HispaZargon wrote:Hi again,
- New artifacts in Basic Game System box: I am quite surprised about it since according to official Hasbro's feedback, I thought the rules were going to be the same as the original 1990's American version of Hero Quest. I know that new artifacts do not directly affect to the basic game rules but, in my opinion, adding new artifacts may change some of the charm of the original version if they are found through the basic game questpack. I don't know how those artifacts will be obtained by the heroes but I guess it should be explained in the questbook, which means the questbook is not like the original? (despite of the Games Workshop licenses issues we already know or other minor corrections from the original)
I don't have the game either, so this is just a hunch, but I imagine the new artifacts are intended for the new expansions only. This is similar to how the NA Game System came with Chaos Spells, some of which were not used until the expansions. They are just making sure you have them. Plus, you can use them in your fan-made quests if you want to. Much like with the new Heroes, I don't think they are part of the classic quests. You could substitute them in, but they are intended for the new packs (or your own made up ones).
- New equipment cards in Basic Game System box: Same comment as new artifacts. It seems that Hasbro has made a hybrid version between American and European available equipment items. European's Hand Axe, Bracers, Holy Water and Speed Boots have added from EU version, with changes at least in case of the Hand Axe (cost increased to 200 gold coins)... In my opinion I never liked the bracers, because them make the Wizard stronger and, one of the best things of the original HeroQuest is the weakness of the Wizard since it makes him a more difficult Hero to be played, again in my opinion. I think these changes affect to the game experience, maybe in the good direction (something to be further discussed probably in future weeks), but they are changes from the original in any case. About Holy Water I am I little bit dissapointed because the card does not clarify the historical issue about it if it can be thrown or not to a monster, it seems that the ambiguity in the original card text remains in the remake version. Another topic mentioned is that tools kit is now considered an artifact instead an equipment item, really? Something to be confirmed too.
I agree with your sentiment on these issues. At the same time I know many people wish the Wizard was stronger, so as long as he pays some more gold he can "catch up" a little bit with the other Heroes after they have all their awesome gear and now very little to spend their gold on.
For 400 gold coins? That Holy Water better not only destroy whatever undead pile of filth I'm chucking it across the board at, but it better easily make Julienne fries, balance my checkbook, and walk the dog as well! My cleric would be upset about the sale, but you could say you're making a generous donation to his chapel's poor box with the gold instead of trying to buy a blessing.
As the Game Masters you have the option of course, and its much easier now... to limit the equipment that can be bought. You don't have to cover up parts of the armory board, you can just set those cards aside ("we're not using these in this game"). Maybe they are sold out? Make up your own rule.
- Games Workshop lore changes: Well, calling "Realm" instead "Empire", "Dread" instead of "Chaos", "Kaba Karn" instead of "Karak Varn", etc. I think that is something that Hasbro had to do in order to release the game once GW is not a stakeholder of the project so, despite I would like to see there the GW lore as the original, it is in my opinion a minor issue, nothing more to say.
It reminds me of professional wrestlers changing companies and their character has a new name but it sounds very similar to their old name or just spelled differently, because they are obviously promoting pretty much the same character to the audience but avoiding legal disputes.
- Aesthetical topics of the new art, boxes, miniatures, genre diversity, etc: I like more the original style but I think the new ones are also very good. It is very glad to see that Hasbro has made an accurate work on that, trying to make a good and modern product. The miniatures are bigger, the boxes and board are bigger, the furniture is really good (the new tomb opening detail is awesome!), an inclusive policy is provided, etc. I think those details could attract the attention of many new (and younger) HeroQuest fans, which is something great for the Community! About the plastic trays of the boxes, I agree they could not be a good solution for the future, maybe could appear cracks and so on, but we will see.
I think some of the designs looked positively silly in 3d rendering but now they are in their proper scale and colors, they don't look quite so ridiculous sitting together on the board. I think the "super deformed" goblins and Dwarves and the super huge axes do still look a bit silly to me, and so I prefer the classic style for them.
As much as I love the old Elf, I really like the new elf design. I kind of wish the female heroes in this one were as cool looking as the classic ones though and not just smaller versions of the male ones, but oh well, they're good enough.
- Empty space in the botton of the main box: I think such space would be used to store the screen and tiles of the basic game and the expansions once they are extracted from the cardboard sheets. I have not seen in the video any other better place to store them but correct me if I am wrong. If I am right, very good for Hasbro to provide such space there.
This is where you hide all the cards, tiles or miniatures you don't want to use. Just kidding (or maybe not just kidding)!
- New expansions and extra Heroes: Well, in a first sight they look really well but I want to know more details about their rules and cards/spells. I hope those 3 new questpacks (THREE...!!!! ) will add many interesting features to the game but, at the same time, new topics in line with the already known game and lore, not too much exotic. According to the new green tiles, I guess Dragon monster game mechanics may be different than other monsters but It has not been reported anything sure about it yet. Stephen Baker's questpack also really interesting for me how to see something new from his head 30 years ago, I am very excited about that but for the moment unfortunately, not too info available.
I share your concerns, and I am especially looking forward to seeing if Stephen Baker has "still got it" in terms of making great quests.
Well, honestly I am not interested in buying a copy of the HQ remake for the moment since I already have an original one painted, etc. but I think this new one are great news and I am so excited then for it, it looks really well.
Understandable. My reasons for supporting it were more patriotic, I guess. I wanted to support a company I thought was taking better care of a beloved property than many are today, and I wanted to see what Stephen Baker could give us. Otherwise I would be perfectly happy with my classic sets already that to me will always have the edge in terms of nostalgia and proven fun-factor.
I don't like the sharp corners on the dice and the boring white pips... but I will say that the small wooden dice were pretty sorry looking after we played with them so much, they were yellowed and the black marks had almost completely come off (and one of them got chewed by a pet). These plastic dice look like they will withstand much more abuse, much like the bendy figures will resist having their weapons broken off or getting stress marks from getting stepped or sat upon by mistake.