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Daedalus wrote:The Hasbro Q&A told of a fan-suggested LOS rules clarification the developers plan to implement. It regards placement of monsters when Hero movement reveals a new room or corridor and the Hero looks into it. So it will be officially said monsters won't block what a Hero "sees" when placing said monsters. Good.
What other rules clarifications (not house-rules) do you think Hasbro should include the new rulebook? Keller's Keep and Return of the Witch Lord clarifications/errata are also welcome.
Second Edition Rules of Play wrote:What can be seen?
Deciding what can be seen by a player character is very important in determining what should be placed onto the board. Miniatures in passages or in different rooms are only visible if you can trace an unobstructed straight line between the two miniatures. If the line passes through a wall or a closed door then the miniature is not visible.
Casting a Spell
Miniatures in passages or in different rooms are only visible if you can trace an unobstructed straight line between the two miniatures. If the line passes through a wall or a closed door or another miniature then the miniature is not visible.
Missile Fire
Your opponent must be visible, as with casting a spell.
LoriPadilla wrote:It is interesting to know that the core map design in the Hasbroquest version is inspired by the EU version of the game. Now I know it
Bareheaded Warrior wrote:Daedalus wrote:The Hasbro Q&A told of a fan-suggested LOS rules clarification the developers plan to implement. It regards placement of monsters when Hero movement reveals a new room or corridor and the Hero looks into it. So it will be officially said monsters won't block what a Hero "sees" when placing said monsters. Good.
What other rules clarifications (not house-rules) do you think Hasbro should include the new rulebook? Keller's Keep and Return of the Witch Lord clarifications/errata are also welcome.
This is an interesting comment as the distinction between the line of sight rules for the purposes of targeting missile attacks (where LOS is blocked by other figures) and the line of sight rules for the purposes of placing monsters (that ignores other figures) isn't a fan-suggested LOS rules clarification, it is an existing official rule.
I have added italics to the existing text to highlight the difference, the first piece of text relates to line of sight rules for the purposes of placing monsters, which are blocked by walls and closed doors only (and not other figures), the second block of text refers to line of sight rules for the purposes of spell casting and specifically includes walls, closed doors AND other miniatures. The third block of text confirms that missile attacks use the same LOS rules as spellsSecond Edition Rules of Play wrote:What can be seen?
Deciding what can be seen by a player character is very important in determining what should be placed onto the board. Miniatures in passages or in different rooms are only visible if you can trace an unobstructed straight line between the two miniatures. If the line passes through a wall or a closed door then the miniature is not visible.
Casting a Spell
Miniatures in passages or in different rooms are only visible if you can trace an unobstructed straight line between the two miniatures. If the line passes through a wall or a closed door or another miniature then the miniature is not visible.
Missile Fire
Your opponent must be visible, as with casting a spell.
The confusion seems to have been introduced by the North American Edition which removed the relevant text from the first section and replaced it with a link directly to the line of sight rules under spell casting, presumably they failed to recognise the difference between the two pieces of text or failed to appreciate the significance of that difference.
Kurgan wrote:For the longest time when a hero would open a door that leads into a (horizontal) corridor, I would only reveal the few squares in front of the door, reasoning they were "looking" through the door. The Companion App treats it as the entire Corridor (at least until you hit a stone block square) being revealed instantly. I hadn't been playing it that way, but HispaZargon showed me that a few weeks ago. You could reason that the hero is "peeking" his head through the doorway both directions. But if you treat the corridor the same as a room (it is instantly revealed in its entirety when you open the door, even if you don't actually move into it) that is very easy to remember.
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