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Hero Quest 2021 Remake: Errata Compilation

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: Hero Quest 2021 Remake: Errata Compilation

Postby HispaZargon » December 5th, 2021, 6:52 am

JackieX wrote:Because of the missing "armory" text on page 17 in the book Prophecy of Telor, has nobody read page 18 correctly?

Read the following to the heroes text:
"Having Escape the Ruins of Gilgarreht, you journey back to gain counsel from Mentor. While waiting for the wizard, you may visit the armory.

Once the players have finished purchasing equipment cards from the armory, read the following page before starting the next quest."

Yeah, you are right. I don't know how that led to me thinking the opposite, it's my failure, thank you! :-)

Nevertheless the alchemist shop is not mentioned as in the other quests, only the armoury... interesting.


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby HispaZargon » December 5th, 2021, 7:05 am

Hi, I have updated the errata summary here with the last mistakes reported.


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby Kurgan » December 5th, 2021, 9:02 am

JackieX wrote:Because of the missing "armory" text on page 17 in the book Prophecy of Telor, has nobody read page 18 correctly?

Read the following to the heroes text:
"Having Escape the Ruins of Gilgarreht, you journey back to gain counsel from Mentor. While waiting for the wizard, you may visit the armory.

Once the players have finished purchasing equipment cards from the armory, read the following page before starting the next quest."


Welcome to the forums! Are you the same one who helped with the Japanese translation?


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby JackieX » December 5th, 2021, 11:05 am

Kurgan wrote:
Welcome to the forums! Are you the same one who helped with the Japanese translation?

Thank you! But I did not help with the English translation, was someone else!
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Re: Hero Quest 2021 Remake: Errata Compilation

Postby Kurgan » December 5th, 2021, 11:19 am

Ah, I was going to say thanks! But even so enjoy your time at YeOldeInn.


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby Kurgan » December 6th, 2021, 6:26 pm

Another possible error is being reported here from page 29 in "Prophecy of Telor."


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby JackieX » December 7th, 2021, 1:21 am

Kurgan wrote:Ah, I was going to say thanks! But even so enjoy your time at YeOldeInn.

If you mean the German translation, I've been working on that! With the English I had nothing to do!
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Re: Hero Quest 2021 Remake: Errata Compilation

Postby santiagov94 » December 7th, 2021, 1:46 pm

HispaZargon wrote:Here is the updated full list of errata detected by Inn's members, short by released items in order to improve their traceability:


HEROQUEST BOARDGAME 2021 REMAKE - NON-OFFICIAL ERRATA SUMMARY:
English language game version, by Hasbro/Avalon Hill - Last update: 05/Dec/2021 (last thread message covered by this summary is this one)

Colours code:
Black: Blatant errata
Blue: It is most probably a clear errata but it has not the fully agreement of the Inn.
Red: Something that could be an errata but an official opinion from Hasbro would be needed to confirm it.


All new five released questbooks: Alchemist Bench symbol design corresponds to a symmetrical geometry of the related furniture miniature included in the Game System box.

Several pages of most of the released questbooks: "Use the Orc with the Large sword to represent..." is said but there is no unique Orc figure included. - 1990 American version included such orc model but the remake does not.


GAME SYSTEM box content:

Rulebook:
- Page 12, How Zargon Reacts To Hero Movement: It is not clarified if monsters block line of sight when determining what is placed in the board during hero movement. (doubt inherited from 1990 American version) - As Daedalus pointed here, during the Pulse campaign Avalon Hill was asked about placing monsters in a newly revealed corridor and they said (during the second panel) they intended to clarify that monsters don't block line of sight when determining what is placed. Unfortunately they have not finally included such explanation in the rulebook
- Page 14, Line of Sight figure: It's no longer clearly stated that the orc around the far right side upper corner is blocked from line of sight (see picture here). This may cause some confusion for new players who may be faced with a similar situation.- In classical versions of Hero Quest the line of sight to this orc is clearly considered blocked in the equivalent diagram.
- Page 14: Line of Sight diagram shows that the Elf can see an Orc by conneting their centers even if such line passes through the Wizard, which does not match with what is strictly written in the rules, as discussed here. (error inherited from 1990 American version) - Some kind of confirmation from Hasbro about how to interpretate the "A Good Rule of Thumb" rule is needed.
- Page 21: The rulebook explains what happens a Hero whose Body Points are reduced to 0 (he dies) but it does not explain anything if Mind Points are reduced to 0. - The rulebook should had explained it since there are several official quests where Heroes could explicitly suffer several Mind Points reduction.

Equipment Cards deck:
- Handaxe: In contrast with classic EU hadaxe card, the remake handaxe does not restrict the Wizard to use it. - Errata reported here by Lothar.
- Bracers: As discussed here, it is not clear if Bracers can be combined with other armours like Chain Mail or even the Wizard's Cloak. If not, Bracers seems to be a too gold expensive armour for non-wizard heroes, which has no sense since nobody, except the Wizard, will use them. - Some kind of confirmation about it from Hasbro would be very useful.

Game System questbook:
- Page 9: Chest shown inside the small room with a pit trap next to it has no dedicated description in any map Note. (error inherited from 1990 American version) - It seems to be an absurd room design since without any note the Heroes will never search the chest, moreover, if a note "this chest is empty" was writen for this chest, probably they will never go adjacent to chest because it is not required according to the rules and the trap probably would be never activated.


KELLAR'S KEEP EXPANSION box content:

No errata reported.


RETURN OF THE WITCH LORD EXPANSION box content:

Return of the Witch Lord questbook:
- Page 26: The starting/stair room is missing a door. One door is present, but a second door should also be there, at left corridor. - This error was apparently present in the first printing of this quest packs, but was later corrected in subsequent printings of Return of the Witch Lord. Additionally 'Zargon' official Hasbro twitter account also confirmed the error and its solution.


MYTHIC TIER CROWDFUNDING CAMPAIGN EXTRAS box content:

Extra Characters: Bard, Warlock and Druid:
- No clear rules or guidelines are provided anywhere about how these new characters should be introduced in play. Only minor notes are written in their Character Cards which seems to be insufficient.
- Bard special ability: Is the extra defence die for the Bard already counted in the 2 Defence Dice already writen in the character card or should be added another extra die? - Heroes stats use to also count the starting equipment of the hero so, if we strictly follow the same criterion for the rest of character cards, it seems that the 2 Defence Dice of the Bard already includes the extra die since this character does not start with any armour or shield, however, it is quite strange to see this orc hero with the same basic Defence value as the rest of the heroes when Bard is supposed to have an extra ability that allows him to have a better defence, isn't it?

- Warlock spells: Warlock is supposed to count as Wizard hero in terms of which weapons, artifacts and equipment they can use but, what about the spells? Can the warlock cast more than the 3 spells from her deck up to 9 as the Wizard? - Probably, the answer is NOT if character card content is strictly followed, but there is no clear explanation and 'Wizard' mention in the character card could be confusing.

Prophecy of Telor questbook:
- Page 2: Potion of Healing and Potion of Magic cards are shown in this page but there is not any physical card included for those potions as for the rest of Alchemist Shop's items.
- Page 6: Alone chest shown in room at right hand side of the map has no dedicated description in page 7 and it has a spear trap next to it. - It seems to be an absurd room design since without any note the Heroes will never search the chest, moreover, if a note "this chest is empty" was writen for this chest, probably they will never go adjacent to chest because it is not required according to the rules and the trap probably would be never activated.
- Page 8 - There seems to be a wayward arrow pointing down at the bottom of the page that should not exist.
- Page 12: The room with letter D cannot be accessed in any way. - As good solution, a secret door may be placed between room with letter D and room with letter C, in the free square next to its fireplace
- Page 18: It is indicated that heroes may visit the Armoury but it is not said they may also visit the Alchemist's Shop.
- Page 22: Letter A symbol for Note A of page 23 is not shown in the map. - I think letter A symbol should have been shown in the center room of the map.
- Page 28: Letter F symbol for Note F of page 29 is not shown in the map. - Lestodante suggested here that letter F should have not existed since its text seems to be just a continuation of Note E text, but confirmation from Hasbro would be very useful
- Page 35: In Quest #11, Note G, the heroes find a Lightning Bolt Spell Scroll, however, there is no any dedicated card shown in this page for such magical item. Moreover, it does not exist any physical card for Lightning Bolt Spell Scroll, therefore the rules for this scroll may be unknown. - Of course, the rules for this spell scroll are the ones shown in page 27 of The Crypt of the Perpetual Darkness questbook but that is not the correct place for Telor's questpack.

Spirit Queen's Torment questbook:
- Page 6: Squares of non-used upper corridors in the map should had been coloured in shadows' dark grey.
- Page 8: Squares of all the non-used rooms in the map should had been coloured in shadows' dark grey.
- Page 10: Squares of non-used left corridor in the map should had been coloured in shadows' dark grey.
- Page 12: The two chests marked with letter C should had been coloured in orange since they contain traps.
- Page 14: There is a missing door in upper right corner room. Teos Abadia, the questbook's author provided in this link the correct location for this door (picture here).
- Page 16: The three chests marked B should had been coloured in orange because they contain traps.
- Page 18: Squares of non-used left and upper corridors in the map should had been coloured in shadows' dark grey.
- Page 18: The mummy in room B should had been also coloured in orange following earlier precedents in this quest book, for the sake of consistency.
- Page 20: There is a missing stone block icon to block shaded corridor at the lower right corner of the map.
- Page 22: Squares of non-used upper corridor in the map should had been coloured in shadows' dark grey.
- Page 23, Note B: The Heroes can find in the weapons rack a spear, however the Game System Equipment cards deck does not include any Spear card so its rules are unknown. The rules for the spear should be the same ones as in classic european version of the game (2 Attack Dice, Diagonal and Throwing Attacks allowed) and they should had been written in Note B or included as an Equipment card at the end of the questbook, even in the Game System box. As explained here, the spear weapon cost should be 300 gold coins.
- Page 24: The two secret doors are coloured in orange but they should not since they do not contain traps.
- Page 28: The two secret doors are coloured in orange but they should not since they do not contain traps.
- Page 30: Non-used squares of upper-right corner room in the map should had been coloured in shadows' dark grey.
- Page 32: Aparently, center room cannot be accessed by the Heroes since there is no door but at the same time they can pass through the walls several times in this quest so it is not clear if a door is needed there. - An official feedback for this from Hasbro would be appreciated

The Crypt of Perpetual Darkness questbook:
- Page 13: Note B says this about the two spell scrolls found by Heroes: "Randomly determine which scrolls they receive from the available spell scrolls", however, full spell scrolls cards deck for this questpack is unknown since it is not defined anywhere. - In page 27 of this questpack are only shown two spell scroll cards which could be enough but in such case a "random" selection has o sense since there are only two different cards and the heroes find just two. Most probable, the questpack is refering to a full deck including all the spell scroll cards included in the other two Mythic Tier questpacks and probably also including KK and ROTWL expansions ones, but again, it is not explained anywhere so a clarification from Hasbro of what cards are they refering to in Note B would be welcome.
- Page 14: The map shows areas at fireplace and alchemist bech coloured in orange. This colour is only used in the rest of official maps to identify traps and in this case they are not. - They should have not been coloured to avoid confusion.
- Page 25: In Magical Darkness in Venin's Lair rules description, the correct text should have been "-1 the second time they attack" instead of "-2 the second time they attack" - Heroes who cannot see in magical darkness should have -1 attack dice the second time they attack instead of -2 since otherwise the text has no sense as it is written. If first and second times dice reduction had been -2, it should have been explained in a single sentence, not two. Additionally, I guess that heroes' eyes adaptation to darkness should be gradual so, an intermediate reduction of only 1 dice instead of 2 may have more sense. An official feedback for this from Hasbro would be appreciated
- Page 15: The goblin queen Buubhealxea knows the Escape spell, which allows the spellcaster to escape to a previously designated place on the quest map. However, there is no such designated place on the map. - Probably the designated square may be the one identified with an "X" like in Balur's quest of basic Game System but there is not any explanation about it in Note X text.
- Page 27: A Lightning Bolt Spell Scroll card is shown in this page but there is not any physical card for Lightning Bolt Spell Scroll as for the rest of Spell Scrolls.


ROGAR'S HALL FREE QUEST MINI-EXPANSION on-line quest map:

Several errata were found in first editions of this mini-expansion (thread here) but they were fortunately corrected by Hasbro in the final version of this quest (official download here).


COMMANDER OF THE GUARDIAN KNIGHTS MINI-EXPANSION box content:

No errata reported.



Hello, I don't know if this had already been reported. In the COPD quest 4 map page 12, note C says that the top treasure chest is trapped, so it is missing the color orange.
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Re: Hero Quest 2021 Remake: Errata Compilation

Postby HispaZargon » December 7th, 2021, 2:48 pm

santiagov94 wrote:Hello, I don't know if this had already been reported. In the COPD quest 4 map page 12, note C says that the top treasure chest is trapped, so it is missing the color orange.

Hi, yes I think you are right. I have also doubts about the third chest, the one with the minotaur skeleton... should it also be considered a trap in terms of chest colour?


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby Kurgan » December 7th, 2021, 3:09 pm

There are various types of new traps in the Mythic quests, including monsters. For example they have mummies that are tinted orange (something even HeroScribe didn't have an icon for). For unique types of traps like that maybe it's not necessary as long as it is marked with a letter and the notes explain it.

But a chest that is trapped and not marked orange is certainly an error of omission.


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