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Kurgan wrote:If I forgot to say it, welcome to the forums!
Agree to disagree, but by this point in the campaign the hero players have been exposed to both Treasure chests and Treasure chests with traps on them. There's literally no point in putting a trap on an adjacent square like this even to (teach them a lesson somehow). I'd say the same thing about other instances of this issue like in BQP or the other Stephen Baker quest in which it appears.
Looking at the original version shows me the original intention and that the glitch occurred in the translation process from EU to NA format. The original "B" (which is shaped like a big circle resembling a hole) was in the exact spot where they put the pit trap in the new version. The means of damage the trap uses is not identified (usually its explicitly stated, ex: poison gas, needle, etc). So I can image the writer thinking they were going to update it and just goofed up (maybe were working late and planned to come back to it but never did before it was printed). Human error. Even if they just wanted to make it easier by removing the trap, they still should have noted what was in the chest.
santiagov94 wrote:Hey I have been reviewing this questbook, and I have some questions . I don't know if I shared it properly, let me know if it can be seen.
So it says that Melar summons the abominations, but I am not sure what abominations they are talking about, is there a certain amount of abominations other than the one in the room? Then it says he summons orcs, so I'm wondering if they mistakenly wrote abominations instead of orcs.
Another thing I noticed is on page 18 in the break between quests, it says the bearer of the talisman knows two Dread spells, but it does not mention when he gained the firestorm spell. Do you all think after killing the with the firestorm spell
santiagov94 wrote:Kurgan wrote:If I forgot to say it, welcome to the forums!
Agree to disagree, but by this point in the campaign the hero players have been exposed to both Treasure chests and Treasure chests with traps on them. There's literally no point in putting a trap on an adjacent square like this even to (teach them a lesson somehow). I'd say the same thing about other instances of this issue like in BQP or the other Stephen Baker quest in which it appears.
Looking at the original version shows me the original intention and that the glitch occurred in the translation process from EU to NA format. The original "B" (which is shaped like a big circle resembling a hole) was in the exact spot where they put the pit trap in the new version. The means of damage the trap uses is not identified (usually its explicitly stated, ex: poison gas, needle, etc). So I can image the writer thinking they were going to update it and just goofed up (maybe were working late and planned to come back to it but never did before it was printed). Human error. Even if they just wanted to make it easier by removing the trap, they still should have noted what was in the chest.
Thanks! I would have to look into the EU version to really understand because I am only familiar with the American version since I was a kid.
santiagov94 wrote:Hey I have been reviewing this questbook, and I have some questions . I don't know if I shared it properly, let me know if it can be seen.
So it says that Melar summons the abominations, but I am not sure what abominations they are talking about, is there a certain amount of abominations other than the one in the room? Then it says he summons orcs, so I'm wondering if they mistakenly wrote abominations instead of orcs.
santiagov94 wrote:Another thing I noticed is on page 18 in the break between quests, it says the bearer of the talisman knows two Dread spells, but it does not mention when he gained the firestorm spell. Do you all think after killing the with the firestorm spell
Kurgan wrote:Ah so it's just saying STORYWISE "he's summoning abominations" as opposed to saying this is a new spell he has that should include placing new monsters (like Summon Orcs does but for Abominations). I could IMAGINE such a spell... "Summon Abominations" (where you do the same thing but substitute those figures instead of Orcs... after all, you have plenty of the figures if you have Mythic, since you have Kellar's Keep).
santiagov94 wrote:Hey I have been reviewing this questbook, and I have some questions . I don't know if I shared it properly, let me know if it can be seen.
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