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Hero Quest 2021 Remake: Errata Compilation

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Hero Quest 2021 Remake: Errata Compilation

Postby HispaZargon » Tuesday November 9th, 2021 7:35pm

Hi everybody,

I am glad to take the action of opening this thread for the Inn's Community.

The scope of this thread is EXCLUSIVELY dealing with topics related to errata we could have found in the official HeroQuest material released by Hasbro / Avalon Hill. I will be in charge of editing as often as posible the full list of detected errata here, on the second post, according to the comments and discussions performed here by the Inn's members.

Due to may also exist people who are not too familiarized with previous versions of HeroQuest, and we are very pleased to also see them in the Inn, I think this list of errata should also include the misprints inherited from previous 1990 American version of HeroQuest that have not been (inexplicably) corrected in this 2021 remake version, in order to have all of them in the same place. I hope there are not too many of them, but unfortunately there are... This also reminds me this other thread, where many whishes for posible corrections of American version of HeroQuest were written...

Of course, I invite you to feel free to share your HeroQuest knowledges and provide the better fixes you think for the detected errata.

Please notice that, in order to cover all the released material THIS THREAD INCLUDES SPOILERS so, be care if you are not Zargon/Morcar.
Last edited by HispaZargon on Saturday January 8th, 2022 11:01pm, edited 6 times in total.


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby HispaZargon » Tuesday November 9th, 2021 7:36pm

Here is the updated full list of errata detected by Inn's members, short by released items in order to improve their traceability:


HEROQUEST BOARDGAME 2021 REMAKE - UNOFFICIAL ERRATA & CLARIFICATIONS SUMMARY:
English language game version, by Hasbro/Avalon Hill - Last update: 03/May/2023 (last thread message covered by this summary is this one)

HQ21_English_Edition_v1_LR.jpg

Colours code:
Black: Blatant errata
Blue: It is most probably a clear errata but it has not the fully agreement of the Inn.
Red: Something that could be an errata but an official opinion from Hasbro would be needed to confirm it.


All new released questbooks and free online quests: Alchemist Bench symbol design corresponds to a symmetrical geometry of the related furniture miniature included in the Game System box.


GAME SYSTEM box content:

Rulebook (ref. "F3649 F3654", unless otherwise specified):
- Page 12, How Zargon Reacts To Hero Movement: It is not clarified if monsters block line of sight when determining what is placed in the board during hero movement. (doubt inherited from 1990 American version) - As Daedalus pointed here, during the Pulse campaign Avalon Hill was asked about placing monsters in a newly revealed corridor and they said (during the second panel) they intended to clarify that monsters don't block line of sight when determining what is placed. Unfortunately they have not finally included such explanation in the rulebook
- Page 14, Line of Sight figure: It's no longer clearly stated that the orc around the far right side upper corner is blocked from line of sight (see picture here). This may cause some confusion for new players who may be faced with a similar situation.- Fortunately, as explained here, Hasbro corrected the diagram in a later version of the Rulebook (ref. "F2847"), by adding the missing dotted line which confirms that the Elf cannot see the Orc placed at the upper right corner, like in the classic edition of HeroQuest.
- Page 14: Line of Sight diagram shows that the Elf can see an Orc by conneting their centers even if such line passes through the Wizard, which does not match with what is strictly written in the rules, as discussed here. (error inherited from 1990 American version) - There is not any official confirmation from Hasbro about how to interpretate the "A Good Rule of Thumb" rule. However, according to the Line of Sight diagram shown in the updated version of the Rulebook (ref. "F2847"), it seems that the "center to center" rule is no longer applicable at all, because the line looks that has been intentionally deviated upwards on this new version, probably to reinforce the idea of confirming the Orc in the middle is in the Line of Sight of the Elf.
- Page 21: The rulebook explains what happens a Hero whose Body Points are reduced to 0 (he dies) but it does not explain anything if Mind Points are reduced to 0. - The rulebook should had explained it since there are several official quests where Heroes could explicitly suffer several Mind Points reduction.
- Pages 4, 13, 14 & 22: The rules always mentions the armory but never mentions the Alchemist's Shop nor heroes can also buy potions, not only weapons or armour pieces. Moreover, the rulebook does not clarify if the heroes are able to purchase potions shown/included in the Alchemist's Shop of a different questpack than the one they are currently playing. - This is an inherited misprint from classic version of the rulebook but according to classic Elf and Barbarian American Quest Packs, it can be derived that heroes are able to purchase potions from the Alchemist's Shop of any questpacks the players own.
- Dedicated Multiple Attacks rules are missing in the rulebook, which may affect to the game mechanics of Orc's Bane artifact card and Heroic Brew treasure card, but fortunatelly Hasbro confirmed through its official 'Zargon' Twitter account (see twits here and here) that Multiple Attacks allowed by those cards may be played in a similar way as the Multiple Attacks rules described in The Frozen Horror expansion's questbook for Polar Warbears. Then, this afirmation would also fit with the Multiple Attacks rules described in The Rogue Heir of Elethorn expansion, which are the ones that should be applied as written there.

Equipment Cards deck:
- Handaxe: In contrast with classic EU hadaxe card, the remake handaxe does not restrict the Wizard to use it. - Fortunatelly, as SirRick pointed here, Hasbro/AH has officially confirmed here that Handaxe may not be used by the Wizard.
- Crossbow: It is not explicitly explained in the card if diagonal squares are also adjacent ones, however Avalon Hill has confirmed through their official Twitter account (see twit here) that diagonal squares just in contact with a square are not considerd adjacent to it. Threfore, this officially confirms the Crossbow may be also used against targets placed in the diagonal squares just in contact with the shooter.
- Bracers: It is not indicated in the card if Bracers can be combined with other armours like Chain Mail, but fortunatelly Hasbro confirmed it through its official 'Zargon' Twitter account (see twits here and here) that Bracers can't be combined with other armor, but can only be combined with Shield and Helmet. Unfortunatelly 'Zargon' did not say anything about combining it with the Wizard's Cloak, so an official confirmation from Hasbro about it would be appreciated.
- Shield: It is not indicated in the card if the Shield is made of metal or not, but fortunatelly Hasbro confirmed through its official 'Zargon' Twitter account (see twit here) that the Shield must be considered to be made of wood from rules standpoint.
- Helmet: It is not explicitly indicated in the card if the Helmet is made of metal, but fortunatelly Hasbro confirmed through its official 'Zargon' Twitter account (see twits here and here) that the Helmet is made of such material, as expected.

Game System questbook:
- Page 9: The sentence "Use the orc figure with the large sword to represent Ulag" does not make sense since such unique orc miniature does not exist in this edition of the game, in contrast to the classic ones.
- Page 9: Chest shown inside the small room with a pit trap next to it has no dedicated description in any map Note. (error inherited from 1990 American version) - It seems to be an absurd room design since without any note the Heroes will never search the chest, moreover, if a note "this chest is empty" was writen for this chest, probably they will never go adjacent to chest because it is not required according to the rules and the trap probably would be never activated. - Fortunately Hasbro has officially confirmed here that if there's not a note about special treasure, you'll pull a treasure card just like any other room.
- Page 33: Gargoyle monster symbol is missing.


KELLAR'S KEEP EXPANSION box content:

Kellar's Keep questbook:
- Page 1: Front cover art shows a so poorly edited version of the box art. The Dwarf and right hand Goblin original positions has been moved up which has caused some blatant editing mistakes like the double image of the right hand Goblin nextto the Dwarf's axe blade for example.
- Page 21: The sentence "Use the orc with the large sword to represent Ograk" does not make sense since such unique orc miniature does not exist in this edition of the game, in contrast to the classic ones.


RETURN OF THE WITCH LORD EXPANSION box content:

Return of the Witch Lord questbook:
- Page 1: Front cover art shows a so poorly edited version of the box art. The Barbarian original position has been moved to the right which has caused some blatant editing mistakes like the double image of Witch Lord's staff and left Skeleton's weapon for example.
- Page 24: There is a missing door in the right room with five skeletons. According to classic ROTWL American questbook, the missing door must be placed in the right corridor wall (picture here). - Moreover, Hasbro's Customer Care website has uploaded an updated version of the questbook in PDF format with this misprint corrected.
- Page 24: The quest map shows two cupboards although game box only includes one cupboard miniature. - This is an inherited misprint from classic versions of this questbook, but according to MB's classic EU version official errata flyer (more info here), one of the cupboards should be replaced by one bookcase.
- Page 26: The starting/stair room is missing a door. One door is present, but a second door should also be there, at left corridor. - This error was apparently present in the first printing of this quest packs, but was later corrected in subsequent printings of Return of the Witch Lord. Additionally 'Zargon' official Hasbro twitter account also confirmed the error and its solution. - Moreover, Hasbro's Customer Care website has uploaded an updated version of the questbook in PDF format with this misprint corrected.


MYTHIC TIER CROWDFUNDING CAMPAIGN EXTRAS box content:

Extra Characters: Bard, Warlock and Druid:
- No clear rules or guidelines are provided anywhere about how these new characters should be introduced in play. Only minor notes are written in their Character Cards which seems to be insufficient.
- Bard special ability: Is the extra defence die for the Bard already counted in the 2 Defence Dice already writen in the character card or should be added another extra die? - Heroes stats use to also count the starting equipment of the hero so, if we strictly follow the same criterion for the rest of character cards, it seems that the 2 Defence Dice of the Bard already includes the extra die since this character does not start with any armour or shield, however, it is quite strange to see this orc hero with the same basic Defence value as the rest of the heroes when Bard is supposed to have an extra ability that allows him to have a better defence, isn't it?. Fortunately, member Camous provided in this post a posible interpretation of the rule which could explain this point as follows: "you start with 2 defense dice because you have no armor. If you wear bracers and no shield, you get a +2 instead of a +1. Chain mail and plate mail say they are metal armor but the helmet does not. I would assume it is metal based on the picture but I could go either way on wearing a helmet preventing the bard's ability."
- Warlock spells: Warlock is supposed to count as Wizard hero in terms of which weapons, artifacts and equipment they can use but, what about the spells? Can the warlock cast more than the 3 spells from her deck up to 9 as the Wizard? - Probably, the answer is NOT if character card content is strictly followed, but there is no clear explanation and 'Wizard' mention in the character card could be confusing.

Druid Spell Cards deck:
- Shapeshift: It is not clear in the card text if the spell gives to the Druid 1 extra die in Defence or the spell forces the Druid to defend with just 1 die, but fortunatelly Hasbro confirmed through its official 'Zargon' Twitter account (see twit here) that the Spell gives the Druid 1 extra Attack die AND 1 extra Defend die. Moreover, Hasbro has also confirmed through (see twit here) that the benefits gotten from Druid's Shapeshift Spell may be added to the Druid stats also considering the equipment she owns at that moment.

Prophecy of Telor questbook:
- Page 2: Potion of Healing and Potion of Magic cards are shown in this page but there is not any physical card included for those potions as for the rest of Alchemist Shop's items.
- Page 2: Potion of Healing cost of 200 gold coins apparently looks too cheap compared with the gold price of potions from Mage of the Mirror expansion Alchemist's Shop. - HispaZargon suggested on this post that Potion of Healing price should had been 350 gold coins instead of 200.
- Page 2: Potion of Magic cost of 400 gold coins apparently looks too cheap compared with the gold price of potions from Mage of the Mirror expansion Alchemist's Shop. - HispaZargon suggested on this post that Potion of Magic price should had been 450 gold coins instead of 400 AND the potion's power should be limited to regain just one spell, instead of three.
- Page 4: Minor misprint in word "Scorcerer" at parchment text, it should had been written "Sorcerer".
- Page 6: Alone chest shown in room at right hand side of the map has no dedicated description in page 7 and it has a spear trap next to it. - It seems to be an absurd room design since without any note the Heroes will never search the chest, moreover, if a note "this chest is empty" was writen for this chest, probably they will never go adjacent to chest because it is not required according to the rules and the trap probably would be never activated. - Fortunately Hasbro has officially confirmed here that if there's not a note about special treasure, you'll pull a treasure card just like any other room.
- Page 8: There seems to be a wayward arrow pointing down at the bottom of the page that should not exist.
- Page 9: Text indicates that Rod of Telekinesis must be taken from Equipment cards in the Armory instead from Artifacts deck, which is the correct one.
- Page 12: The room with letter D cannot be accessed in any way. - Fortunately Hasbro has officially confirmed here to Eudoxio that there is a missing door which should be placed in the map between rooms C and D, south of the fireplace.
- Page 18: Talisman bearer rules in this page do not clearly explain if Mind Points gained by bearer due to Melar/Talisman effects through the missions can permanently increase the basic number of Mind Points or not until the Melar spirit leaves the Talisman in quest #10. - According to quest note G in page 27 "...and returns their Mind Points to normal.", it seems the basic number of Mind Points can be altered by Melar/Talisman effects through the questpack, but unfortunately this clarification was not earlier explained in page 18. Nevertheless, a confirmation from Hasbro about this rule would be appreciated.
- Page 18: It is indicated that heroes may visit the Armoury but it is not said they may also visit the Alchemist's Shop.
- Page 19: The name of "Archives at Andinus" is probably incorrect since later pages 21 & 23 call them as "Archives at Arborenis", so probably "Arborenis" is the correct name for the archives. Nevertheless, an official feedback about this from Hasbro would be appreciated.
- Page 22: Letter A symbol for Note A of page 23 is not shown in the map. - I think letter A symbol should have been shown in the center room of the map.
- Page 23: Texts written in parchment, Note A and Note G seem to be incoherent. - Their content do not fit well together, since it has no sense. If the vial is broken in room A, I guess it cannot be used again because once it breaks, I may be assumed that it breaks forever since it is made of crystal, so the vial could not be used again in room G to summon Telor, in contrast to what is explained in the parchment the players must do. However, suprisingly, without using any vial in room G, Telor's spirit is summoned anyway. - There are several discussions in this thread about how this plot flaw could be fixed or interpreted (starting post here), however an official feedback about this from Hasbro would be appreciated.
- Page 25, Note C: For coherency with the rest of the text, the first sentence should have also included the following words in bold: "...only be accessed by a hero or monster moving on the stairs or jumping down from the gallery."
- Page 25: According to the quest notes, it is not clear if the staiway tile can be used to access to the next quest since the beginning of current quest.- HispaZargon explained in this post that probably the intention of the quest designer was only allowing the access to the lower level after summoning the monsters in room C. Before that moment, the stairway may only be used to access room C from the gallery, but to nowhere else.
- Page 28: Letter F symbol for Note F of page 29 is not shown in the map. - Lestodante suggested here that letter F should have not existed since its text seems to be just a continuation of Note E text, but confirmation from Hasbro would be very useful
- Page 29: Misprint found in parchment text: "...dungeons below Turrek Tor". Correct text would had been "...dungeons below Turekk Tor", according to pages 9, 11 & 13.
- Page 33: Note E sentence "I water of healing is cast on any monster during Zargon's turn, they are hit. You may only call out one number to save them!" has no sense as written since players cannot make any action during Zargon's turn. - The correct sentence should had been the following one: "If water of healing is cast on any monster, they are hit, but during Zargon's turn, you may only call out one number to save them!". The corrected sentence represents that casting water of healing makes easier to defeat the monsters that embraced Zargon's Flame, as already suggested in parchment, since it would reduce to 1/6 the succesful defence probability of the monster, instead of standard 1/3. Otherwise the last sentence "You may only call..." would not have had any sense as written there.
- Page 35: The Artifact Reference on this page could be confusing since some Artifacts could be listed but not used, while others are found in the quest book but could not be in the Artifact Reference since it only has room for 10 items. More details provided by Kurgan in this post.
- Page 35: In Quest #11, Note G, the heroes find a Lightning Bolt Spell Scroll, however, there is no any dedicated card shown in this page for such magical item. Moreover, it does not exist any physical card for Lightning Bolt Spell Scroll, therefore the rules for this scroll may be unknown. - Of course, the rules for this spell scroll are the ones shown in page 27 of The Crypt of the Perpetual Darkness questbook but that is not the correct place for Telor's questpack.
- Page 35: In Quest #13, Note D, the heroes find a Water of Healing Spell Scroll, however, there is no any dedicated card shown in this page for such magical item. Moreover, it does not exist any physical card for Water of Healing Spell Scroll. - Of course, the rules for this spell scroll should be the same as per Water of Healing Water Spell card

Spirit Queen's Torment questbook:
- Page 4: The section "Controlling Allies" does not clarify if the orc-allies defend with Black Shields as the rest of regular enemies or with White Shields since they may be considered as heroes. - I think they may defend with White Shields, like Sir Ragnar, and Mercenaries in BQP or WoM expansions (in fact, they are also allies).
- Page 6: Squares of non-used upper corridors in the map should had been coloured in shadows' dark grey.
- Page 8: It seems a double rock tile is missing in the upper double corridor, near the central room, like in the lower double corridor. It makes no sense allowing the heroes to access the rest of the map corridors since they cannot go anywhere, so such blocking double tile may be necessary.
- Page 8: Squares of all the non-used rooms in the map should had been coloured in shadows' dark grey. - Maybe the previously mentioned missing double rock tile explains why all the shadow areas of this quest map are not correctly coloured.
- Page 10: Squares of non-used left corridor in the map should had been coloured in shadows' dark grey.
- Page 12: The two chests marked with letter C should had been coloured in orange since they contain traps.
- Page 13, Note B: The rules about the three potions has no sense as they are written as explained here by Eudoxio. To clarify how to proceed with the potions, probably sentence "Shield: weak potion of healing,..." should had been written as "White Shield: weak potion of healing,..." and sentence "Any other result is poison, lose 1 Body Point." should had been written as "Black Shield: poison, lose 1 Body Point,..."
- Page 14: There is a missing door in upper right corner room. Teos Abadia, the questbook's author provided in this link the correct location for this door (picture here).
- Page 14: Room left of the upper double corridor has an additional double blocked square - should be single blocked squares only - as the main game has only 2 (needed for the center double corridor).
- Page 16: The three chests marked B should had been coloured in orange because they contain traps.
- Page 18: Blocked Square in bottom left can be removed, it is not necessary as it is already a blocked off (and should be grey) hallway.
- Page 18: Squares of non-used left and upper corridors in the map should had been coloured in shadows' dark grey.
- Page 18: The mummy in room B should had been also coloured in orange following earlier precedents in this quest book, for the sake of consistency. Teos Abadia, the questbook's author kindly confirmed it in this Ye Olde Inn's post.
- Page 20: There is a missing double blocked square in lower double corridor - hallway is shaded but not blocked off.
- Page 20: There is a missing stone block icon to block shaded corridor at the lower right corner of the map.
- Page 22: Squares of non-used upper corridor in the map should had been coloured in shadows' dark grey.
- Page 23, Note B: The Heroes can find in the weapons rack a spear, however the Game System Equipment cards deck does not include any Spear card so its rules are unknown. The rules for the spear should be the same ones as in classic european version of the game (2 Attack Dice, Diagonal and Throwing Attacks allowed) and they should had been written in Note B or included as an Equipment card at the end of the questbook, even in the Game System box. As explained here, the spear weapon cost should be 300 gold coins. Teos Abadia, the questbook's author did not disagree with the solution approach said here (see her Ye Olde Inn's post here).
- Page 24: The two secret doors are coloured in orange but they should not since they do not contain traps.
- Page 28: The two secret doors are coloured in orange but they should not since they do not contain traps.
- Page 30: Non-used squares of upper-right corner room in the map should had been coloured in shadows' dark grey.
- Page 32: There is a missing door in center room. Teos Abadia, the questbook's author kindly confirmed in this Ye Olde Inn's post the correct location for this door.
- Page 35: The Artifact Reference on this page could be confusing since some Artifacts could be listed but not used, while others are found in the quest book but could not be in the Artifact Reference since it only has room for 10 items. More details provided by Kurgan in this post.

The Crypt of Perpetual Darkness questbook:
- Page 7: The sentence "... potions of speed are described in the HeroQuest Game System armory" should had been written as "... potions of speed are described in the Alchemist's Shop".
- Page 9: Vander stats are missing. This character is supposed to be an elf but it is not clear if he has the same stats as the Elf hero or must have other ones. - If Vander had the same stats as the Elf hero, he should need at least a Short sword to be able to have such stats. Another approach would be consider Vander rules the same as prisoner Sir Ragnar from Game System questbook as Eudoxio pointed here. An official feedback about this from Hasbro would be appreciated.
- Page 11: The swamp hag knows the Escape spell, which allows the spellcaster to escape to a previously designated place on the quest map. However, there is no such designated place on the map. - One good option could be defining such place in the room with the stairs as suggested here but it is just a speculation. An official feedback about this from Hasbro would be appreciated.
- Page 11, Note A: MightySlayer720 pointed here that sentence "Zombies crawl out of the secret passage revealed by the new moon's light!" should had been better included on Note B since Zombies and secret door are there. Maybe it is not an errata but official confirmation from Hasbro about this would be appreciated.
- Page 12: The top and bottom chests marked C should had been coloured in orange because they contain traps.
- Page 13: Note B says this about the two spell scrolls found by Heroes: "Randomly determine which scrolls they receive from the available spell scrolls", however, full spell scrolls cards deck for this questpack is unknown since it is not defined anywhere. - In page 27 of this questpack are only shown two spell scroll cards which could be enough but in such case a "random" selection has o sense since there are only two different cards and the heroes find just two. Most probable, the questpack is refering to a full deck including all the spell scroll cards included in the other two Mythic Tier questpacks and probably also including KK and ROTWL expansions ones, but again, it is not explained anywhere so a clarification from Hasbro of what cards are they refering to in Note B would be welcome.
- Page 14: The map shows areas at fireplace and alchemist bech coloured in orange. This colour is only used in the rest of official maps to identify traps and in this case they are not. - They should have not been coloured to avoid confusion.
- Page 15: The goblin queen Buubhealxea knows the Escape spell, which allows the spellcaster to escape to a previously designated place on the quest map. However, there is no such designated place on the map. - Probably the designated square may be the one identified with an "X" like in Balur's quest of basic Game System but there is not any explanation about it in Note X text.
- Page 25: In Magical Darkness in Venin's Lair rules description, the correct text should have been "-1 the second time they attack" instead of "-2 the second time they attack" - Heroes who cannot see in magical darkness should have -1 attack dice the second time they attack instead of -2 since otherwise the text has no sense as it is written. If first and second times dice reduction had been -2, it should have been explained in a single sentence, not two. Additionally, I guess that heroes' eyes adaptation to darkness should be gradual so, an intermediate reduction of only 1 dice instead of 2 may have more sense. An official feedback about this from Hasbro would be appreciated.
- Page 27: The Artifact Reference on this page could be confusing since some Artifacts could be listed but not used, while others are found in the quest book but could not be in the Artifact Reference since it only has room for 10 items. More details provided by Kurgan in this post.
- Page 27: A Lightning Bolt Spell Scroll card is shown in this page but there is not any physical card included in the Mythic Tier box nor Game System box for Lightning Bolt Spell Scroll as for the rest of Spell Scrolls.
- Page 27: The Lightning Bolt Spell Scroll description does not say it crumbles to dust after use like the rest of spell scrolls, implying it can be used again and again, clearly an oversight.


THE FROZEN HORROR EXPANSION box content:

Several flaws existing in the rules of this questpack, inherited from its classic version from 1992, were fortunately fixed by Hasbro in ONLINE QUEST 02 'INTO THE NORTHLANDS', as mentioned here. Those officially revised rules affect to Yetis, Large Monsters, Monsters with Multiple Attacks, Mind Points, Ice Tunnels and Animal Allies. Moreover, such online released quest also provides four new artifacts to be given to the heroes as extra help through The Frozen Horror questpack in order to balance its high difficulty by Zargon player, if required.

However, the following misprints from classic questpack, declared by Kurgan member in several threads of the Inn, unfortunately still exist in 2021's remake edition:

The Frozen Horror questbook:
- Pages 9 & 39: The Multiple Attacks against the same opponent rule for Polar Warbears does not work exactly as the Multiple Attacks against the same opponent rule as described in The Rogue Heir of Elethorn expansion. Does this mean the rule is different if the Multiple Attack is performed by a monster or a hero? - An official clarification from Hasbro about this would be appreciated.
- Page 16: L shaped arrangement of spear traps around the treasure chest in the upper right corner of the board has no sense. - This is not how traps work. The chest itself should be colored orange, labeled with a spear trap that does 1-2 BP damage if not disarmed before searching and the orange spear trap squares in this room removed. Searching for treasure would reveal and gain the contents of the Chest without triggering any of the traps, and no mechanic exists in the NA rules requiring the Hero to "walk up" adjacent to the Chest to either search it or gain its contents. Thus the traps don't pose any real threat to the heroes, thwarting their obvious intention.
- Page 20: This quest calls for 23 open (!) doors, plus the iron entrance door AND the wooden exit door. The game system only includes 21 doors (16 of them open, 5 closed). So you will run out of open doors playing this one. - Even counting the entrance/exit door models included in the box, you will still run out of opens and have to re-use them to finish out the quest. If don't own more door models, you will be probably forced to mime them opening to the side I guess (and remove the doors from the start of the quest to use them at the end) or substitute a secret door tile if you want.
- Page 22: The quest map shows two Sorcerer's Tables by mistake since there is only one model included in the Game System box. - Inspired by Kurgan and Eudoxio comments, assuming the table placed in Vilor's room is thematically correct, and also assuming that a 3x2 furniture should be placed in the same location as the Sorcerer's Table in the left hand room, that second table can be replaced by a Torture Rack model since it is the only furniture model non used in this quest with the same size. This solution ensures the original quest map is not practically altered.
- Page 24: This quest calls for 18 open doors (not counting the entrance and exit doors). - Similar issue as described for page 20.
- Page 26: This quest calls for 22 open doors (not counting the entrance and exit doors). - Similar issue as described for page 20.
- Page 28: This quest calls for 18 open doors (not counting the entrance and exit doors). - Similar issue as described for page 20.
- Page 30: This quest calls for 19 open doors (not counting the entrance and exit doors). - Similar issue as described for page 20.
- Page 36: A note below Mercenaries stats chart says the Crossbowman uses a broadsword to attack adjacent enemies. This afirmation was also writen in the classic Frozen Horror quest book from the 90s and would give 3 Attack dice to the Crossbowmen in close combat, but it seems to be wrong for coherency with Halberdier hiring cost (75 gold coins, the same as Crossbowman, although it would be stronger in the board) and other monsters like Elven Archers from Mage of the Mirror expansion, who could attack adjacent heroes but rolling just 1 die instead of 4 if using their bow, assuming they wield a weapon similar to a dagger in those cases, a very smaller one than a broadsword. - As suggested solution, a better text should say that the Crossbowman attacks with a shortsword (or a dagger) to adjacent enemies, instead of a broadsword, which would give him 2 (or 1) Attack dice to adjacent enemies instead of 3. Then, an official confirmation from Hasbro about it would be appreciated.


THE MAGE OF THE MIRROR EXPANSION box content:

The Mage of the Mirror questbook:
- Page 6: Princess Millandriell name is writen by mistake at its tile's description title as "Millandriel".
- Page 8: Rule described in section "5. Elven Riches" is unnecesary since cannot be found any unmarked treasure chest through anyone of the quest maps of this expansion.
- Page 23: Wandering Monster for this quest indicates "3 zombies", however it is not posible placing 3 zombi miniatures onto the board at the same time if the players only own this expansion and the Game System box. - As Kurgan pointed in this post, probably as posible solution according to game's official rules, the third zombi must be replaced by Zargon player by any other monster with an available miniature of the same miniature colour (a Skeleton or Mummy in this case).
- Page 24: Lower right room shows 3 zombi icons, however it is not posible placing 3 zombi miniatures onto the board at the same time if the players only own this expansion and the Game System box. - As Kurgan pointed in this post, probably as posible solution according to game's official rules, the third zombi must be replaced by Zargon player by any other monster with an available miniature of the same miniature colour (a Skeleton or Mummy in this case).

Elf Spell Cards deck:
- Twist Wood: The spell card (nor the questbook) explains what happens if a monster has no weapon. What can they do? How an unarmed monster attacks? etc.

Dread Spell Cards deck:
- Reanimation: It is not clear how this spell works since all the spell casters of this expansion who knows this spell are found in rooms where none undead monsters must be placed by Zargon player, according to the quest maps. Then, which undead monsters are supposed to be reanimated by casting this spell? Only if those undead monsters come from other room AND are previously defeated in the same room where the spellcaster is? Or can the spellcaster reanimate undead monsters placed at other rooms?
- Restore Dread: This expansion does not include any monster nor spellcaster with 7 or more Body Points, therefore it is technically imposible to use the full power of this spell in this expansion.

Artifact Cards deck:
- Elven Bow of Vindication: This artifact is a weapon, so like other Artifact weapons, it should have indicated "Weapon -" at the begining of its card text, however those words are missing by mistake.


MINI-EXPANSION - 'COMMANDER OF THE GUARDIAN KNIGHTS' box content:

Equipment Cards deck:
- The art of Equipment cards back is zoomed compared with same cards deck from Game System box. - Fortunately, this aesthetical deviation should not affect to regular gamming experience.


MINI-EXPANSION - 'THE ROGUE HEIR OF ELETHORN' box content:

- No errata reported, however exist lots of questions about how to use the Rogues skills in the game. - Official clarifications from Hasbro about this would be appreciated.


FREE MINI-EXPANSION - ONLINE QUEST 'ROGAR'S HALL' quest map:

Several errata were found in first editions of this mini-expansion (thread here) but they were fortunately corrected by Hasbro in the final version of this quest (official download here).


FREE MINI-EXPANSION - ONLINE QUEST 00 'NEW BEGINNINGS' quest map:

No errata reported. (thread here, official download here: page #1, page #2)


FREE MINI-EXPANSION - ONLINE QUEST 01 'FORSAKEN TUNNELS OF XOR-XEL' quest map:

Some errata were found in the first edition of this mini-expansion (thread here) but they were fortunately corrected by Hasbro in the final version of this quest (official download here).


FREE MINI-EXPANSION - ONLINE QUEST 02 'INTO THE NORTHLANDS' quest map:

Some errata were found in the first edition of this mini-expansion (thread here) but they were fortunately corrected by Hasbro in the final version of this quest (official download here).


FREE MINI-EXPANSION - ONLINE ADVENTURE DESIGN KIT sheet:

Furniture symbols shown are too big to fit well with squares' size of the blank quest map shown in the same page. The symbols would require a size reduction to be correctly superposed in the map (official download here).

Alchemist Bench symbol design corresponds to a symmetrical geometry of the related furniture miniature included in the Game System box.
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Re: Hero Quest 2021 Remake: Errata Compilation

Postby HispaZargon » Tuesday November 9th, 2021 7:37pm

Following the same criteria as per previous post, here is the updated full list of errata detected in non-English editions of the game, short by language and released items in order to improve their traceability

Please, notice this list only includes exclusive misprints from other languages. If any found misprint is also mentioned in the above English errata list, it will not be mentioned again here in order to avoid dupplicities.


HEROQUEST BOARDGAME 2021 REMAKE IN OTHER LANGUAGES - UNOFFICIAL ERRATA & CLARIFICATIONS SUMMARY:

SPANISH EDITION ONLY:

Last update: 07/May/2023 (last thread message covered by this summary is this one)

HQ21_Spanish_Edition_v1_LR.jpg


GAME SYSTEM box content:

Rulebook (ref. "0621 F2847 105", unless otherwise specified):
- Page 4: Torture rack has been incorrectly translated as "Estante" instead of "Potro de tortura" like in classical version of the game.
- Page 5: Text indicates by mistake that first quest of questbook is called "El Juicio" but it should had indicated "La Prueba" as written in the questbook. - Fortunately this errata is corrected in the updated version of the Spanish Rulebook (ref. "0422 F2847 SS0").
- Page 6: Wizard character card picture indicates by mistake that its starting weapon is "Espada Ancha" instead of "Daga". - Fortunately this errata is corrected in the updated version of the Spanish Rulebook (ref. "0422 F2847 SS0").
- Page 9: Text indicates by mistake that first quest of questbook is called "El Juicio" but it should had indicated "La Prueba" as written in the questbook. - Fortunately this errata is corrected in the updated version of the Spanish Rulebook (ref. "0422 F2847 SS0").
- Page 14: Line of Sight diagram has the same errata found in the English first version of the Rulebook, however, those errata were also corrected in the updated version of the Spanish Rulebook (ref. "0422 F2847 SS0").[/i]
- Page 19: Sub-chapter Cómo los héroes (excepto el Enano) Desactivan una Trampa sin Kit de Herramientas text indicates by mistake "Si sacas una Calavera, has caído en la Trampa, sufriendo 1 Punto de Daño Corporal". Attending to the original text in English, the correct translation of this sentence should had been the following: "Si sacas una calavera, has caído en la Trampa, sufriendo Daño Corporal".
- Page 20: Sub-chapter Cómo el Enano desactiva una trampa text indicates by mistake "Si sacas un Escudo Negro, has caído en la Trampa, sufriendo 1 Punto de Daño Corporal". Attending to the original text in English, the correct translation of this sentence should had been the following: "Si sacas un Escudo Negro, has caído en la Trampa, sufriendo Daño Corporal".

Questbook:
- Page 33: Torture rack has been incorrectly translated as "Estantería" instead of "Potro de tortura" like in classical version of the game.

Character cards deck: (Fortunately, Avalon Hill's official solution for these misprints can be found in their website)
- Enano (Dwarf)*: It indicates by mistake that its starting weapon is "Espada Ancha" instead of "Espada Corta".
- Elfa (Elf)*: It indicates by mistake that its starting weapon is "Espada Ancha" instead of "Espada Corta".
- Mago (Wizard)*: It indicates by mistake that its starting weapon is "Espada Ancha" instead of "Daga".
* Notice that second edition of Spanish version of the game was released in 2022 with the corrected version of those three cards.

Equipment cards deck:
- Brazalete (Bracers): The card title "Blazalete" is not correctly translated according to original English text which is a plural name. Card title should had been translated as "Brazaletes".
- Hacha Enana (Handaxe): The card title "Hacha Enana" is not correctly translated according to original English text since it could make a context confusion by linking the Spanish handaxe term with the Dwarves race, which is not done in the original English version. Card title should had been translated as "Hacha de mano".

Artifacts cards deck:
- Varita de Celeridad (Wand of Magic): The card title "Varita de Celeridad" is not correctly translated according to original English text. Card title should had been translated as "Varita Mágica".
- Capa de Archimago (Wizard's Cloak): The card title "Capa de Archimago" is not correctly translated according to original English text. Card title should had been translated as "Capa del Mago".
- Báculo Mágico (Wizard's Staff): The card title "Báculo Mágico" is not correctly translated according to original English text. Card title should had been translated as "Bastón del Mago".
- Armadura de Borin (Borin's Armor): The card text "Esta legendaria y misteriosa vestimenta creada de un metal mágico..." is not correctly translated according to original English text. It should had been more accurate translated as "Esta mágica vestimenta acorazada...".
- Armadura de Borin (Borin's Armor): The card text "A diferencia de la Armadura normal, esta Armadura no perjudica al movimiento." is not correctly translated according to original English text and "Coraza" Equipment card. It should had been translated as "A diferencia de la Coraza normal, esta misteriosa y ultraligera Armadura no ralentiza a quien la lleve puesta.".

Fire Spells cards deck:
- Valentía (Courage): There is a translation mistake in card sentence "En los siguientes turnos del Héroe, éste podrá tirar 2 Dados extra de Combate." since according to remake's 'Courage' English card, it should had been written as "La próxima vez que el Héroe ataque, éste podrá tirar 2 Dados extra de Combate.". Otherwise it could be incorrectly understood that the hero can roll 2 extra dice in both Attack and Defence after casting this spell. Additionally, the original English text classic ambigüity for this card about how many turns can be rolled the two extra dice was kept in the remake, so this correction also keeps it in the Spanish version.

Wind Spells cards deck:
- Ráfaga (Swift Wind): There is a translation mistake in card sentence "... lanzar el doble de Dados Rojos en su próximo turno." since according to remake's 'Swift Wind' English card, it should had been written as "... lanzar el doble de Dados Rojos la próxima vez que se mueva.". Then this card can be played slightly different as written.
- Genio (Genie): There is a translation mistake in card sentence "Abrir cualquier Puerta del Tablero, mostrando todo el contenido de la Habitación (incluido Trampas)..." since according to remake's 'Genie' English card, it should had been written as "Abrir cualquier Puerta del Tablero (mostrando lo que hay más allá)...". Otherwise, could be incorrectly understood that this spell cannot be used to open doors to a corridor, which is not correct. Additionally, saying "traps can be revealed by the Genie" is a licence taken in this Edition (I guess by mistake) compared with the original English text where no mention to traps exists. Then this card must be played different as written.

Water Spells cards deck:
- Agua Milagrosa (Water of Healing): The card title "Agua Milagrosa" is not correctly translated according to original English text. Card title should had been translated as "Agua de Curación".

Dread Spells cards deck:
- Dormir (Sleep): The following sentence must be deleted since it does not apply for a Dread spell and it was not included in the original English text for this card: "No puede utilizarse contra Momias, Zombis o Esqueletos".
- Oxidación (Rust): The card text "Este Hechizo hace que cualquier metal de una Espada o Yelmo se vuelva tan frágil e inútil..." is not correctly translated according to original English text. It should had been translated as "Este Hechizo hace que cualquier Espada o Yelmo metálico se vuelva tan frágil e inútil...".
- Oxidación (Rust): The card last sentence "Sólo aplicable al Equipo de Batalla" has not been correctly translated according to original English text and could be confusing. This sentence should had been translated as "No es efectivo contra Artefactos".
- Miedo (Fear): The card text "... sólo pueda utilizar un Dado de Combate." is not correctly translated according to original English text. It should had been translated as "... sólo pueda utilizar un Dado de Combate para atacar.".
- Bola de Llamas (Ball of Flames): The card title is literally correct but it should had been translated as "Bola de Fuego" for coherency with how was translated the title of same Fire Spell from Game System and same Spell Scroll from Kellar's Keep expansion.


KELLAR'S KEEP expansion box content:

Kellar's Keep questbook:
- Page 15, Note E: Text indicates by mistake that the chest is empty, however it contains a part of the Grin's Map, as it is also explained in the same text.

Artifacts cards deck:
- Pergamino de Hechizo Valentía (Courage Spell Scroll): The card text "En los siguientes turnos del Héroe, éste podrá tirar 2 Dados extra de Combate." is not correctly translated according to original English text. It should had been translated as "La próxima vez que el Héroe ataque, éste podrá tirar 2 Dados extra de Combate.".
- Pergamino de Hechizo Genio (Genie Spell Scroll): The card text "Abrir cualquier Puerta del Tablero, mostrando todo el contenido de la Habitación (incluido Trampas)..." is not correctly translated according to original English text. It should had been translated as "Abrir cualquier Puerta del Tablero (mostrando lo que hay más allá)...".


RETURN OF THE WITCH LORD expansion box content:

Return of the Witch Lord questbook:
- Page 7: Text indicates by mistake Kessandra when it should say Kessandria.

Artifacts cards deck:
- Pergamino de Hechizo Valentía (Courage Spell Scroll): The card text "En los siguientes turnos del Héroe, éste podrá tirar 2 Dados extra de Combate." is not correctly translated according to original English text. It should had been translated as "La próxima vez que el Héroe ataque, éste podrá tirar 2 Dados extra de Combate.".


THE FROZEN HORROR expansion box content:

The Frozen Horror questbook:
- Page 19, Note E: Text "Gothar queda bajo el control del Bárbaro y se mueve tras él." is not an accurate translation of the English text, and it should had been "Gothar queda bajo el control del Bárbaro y se mueve después que él.", which doesn't mean the same from game mechanics standpoint.
- Page 37: Text "Cada vez que el Yeti ataca a un Héroe, éste pierde al menos 1 Punto Corporal y el Yeti se aferra al Héroe con un brutal abrazo." is an incorrect translation of the English text, and it should had been "Cada vez que el Yeti cause al menos 1 Punto Corporal al atacar a un Héroe, el Yeti atrapará al Héroe con un brutal abrazo.", which doesn't mean the same from game mechanics standpoint.

Character cards deck:
- Bárbara (Female Barbarian): Table's last column heading has a misprint. It is written "Puntos" by mistake instead of "Mentales".

Treasure Cards deck:
- Poción de Resistencia Mágica (Potion of Magic Resistance): The sentence "... anula los efectos de cualquier Hechizo que te cause daño." is not complete accoring to the original text in English, and it should be as: "... anula los efectos de cualquier Hechizo que te cause daño lanzado contra ti."

Artifacts Cards deck:
- Amuleto del Norte (Amulet of the North): Text "Este antiguo Artefacto mágico fue fabricado para los reyes bárbaros de antaño." is not an accurate translation of the English text, and it should had been "Este antiguo objeto mágico fue fabricado para los reyes bárbaros hace siglos."

Dread Spells Cards deck:
- Escalofrío (Chill): The text "... a cualquier Héroe o Monstruo Adyacente a quien se lance ..." is not correctly written and it should be as "... a cualquier Héroe o Monstruo Adyacente a quien lo lance ..."
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Re: Hero Quest 2021 Remake: Errata Compilation

Postby HispaZargon » Tuesday November 9th, 2021 8:33pm

Hi, these are the errata I have already detected in a first overview, please correct me if I am wrong before writing them in the list:

- All new five released questbooks: Alchemist Bench symbol design corresponds to a symmetrical geometry of the related furniture miniature included in the Game System box.

- Game System questbook, page 9: Chest shown inside the small room with a pit trap next to it has no dedicated description in any map Note. (error inherited from 1990 American version)

- Prophecy of Telor questbook, page 6: Alone chest shown in room at right hand side of the map has no dedicated description in page 7. - I think in this case the chest should be considered empty.

- Prophecy of Telor questbook, page 17: The warning text "Following this quest the heroes may visit the armory and alchemist's shop." at the end of the page like is missing. - I think this warning should be there in this case since box text of page 18 assumes that Heroes have been already purchasing in the armory, however nobody has told them they can to do it, as clearly indicated in other quests of same the book.

- Prophecy of Telor questbook, page 22: Letter A symbol for Note A of page 23 is not shown in the map. - I think letter A symbol should have been shown in the center room of the map.

- Prophecy of Telor questbook, page 28: Letter F symbol for Note F of page 29 is not shown in the map. - Lestodante suggested here that letter F should have not existed since its text is just a continuation of Note E text

- Spirit Queen's Torment, page 6: Squares of non-used upper corridors in the map should had been coloured in shadows' dark grey.

- Spirit Queen's Torment, page 8: Squares of all the non-used rooms in the map should had been coloured in shadows' dark grey.

- Spirit Queen's Torment, page 10: Squares of non-used left corridor in the map should had been coloured in shadows' dark grey.

- Spirit Queen's Torment, page 18: Squares of non-used left and upper corridors in the map should had been coloured in shadows' dark grey.

- Spirit Queen's Torment, page 22: Squares of non-used upper corridor in the map should had been coloured in shadows' dark grey.

- Spirit Queen's Torment, page 30: Non-used squares of upper-right corner room in the map should had been coloured in shadows' dark grey.

- The Crypt of Perpetual Darkness, page 10: The map shows at the mine's entrance the "Cliff Corridor" tile from Kellar's Keep Expansion, however the notes in page 11 do not include any description about it. - I think the use of this tile should be considered just for aesthetical or ilustrative purposes but saying nothing about it in the quest notes could make the use of this tile confusing.

- The Crypt of Perpetual Darkness, page 25: In Magical Darkness in Venin's Lair rules description, the correct text should have been "-1 the second time they attack" instead of "-2 the second time they attack" - I think heroes who cannot see in magical darkness should have -1 attack dice the second time they attack instead of -2 since otherwise the text has no sense as it is written. If first and second times dice reduction had been -2, it should have been explained in a single sentence, not two. Additionally, I guess that heroes' eyes adaptation to darkness should be gradual so, an intermediate reduction of only 1 dice instead of 2 may have more sense.

If you have detected more don't hesitate to report it here and they will be checked by the Community and included in the list if there is sufficiently agreement.
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Re: Hero Quest 2021 Remake: Errata Compilation

Postby Kurgan » Tuesday November 9th, 2021 8:35pm

Thank you for this!

The new game retains the provision that a Hero inside a Pit can search that Pit as if it were a separate room... For SECRET DOORS, despite this being a really strange mechanic that is never used in any official quest.

As explained here Quest 3 introduced an error in the NA edition 1990 (not present in the EU editions) wherein there was a Pit trap placed next to a chest. But the mechanic for searching furniture for treasure in this edition does not require the Hero to move up to the chest. Instead, the chest itself probably should have had a trap on it in the first place (Game System quest book). This was not corrected in 2021.

The 1990 Instruction Booklet mentions the Wizard being able to buy very few items from the Armory and suggests he would be wise to save his money for future expansions, where he is promised "powerful magical items" will be available. These were never released. The line is still there telling the Wizard to be wise in saving his gold, but no reason is given as to what he should be saving for, they simply removed the next sentence. I guess he could save for potions, but they are not something unique to his character alone.

The new Prophecy of Telor's quest book contains some issues as others have pointed out...

Quest 4
Note C fireplace is seemingly meant to be the secret door.

Quest 8
Note A missing on map, should be in center room.

Quest 11:
Letter F missing from the map for a treasure search result in notes, continuation of note E,
the boss room.


Also it is never clarified whether a Crossbow can shoot the four closest diagonal squares or if there has to be a space between these squares and the target. If interpreted the first way, then the Crossbow greatly diminishes the unique utility of the diagonally striking Longsword, which is the same price. There is no rule saying either weapon is "two handed" preventing the shield use (only the Staff and Battle Axe do this).

It is not explained in the Remake what happens if the Warlock (who can use Wizard items) and the Wizard are fighting over the Wizard's Cloak artifact (taken literally, the Wizard should always get it, if he's playing).

Some of these things are just vague, but another new error was introduced.

In the quest book (Game System) it says "Use the Orc with the Large sword to represent..." but there is no unique Orc figure included (unless one uses the "Bard hero") this time. The Game System included the single Orc with a notched sword (another copy of this Orc appeared in Kellar's Keep).

It is unclear (though one could say implied) about whether the Treasure deck needs to be shuffled every single time a Hero searches for Treasure or just once at the beginning of each new Quest (before the first search, in other words).
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Re: Hero Quest 2021 Remake: Errata Compilation

Postby elvyler » Wednesday November 10th, 2021 1:22am

The line of sight diagram in the new book is slightly more vague than in the original.

I think this should be clarified. It's no longer clearly stated that the orc around the far corner is blocked from line of sight. This may cause some confusion for new players who may be faced with a similar situation.

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Re: Hero Quest 2021 Remake: Errata Compilation

Postby Daedalus » Wednesday November 10th, 2021 1:40pm

Kurgan wrote:. . . It is unclear (though one could say implied) about whether the Treasure deck needs to be shuffled every single time a Hero searches for Treasure or just once at the beginning of each new Quest (before the first search, in other words).

Assuming the AH edition is worded the same as the NA Instruction Booklet:

NA Instruction Booklet, p.16 wrote:(Found under How A Hero Searches For Treasure)

If there is no special treasure called out to Zargon in the Quest Book, you, as a Hero, must draw a random card from the Treasure Card deck and read it allowed.. . .

Be careful! Almost half of the Treasure Cards contain Wandering Monsters and Hazards! These "bad" Treasure Cards ARE returned to the treasure deck and may be re-drawn in the next treasure search. IMPORTANT! The Treasure Cards must be reshuffled before a Hero draws one from the deck.

I suppose it's OK to not shuffle after "good" cards are drawn as the entire treasure deck is already randomized from a previous shuffle.
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Re: Hero Quest 2021 Remake: Errata Compilation

Postby Nlinindoll » Wednesday November 10th, 2021 4:39pm

In "Return of the Witch Lord" in Quest 10, the starting/stair room is missing a door. One door is present, but a second door should also be there. This error was apparently present in the first printing of this quest packs, but was later corrected in subsequent printings of Return of the Witch Lord.
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Re: Hero Quest 2021 Remake: Errata Compilation

Postby lestodante » Wednesday November 10th, 2021 4:50pm

Good job HispaZargon!!!
Should some graphic also be mentioned?
This card says "may not be worn by the wizard." but the image represents the wizard wearing the chain mail! :mrgreen:
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Re: Hero Quest 2021 Remake: Errata Compilation

Postby Kurgan » Wednesday November 10th, 2021 7:01pm

I never knew that, thanks indeed, HZ!

Regarding the Treasure draw, I know some people would spread out the deck (like a stage magician) and have the person draw one, but I think the clear intention since the EU edition was to draw the top card. I guess I always played with drawing the top card too, in the NA edition.


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