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Kurgan wrote:9) What exactly can a "Commanded" Hero do? Card makes it sound like he can just attack. What about spells, potions? Can he cast "Pass through rock" and trap himself in a wall or leap into a pit? Does killing him "break the spell"?
Orc26 wrote:Kurgan wrote:9) What exactly can a "Commanded" Hero do? Card makes it sound like he can just attack. What about spells, potions? Can he cast "Pass through rock" and trap himself in a wall or leap into a pit? Does killing him "break the spell"?
I have a friend who regularly brags about how his nephew did this exact thing while the little guy was Zargoning the Witch Lord and he was playing the Elf... who also had the Spirit Blade. GAME OVER.
Kurgan wrote:Side Question: isn't it true that Sir Ragnar is the only "NPC" (I guess I should say "non-Hero good guy character") in the GS+KK/ROTWL ? If so, then its really the other expansions and published or home-brew quests that give us all these extra good guy characters. Still, it presents some questions about what you're supposed to be able to do with him.
cynthialee wrote:Seems to me that one should be able to heal and equip Sir Ragnar when he is discovered.
Only 2 Body Points left...tells me he has more and I would wager 1 less than Arctic Wastelands Barbie gets ... Certainly the chance to make him a capable fighter should exist
Kurgan wrote:What if I walked up and handed him a helmet? Maybe he's too weak to carry a shield...
I let the other Heroes heal him 1 body point.
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