Help Out A New DM Here
Posted: June 10th, 2019, 8:36 pm
I'm a very new DM here.
I've only played HeroQuest seriously when I was a kid, more than 10 years ago. Then I finished Game System and Kellar's Keep as the Elf.
The first time i tried to play as a DM, like 3 years ago, my group rage quit at Game System Q10 cause the gold was fake.
This time I have a serious group, pationate about the game (at least the 3/4 Heroes) and that makes me very excited as a DM too and I want to offer them the best experience.
I have a few questions so that I improve my game (and also some ideas that you might have not thought of).
The main thing is that I wanna make it a very complete experience, excite players all the time, so I do the normal quests but prepare them beforehand and I enhance them.
We ran normally the Qs from Q1-Q5 of the Game System and to me it seemed like it was just "I read the story, then we roll dices, find objective, the end".
Idk if you get me, maybe its because I'm a new DM and I can't paint great pictures to the players.
What I'm looking for is things outside of the box. Things outside of HeroQuest that can be added in, things that will make it more interesting but will be new for players.
Also it's the only dungeon brawling game I've ever played so some of you guys might have ideas from other games I could add.
by the way here are my suggestions, things I've tried from Q5-Q10 and how they turned out.
Riddles: I always use riddles that have something to do with the story or the reward or the clue. You can find riddles online that match the theme, players enjoy them.
Sound: I now prepare a sound experience beforehand. I re-write the story and use Garage Band my make my voice sound deep, I play it through a hi-fi.
First is the introduction, players like it. Then I added a "goblin laugh" effect every 15-20 minutes depending on the map, which is a signal for a wandering monster, players love
that, they get irritated by it but in a good way. Added epic music and dungeons sounds etc but players didnt like that, it got in their nerves after a couple hours.
Puzzles: Escape room kind, havent tried it yet, I've put one in the next quest they are doing, so idk yet if they'll like it. (by the way if you have any good ideas for puzzles let me know)
Random Events: an example "you found 2 prisoners in the same prison, free them or not? they can either turn against the heroes or help them".
Time: Set a time for the quest in the storyline, example "you have 1 hour to escape or the army of orcs of the black mountain will pass from this dungeon and extinct you."
With all these examples I hope you got what I mean by "things out of the box". Weird things that normally wouldnt happen. Let me know what "extra" you do in your dungeons.
Another topic I'm concerned about is the story. The thing is I only own Game System and Kellar's Keep and this group seems to be serious about the game so hopefully we'll get far.
I think that players will be convinced to pay so that we buy Return Of The Witch Lord since I've found it complete from 50euros.
by the way if any of you have it complete and selling it let me know, UK version preferably.
And I've also downloaded all the "extra" but official quests that can be played with only owning Game System and the first two expansions.
Those are "The Maze", "Inn Of Chaos", "Return Of The Weather-Man" and "The Plague Of Zombies".
The rest of the expansions are very expensive for us to buy and even if I print them I won't have the required figures which is a huge turn off.
So here are my questions about the story:
1 - Are there any other "official" quests I could add to my whole story (without needing latter expansions)? Or I've already covered everything? How to expand the story.
2 - If not official what are some good fan made expansions that can be played with only the Game System and the first 2 expansions? If so in which order with official expansions?
3- Which exact place do you think the 4 side quests I mentioned should go? Ik "The Maze" should be before the Game System but we already are in Q10, I'll have to enhance it and
change its story. However supposedly I had GM, KK, ROTWL where should these 4 quests go? You can also recommend me between quests of an expansions (random example: KK
between Q4 and Q5 play "The Plague Of Zombies").
THANKS A LOT everyone for reading all of those and wanting to help.
I've only played HeroQuest seriously when I was a kid, more than 10 years ago. Then I finished Game System and Kellar's Keep as the Elf.
The first time i tried to play as a DM, like 3 years ago, my group rage quit at Game System Q10 cause the gold was fake.
This time I have a serious group, pationate about the game (at least the 3/4 Heroes) and that makes me very excited as a DM too and I want to offer them the best experience.
I have a few questions so that I improve my game (and also some ideas that you might have not thought of).
The main thing is that I wanna make it a very complete experience, excite players all the time, so I do the normal quests but prepare them beforehand and I enhance them.
We ran normally the Qs from Q1-Q5 of the Game System and to me it seemed like it was just "I read the story, then we roll dices, find objective, the end".
Idk if you get me, maybe its because I'm a new DM and I can't paint great pictures to the players.
What I'm looking for is things outside of the box. Things outside of HeroQuest that can be added in, things that will make it more interesting but will be new for players.
Also it's the only dungeon brawling game I've ever played so some of you guys might have ideas from other games I could add.
by the way here are my suggestions, things I've tried from Q5-Q10 and how they turned out.
Riddles: I always use riddles that have something to do with the story or the reward or the clue. You can find riddles online that match the theme, players enjoy them.
Sound: I now prepare a sound experience beforehand. I re-write the story and use Garage Band my make my voice sound deep, I play it through a hi-fi.
First is the introduction, players like it. Then I added a "goblin laugh" effect every 15-20 minutes depending on the map, which is a signal for a wandering monster, players love
that, they get irritated by it but in a good way. Added epic music and dungeons sounds etc but players didnt like that, it got in their nerves after a couple hours.
Puzzles: Escape room kind, havent tried it yet, I've put one in the next quest they are doing, so idk yet if they'll like it. (by the way if you have any good ideas for puzzles let me know)
Random Events: an example "you found 2 prisoners in the same prison, free them or not? they can either turn against the heroes or help them".
Time: Set a time for the quest in the storyline, example "you have 1 hour to escape or the army of orcs of the black mountain will pass from this dungeon and extinct you."
With all these examples I hope you got what I mean by "things out of the box". Weird things that normally wouldnt happen. Let me know what "extra" you do in your dungeons.
Another topic I'm concerned about is the story. The thing is I only own Game System and Kellar's Keep and this group seems to be serious about the game so hopefully we'll get far.
I think that players will be convinced to pay so that we buy Return Of The Witch Lord since I've found it complete from 50euros.
by the way if any of you have it complete and selling it let me know, UK version preferably.
And I've also downloaded all the "extra" but official quests that can be played with only owning Game System and the first two expansions.
Those are "The Maze", "Inn Of Chaos", "Return Of The Weather-Man" and "The Plague Of Zombies".
The rest of the expansions are very expensive for us to buy and even if I print them I won't have the required figures which is a huge turn off.
So here are my questions about the story:
1 - Are there any other "official" quests I could add to my whole story (without needing latter expansions)? Or I've already covered everything? How to expand the story.
2 - If not official what are some good fan made expansions that can be played with only the Game System and the first 2 expansions? If so in which order with official expansions?
3- Which exact place do you think the 4 side quests I mentioned should go? Ik "The Maze" should be before the Game System but we already are in Q10, I'll have to enhance it and
change its story. However supposedly I had GM, KK, ROTWL where should these 4 quests go? You can also recommend me between quests of an expansions (random example: KK
between Q4 and Q5 play "The Plague Of Zombies").
THANKS A LOT everyone for reading all of those and wanting to help.