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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
torilen wrote:I forget who came up with the idea - but someone in another post stated the idea of using the
spell cards in such a way so as to create a wait time - you keep a certain amount of cards in your
hand as being "in-play" - when you use a spell, you put it at the bottom of the out-of-play pile and
draw a new one.
ndsandman wrote:In most role playing games, sadly, the wizard type characters have always been a weaker class at the begining.
I have been toying with the idea to allow them to pick a spell they want to cast twice, with the price of dropping 3 others.
Thus a wizard wanting to cast pass through rock, would have to drop 3 spells and only have 6 cards to cast, and the pass through rock cards could be used twice. 7 spells 6 cards. Would that be to harsh of a trade off?
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