ajjohnsen wrote:Hello everyone! I am new to this forum and am an NA Heroquester! I agree that the card art/design is far superior in the UK versions as the NA counterparts simply look unfinished by comparison. I've also wondered why the Wizard was severely nerfed in the NA version as well since his spells are less effective and the upgrade gear is found as artifacts in later quests rather than a gold purchase. Thoughts on why this happened to the noble Wizard?
Asides from the NA rules that a Wizard must be able to see a hero or monster when casting a spell on them, I really don't think the spells are less effective. Although I partook in the debate over the effects of NA Courage, I still maintain that it has a lasting effect and is thus stronger.
Although it is a bit of a let down that the Wizard can't really buy most of the equipment, the gold is more distributable among the other 3 heroes.
I actually prefer the Wizard's Cloak over the Cloak of Protection as it's magically befitting that only a Wizard can wear it, to the other heroes it's just a piece of cloth. Cloak of Protection doesn't offer the same presumption.
Then there's the bracers, which, I agree would be much more beneficial to the Wizard. To max the Wizard out with 3 defense dice (not counting spells or potions) seems absurd, especially in the Barbarian and Elf quest packs. But then again, why can't the other heroes wear them?
Even though it makes things a little harder, I prefer 1 attack dice on the staff. I like the diagonal reach to it, but you gotta hit someone pretty damn hard with that thin piece of wood to get a kill shot. Making it just as deadly as a short sword seems wrong.
So when the Wizard's Staff is found, the Wizard can now confidently attack goblins.
He wasn't meant to be a fighter, but lend assistance with spell casting abilities. Having artifacts specifically designed to him for inarguable reasons makes the Wizard player feel he/she can make more of a difference.
I do agree that the Wizard is underpowered, but I don't think the changes made by the NA version are unreasonable; in fact the NA version is supposed to be more difficult and thus more fun.
However there are some home-made methods that can beef up the Wizard:
1.)Increasing his Mind Points (like with the Talisman of Lore) you could add an extra set of spells to his arsenal.
2.) Require die roll for Mind Points when a hero attempts to cast a spell scroll. There's a degree of failure from all the other heroes, but the Wizard will always succeed.
3.) Allow the Wizard to locate Magical Traps when Searching for Traps (Wizards of Morcar).
4.)Once per quest allow the Wizard to enchant regular daggers into becoming Magical Throwing Daggers. He must give up one spell and the dagger will remain enchanted for the duration of the quest.
5.) Other members of the community have created various artifact cards, some of which can be used by the Wizard. Seek them out if you wish.
I do feel there should be more helpful artifacts for the Wizard, as he would need some upgrades in the later quests. I'm sure something this would've been implemented in the Wizard's Quest Pack, had it made it to stores.