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Odanan's HeroQuest stuff

PostPosted: May 18th, 2021, 12:22 pm
by Odanan
Hello! My [nick]name is Odanan and HeroQuest, since the day I got my copy, 30 years ago, has been a great influence in my life.

I'm very nostalgic these days and I resumed some of my old projects for HeroQuest - I want to share them with you. Here is the stuff I'm working on:

1- Six custom heroes: Paladin, Cleric, Assassin, Battlemage, Gnome and Wood Elf. Those started in the last century as new heroes to use with the First Quest miniatures (which fit perfectly in the game). I revised them recently and added the Divine Spells for the Cleric and Paladin, the Battlemage Spells for the Battlemage and the Nature Spells for the Wood Elf. You can get the updated version here: https://www.deviantart.com/odanan/art/First-Quest-heroes-for-Hero-Quest-674154006.

2- HeroQuest high quality cards for "professional" printing. I will print all official HeroQuest cards (mine are pretty beaten up) along some of my best custom stuff. So, I'm "reconstructing" everything in HD, with proper bleed area. Some things needed make small adjustments in balancing and wording. All official spells: https://www.deviantart.com/odanan/art/HeroQuest-All-Official-Spell-Cards-Revised-884150305 The artifacts: https://www.deviantart.com/odanan/art/HeroQuest-artifacts-and-spell-scrolls-revised-884374813 And the other items (treasure, equipment, potions and spell scrolls): https://www.deviantart.com/odanan/art/HeroQuest-Treasure-cards-reimagined-880833307

3- Unofficial Expansion: "Cursed Catacombs". I'm developing a custom expansion to be released with everything ready to print. It will come with my two custom heroes Paladin and Cleric, 9 Divine Spells, about 5 quests, a few new monsters (upgraded versions of existing ones), new tiles (some for more opened spaces) and a deck of "Evil Power" cards (in the same line of the brilliant "Evil Wizard" cards by Chaotic Prime/The Road Warrior/Sjeng). You can already get the Evil Power cards here: http://www.deviantart.com/odanan/art/HeroQuest-Evil-Power-cards-882777689

4- Loads of custom cards for spells, monsters, weapons, treasure, etc. One rule: everything I will release here can be seamlessly added to HeroQuest (no changes in graphic layout or rules).

5- "HeroNext", a modernization of HeroQuest. That's a game design exercise to bring some modern elements to make HeroQuest more fit for the current days. It is done! Well, sort of. I incorporated the rules into Hendar23's HeroQuest The Complete Collection: https://www.deviantart.com/odanan/art/The-Heroquest-Collection-Odanan-edition-887299822

ALL MY CUSTOM CARDS IN ONE ZIP [updated in 24/jan/2022]: https://www.deviantart.com/odanan/art/HeroQuest-all-cards-904855606

Re: Odanan's HeroQuest stuff

PostPosted: May 18th, 2021, 12:28 pm
by Odanan
Reserved for custom heroes

*ULTIMATE COLLECTION of my (24) custom heroes, converted to the beautiful HQ Remake card style:
https://www.deviantart.com/odanan/art/HeroQuest-new-heroes-and-card-style-915100987

*Custom heroes for using First Quest miniatures, with new 3 new sets of spells:
https://www.deviantart.com/odanan/art/First-Quest-heroes-for-Hero-Quest-674154006
https://www.deviantart.com/odanan/art/First-Quest-heroes-for-HeroQuest-fixed-movement-883579600 (with fixed movement)

*Classic HeroQuest 4 heroes, with art from the box cover:
https://www.deviantart.com/odanan/art/HeroQuest-classic-Heroes-enhanced-883359339 (enhanced and with fixed movement)
https://www.deviantart.com/odanan/art/HeroQuest-herois-em-portugues-883580068 (in Portuguese)
https://www.deviantart.com/odanan/art/HeroQuest-herois-em-portugues-melhorados-883640472 (in Portuguese, enhanced and with fixed movement)

*Mentor hero:
https://www.deviantart.com/odanan/art/HeroQuest-Mentor-hero-884467538

*Warlock [anti]hero:
https://www.deviantart.com/odanan/art/HeroQuest-Warlock-hero-892170249

*Shieldmaiden (Female Barbarian):
https://www.deviantart.com/odanan/art/HeroQuest-Shieldmaiden-hero-female-Barbarian-894167578

*Adventurer (Female Elf):
https://www.deviantart.com/odanan/art/HeroQuest-Adventurer-hero-Female-Elf-894167125

*Dwarf Runecaster (male and female):
https://www.deviantart.com/odanan/art/HeroQuest-Dwarf-Runecaster-male-897717046
https://www.deviantart.com/odanan/art/HeroQuest-Dwarf-Runecaster-female-897718824

*"Demake" of the Knight:
https://www.deviantart.com/odanan/art/HeroQuest-Knight-hero-converted-898107185

*"Demake" of the (Orc) Bard:
https://www.deviantart.com/odanan/art/HeroQuest-Orc-Bard-hero-converted-898848548

Re: Odanan's HeroQuest stuff

PostPosted: May 18th, 2021, 12:36 pm
by Odanan
Reserved for HD versions/revision of stock cards

*All Spells (yes, all official spells, from all boxes), revised: https://www.deviantart.com/odanan/art/HeroQuest-All-Official-Spell-Cards-Revised-884150305

*All Artifacts, revised: https://www.deviantart.com/odanan/art/HeroQuest-artifacts-and-spell-scrolls-revised-884374813

*Treasure cards, reimagined. Also, Potion and Spell Scroll cards: https://www.deviantart.com/odanan/art/HeroQuest-Treasure-cards-reimagined-880833307

Re: Odanan's HeroQuest stuff

PostPosted: May 18th, 2021, 12:41 pm
by Odanan
Reserved for custom expansions, campaigns and quests

*Evil Power cards (for Cursed Catacombs campaign):
http://www.deviantart.com/odanan/art/HeroQuest-Evil-Power-cards-882777689

*Custom tiles (for Cursed Catacombs campaign):
https://www.deviantart.com/odanan/art/H ... -886394310

*Mini expansion The Book of Dread (for both 1990's and 2021's HeroQuest):
https://www.deviantart.com/odanan/art/HeroQuest-quest-The-Book-of-Dread-902093431

*Mini expansão O Livro do Pavor, para o HeroQuest brasileiro:
https://www.deviantart.com/odanan/art/HeroQuest-O-Livro-do-Pavor-903128181

Re: Odanan's HeroQuest stuff

PostPosted: May 18th, 2021, 12:43 pm
by Odanan
Reserved for other custom stuff.

*Morcar/Zargon monster card (2 options, one with art from the comics and the other my Zargon/Morcar rendition).
https://i.ibb.co/4pJH44H/zargon.png
https://i.ibb.co/txCf7xG/zargon2.png

*Fimir spells:
https://www.deviantart.com/odanan/art/HeroQuest-Fimir-Spells-883633660

*Card template for 2021's HeroQuest: [HOT!]
https://www.deviantart.com/odanan/art/HeroQuest-2021-all-templates-902803942

*Powerpoint card template for 2021's HeroQuest: (no monster and hero support yet)
https://www.deviantart.com/odanan/art/HeroQuest-2021-card-template-for-powerpoint-898927719

*2021's HeroQuest cards for bosses and NPCs:
https://www.deviantart.com/odanan/art/HeroQuest-2021-boss-cards-898751931

*1990's HeroQuest cards for bosses and NPCs:
https://www.deviantart.com/odanan/art/HeroQuest-boss-cards-898833634

*1990's HeroQuest new monster cards (HQ 2021 style):
https://www.deviantart.com/odanan/art/H ... -908744094

*HeroQuest 2021 - hero cards:
https://www.deviantart.com/odanan/art/H ... -906311458

*HeroQuest 2021 - monster cards:
https://www.deviantart.com/odanan/art/H ... -906516360

Re: Odanan's HeroQuest stuff

PostPosted: May 18th, 2021, 12:46 pm
by Odanan
"HeroNext" (working title) - A game design study

I want to discuss with you the major game design problems of HeroQuest and how to solve them. Yes, we DO love HeroQuest, but if you played modern board games, you know board game design has come a long way in the last 30 years. Hint: play Descent 2nd Edition.

Since Hasbro is releasing the game without any significant rule change, let's talk about how to modernize HeroQuest and bring it to the 2021 standards. This post will start small but with your feedback it will grow to a more complete text. PS: I find important to keep the reviewed rules compatible with all existing quests.

THINGS I'M CHANGING: (I will add more items later)

1- [DONE] No dice for hero movement. Let's face it: rolling dice for movement is bad. It takes away strategy and unnecessarily makes longer game sessions. What about replacing them with a fixed number?

2- [DONE] Just one treasure search for each room. It's hard to know who and how many searches were done in a room. And why lose at least 4 turns in a room? This is counterproductive. When revealing the room, Zargon/Morcar can just put a 1x1 tile ("treasure token") anywhere in that room, which is removed after the first treasure search. One room = one treasure only.

3- [DONE] No money (at least in treasure cards). Less treasure search = better cards in the treasure deck. Why can't the heroes just find the equipment searching for treasure? Just remove all gold related cards and put weapon (all of the armory) and potion cards in the treasure deck. Here is my new treasure deck: https://www.deviantart.com/odanan/art/HeroQuest-Weapons-as-Treasure-cards-880833307

4- [DONE] "Evil Power" cards. This was done magnificently by Chaotic Prime/The Road Warrior/Sjeng - and it needs to be a standard in the game. It brings that sensation of danger to the heroes and more fun/customization to the enemy player. And makes game sessions faster (heroes will want it to end faster). Get them here: http://www.deviantart.com/odanan/art/HeroQuest-Evil-Power-cards-882777689

5- Body and Mental damage tokens. We removed the money, let's remove the player's sheets too. You really don't need to use paper and a pencil anymore: you have your weapon and equipment cards. Received 1 damage? Get 1 Body damage token and put over your hero card. See how elegant the game is becoming?

6- [DONE] Generic Search action. When you search without specifying which type of search (treasure, secret doors or traps), the enemy player will follow this sequence: trap -> secret door -> treasure. No more wasted time with an action that doesn't do nothing.

7- [DONE] We are remaking the hero cards, right? (because of the movement) Why don't we make them more unique? This is what I though: Barbarian = when attacking, black skull counts as a skull; Dwarf = when defending, black skull counts as shield. Elf= no change (already strong, in my humble opinion). Wizard: 4 spell groups instead of 3. Here is my take of the classic 4 heroes, including the fixed movement: https://www.deviantart.com/odanan/art/HeroQuest-classic-Heroes-enhanced-883359339

8- [DONE] More tactical combat. There should be some monsters that make diagonal or ranged attacks. This makes positioning more important (for both the heroes and monsters). I'm adding some "monster upgrade" cards to my "Evil Power" deck, so the enemy player can transform his regular skeletons, for instance, in skeleton archers or skeleton spearmen (I do have 3d printed minis for those). This is done in a way we can have new monsters without changing the existing quests.

9- [DONE] New tiles that *really* change the board. Double corridors, very big open spaces - all to make the game feel fresh and more tactical. Of course, we will need quests made with these tiles in mind. Some of them done: https://www.deviantart.com/odanan/art/H ... -886394310

10- A box and brief manual to contain everything. EDIT: or, I could just incorporate everything here: https://www.deviantart.com/odanan/art/The-Heroquest-Collection-Odanan-edition-887299822

Re: Odanan's HeroQuest stuff

PostPosted: May 18th, 2021, 5:30 pm
by StratosVX
Holy crap, you definitely have a lot of talent. Those look great! Looking forward to seeing what else you're creating

Re: Odanan's HeroQuest stuff

PostPosted: May 19th, 2021, 1:12 pm
by Daedalus
I'm looking forward to seeing the results posted here!

Re: Odanan's HeroQuest stuff

PostPosted: May 21st, 2021, 7:35 am
by iKarith
Interesting. I see you did away with the body + mind = 10 trend. I think that might possibly unbalance some of your heroes, will have to playtest a bit to be sure. :D I'm very interested to see what you've come up with.

Re: Odanan's HeroQuest stuff

PostPosted: May 21st, 2021, 9:25 am
by Thantos
Welcome :D the new cards are looking especially nice. Cant wait to see what more you come up with :)