Is it Possible to Play with 5-6 Player Characters?
Posted: Monday July 2nd, 2018 12:00am
I'm a high school teacher and over the summer break, I've been creating DIY dungeon tiles and furniture and have had a lot of fun painting new pieces.
I currently teach in a low income area. My school is always looking for extracurricular activities to keep the kids actively engaged and I've thought about introducing Hero QUest as a weekly activity.
QUESTION: If I formed a gaming group for my teenage students, would it be possible to run a module with 5-6 player characters? Let's say I had 6 player characters.That would be a 50% increase over the original four ... so would I add 50% more wandering monsters? Given the resources of this site, I could adopt a couple of new player characters ... a thief, a ranger, or maybe a paladin.
I was thinking that if I only had 5 players, I could use one as my D&D assistant. The assistant could then run all of the monsters after they were placed on the board.
What do you think? I'm interested in how this might work.
I currently teach in a low income area. My school is always looking for extracurricular activities to keep the kids actively engaged and I've thought about introducing Hero QUest as a weekly activity.
QUESTION: If I formed a gaming group for my teenage students, would it be possible to run a module with 5-6 player characters? Let's say I had 6 player characters.That would be a 50% increase over the original four ... so would I add 50% more wandering monsters? Given the resources of this site, I could adopt a couple of new player characters ... a thief, a ranger, or maybe a paladin.
I was thinking that if I only had 5 players, I could use one as my D&D assistant. The assistant could then run all of the monsters after they were placed on the board.
What do you think? I'm interested in how this might work.