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Re: Favorite Quest Packs?

PostPosted: Friday August 31st, 2018 11:14pm
by whitebeard
Pancho wrote:Edit; the quests with the Spectral Knight and Alekai the Omniscient are also great, I just can't remember who made them right now.


You already have it covered. "A Night Errant" and "Perfect Vision" are part of DungeonsDark which you mentioned at the begining. DungeonsDark is a collection of mostly single quests. With the exception of 1 quest, they can be played in any order you wish.

Re: Favorite Quest Packs?

PostPosted: Tuesday September 4th, 2018 4:37am
by Pancho
whitebeard wrote:
Pancho wrote:Edit; the quests with the Spectral Knight and Alekai the Omniscient are also great, I just can't remember who made them right now.


You already have it covered. "A Night Errant" and "Perfect Vision" are part of DungeonsDark which you mentioned at the begining. DungeonsDark is a collection of mostly single quests. With the exception of 1 quest, they can be played in any order you wish.

Ah yes.
Looking back through my HQ stuff I also have 3 or 4 of your other quests from Dungeons Dark printed off. I use them as single one-off adventures, interspersed between expansion packs. Great quests, very creative. Thanks Whitebeard!

Re: Favorite Quest Packs?

PostPosted: Wednesday September 5th, 2018 7:54am
by ElvinStrawhat
I really like the Barbarian Quest Pack.



brass knuckle

Re: Favorite Quest Packs?

PostPosted: Friday November 30th, 2018 11:35am
by wallydubbs
I haven't gotten to play all of the official ones yet, so I certainly haven't played any created quest by the inkeepers here.

But from what I've played I love the initial scramble of the heroes to find gold so they can buy new equipment and then get to use that equipment. My cousin, playing as the Elf, was so stoked when he first bought a crossbow.

I did like Keller's Keep a lot, this was a bit challenging for the heroes; not that I had overpowered monsters like from Frozen Horror or Mage of the Mirror, but there was just a sheer overwhelming number of them, especially in the Great Citidel. The heroes had to strategize, trying figure out the best way to keep the Courage spell alive.