witch Lord and the Barbarian quest pack, I don't get to use Kellar's Keep or Elf Quest pack assets. If I play Barbarian before Witch Lord, I'll have a totally different journey. The idea that maybe the Shop is having a sale or your favorite potion is out of stock works in a video game, but with these written books its not so clear cut, there's always room to negotiate and haggle I think. So if Zargon allows it... but should he?
I don't personally think that the Heroes blowing their gold on a few more potions will break the game, but I can't say for sure.
When I see how broken in terms of difficulty some of the later quests are however, I don't think it's really cheating. And yes, they should have just made the difficulty more balanced in those later adventures, but still, if they have a few extra stashed I think they'll need every last one of them, IF they ever get that far...