Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Daedalus wrote:The Hasbro Q&A told of a fan-suggested LOS rules clarification the developers plan to implement. It regards placement of monsters when Hero movement reveals a new room or corridor and the Hero looks into it. So it will be officially said monsters won't block what a Hero "sees" when placing said monsters. Good.
What other rules clarifications (not house-rules) do you think Hasbro should include the new rulebook? Keller's Keep and Return of the Witch Lord clarifications/errata are also welcome.
Oftkilted wrote:Daedalus wrote:The Hasbro Q&A told of a fan-suggested LOS rules clarification the developers plan to implement. It regards placement of monsters when Hero movement reveals a new room or corridor and the Hero looks into it. So it will be officially said monsters won't block what a Hero "sees" when placing said monsters. Good.
What other rules clarifications (not house-rules) do you think Hasbro should include the new rulebook? Keller's Keep and Return of the Witch Lord clarifications/errata are also welcome.
So...the proposal is that if a monster is in a corridor, a hero should be able to see all monsters behind the first monster?
So, if they’re visible, can a hero with a ranged weapon or spell attack the monster behind the first monster?
That clarification isn’t in any of the current rule sets.
Not being able to see “how many monsters are in a corridor makes for a potentially tense situation, and would change a number of the quests where there a large number of monsters “queued” up in a corridor.
Oftkilted wrote:Daedalus wrote:The Hasbro Q&A told of a fan-suggested LOS rules clarification the developers plan to implement. It regards placement of monsters when Hero movement reveals a new room or corridor and the Hero looks into it. So it will be officially said monsters won't block what a Hero "sees" when placing said monsters. Good.
What other rules clarifications (not house-rules) do you think Hasbro should include the new rulebook? Keller's Keep and Return of the Witch Lord clarifications/errata are also welcome.
So...the proposal is that if a monster is in a corridor, a hero should be able to see all monsters behind the first monster?
Oftkilted wrote:So, if they’re visible, can a hero with a ranged weapon or spell attack the monster behind the first monster?
Cael Darkhollow wrote:Just because you can see there is another monster behind the first doesn't mean you can successfully shoot it over the first creature's shoulder or whatever. It has at least soft defilade
Oftkilted wrote:Cael Darkhollow wrote:Just because you can see there is another monster behind the first doesn't mean you can successfully shoot it over the first creature's shoulder or whatever. It has at least soft defilade
In rooms all monsters are placed. In corridors, monsters are only placed if they are classed as able to be “seen” and the hero has that clear line of sight. Placing those monsters that aren’t yet “visible” and can’t be seen would also give rise to the question “well, they’re “visible” on the map, why can’t I shoot them?”
Additionally, changing it so all monsters are placed in a hallway alters how the core map design works. There are numerous quests that have “monsters in every square” in a hallway. In classic, those monsters aren’t revealed until monsters ahead of them are removed and they become “visible.”
Placing ALL monsters in a corridor actually would give the evil Wizard more minions to move during their turn, because the EW can’t move monsters that aren’t on the board. By placing all the monsters in a corridor on the board those monsters are now able to be moved, even without the heroes being able to target them.
Thematically, I look at the corridors as being dimly lit so the heroes are unable to determine what lies behind a placed monster. Is it another monster? Or was that merely a trick on the eye eyes from the flickering torches?
Return to General HeroQuest Discussion
Users browsing this forum: CommonCrawl [Bot] and 10 guests