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Daedalus wrote:Time for a revision to include some useful input, sans the token. The rule allows for any number of players and takes the place of the standard rule on page 12 of the NA Instruction Booklet.Order of Play
Play begins with the Hero seated to Morcar/Zargon's left and continues clockwise. After the Hero(es) have completed four turns (skipping M/Z's turn should it come up), it is M/Z's turn. On his turn, M/Z may move all monsters currently on the gameboard. Then the order begins anew, continuing clockwise from the last Hero to have had a turn. This sequence continues until the Quest is achieved or until the Heroes leave the underworld.
With games of just 1 or 2 Heroes, movement should be limited each turn to one red die per Hero.
For groups of 1 to 3 Heroes, one Potion of Healing may be drawn from the Treasure Cards before the Quest for each lacking Hero. These special draws may not be kept between Quests and are returned to the Treasure Card deck when used. (Potion of Healing Treasure Cards drawn in-game are discarded as usual.)
For groups of 5 or more Heroes, remove 1 Potion of Healing from the Treasure Cards for each extra Hero. Remove combinations pairs of other potions after that. A standard Treasure Card deck effectively limits the total possible number of Heroes to 8, though expansions could increase this. [-edit]
This post handles extra mercenaries. [-edit]
Tott wrote:my only quibble with limiting characters to 1 movment die is that it would really slow the game down, HQ can be a bit slow paced at times as it is (especially when introducing young players to it) 1 die could make it just a bit too slow.
Anderas wrote:Just add a few monsters. Plus 50 percent players, plus 50 percent monsters.
The base game quests are not particularly difficult, with the exception of the Castle of Mysteries.
So you can be sure there is no failure if you add some monsters.
Take care that those extra monsters can shoot or attack diagonally so that even the faintest thought of door blocking goes away. Door blocking with four heroes is boring, door blocking with six players will be a killer for the game.
DC1346 wrote:The observation about making sure that monsters may shoot or attack diagonally is a good idea.
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