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Classic quests interpreted by Heroic Maps

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: Classic quests interpreted by Heroic Maps

Postby Anderas » Monday August 27th, 2018 12:18am

Wow, thanks a lot!

Do I find them in your Heroscribe download folder (all together?)


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Re: Classic quests interpreted by Heroic Maps

Postby StratosVX » Monday August 27th, 2018 12:38am

They are all in the Heroscribe folder, but they are not bundled together. I guess I could do a bundle once I'm done with the set.


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Re: Classic quests interpreted by Heroic Maps

Postby StratosVX » Wednesday August 29th, 2018 10:15pm

The set is finished. The last map, Black Mountain Hideout, can be found here.

If you prefer to download all of the maps in one file, the bundled one can be found here.


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Re: Classic quests interpreted by Heroic Maps

Postby Spookyhappyfun » Monday October 1st, 2018 2:40pm

I saw recently that another set of maps is available.
My Quest Book Edits - In Progress


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Re: Classic quests interpreted by Heroic Maps

Postby StratosVX » Monday October 1st, 2018 2:58pm

I have some Heroic Maps in my Heroscribe Folder link in my signature. These are ones where someone has sent me the layout of the maps (mostly clmckay), but the set from this thread was sent by Joe over at Heroic Maps. As I don't have anyone to play HQ with myself, I don't plan on buying the maps just to make them for Heroscribe. If you have them, you can send me something that shows the room layout (I don't keep the files you send as I didn't buy them) and I'll make them. They don't need to be really high quality. I just need to be able to determine where the grids are and where the rooms are for this. Also, I can't guarantee a fast turnaround time, especially if the rooms are complex (like the Black Mountain Hideout) or if you send a set of maps to me. Some of those maps with complex rooms (non-square or non-round) take quite a while to plot out the room borders, and even then it's just a rough plot because of the way the coding is for the maps.


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