Gold Bearer wrote:Why don't just double/treble/quadruple the reward GPs
And double/triple/quadruple the hazard cards too? . Imagine, quadrupling the Wandering Monsters when that card is drawn .
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Gold Bearer wrote:Why don't just double/treble/quadruple the reward GPs
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No I mean the reward for completing quests and/or the quest note GPs in the quests, not the treasure cards.Maurice76 wrote:And double/triple/quadruple the hazard cards too? . Imagine, quadrupling the Wandering Monsters when that card is drawn .Gold Bearer wrote:Why don't just double/treble/quadruple the reward GPs
Daedalus wrote:. . . Previously mentioned furniture searching is a nice mod. Another option is to instead allow one search per room as a default, but to also allow an extra search--up to four--to be allowed for each defeated monster. This way more dangerous rooms potentially provide greater rewards, but searches will sometimes be limited to than less than four per room.
Questbook 1: The Gathering Storm | Europe | America | Furniture | Weighted | Monsters |
Quest 1: The Rescue of Sir Ragnar | 18 | 40 | 16 | 21 | 19 |
Quest 2: Prince Magnus' Gold | 20 | 40 | 14 | 20 | 21 |
Quest 3: Lair of the Orc Warlord | 11 | 36 | 15 | 18 | 20 |
Quest 4: Melar's Maze | 21 | 40 | 17 | 22 | 19 |
Quest 5: Castle of Mystery | 10 | 40 | 10 | 23 | 27 |
Quest 6: Race Against Time | 18 | 52 | 18 | 26 | 28 |
Quest 7: The Stone Hunter | 17 | 40 | 15 | 22 | 18 |
Quest 8: Legacy of the Orc Warlord | 19 | 32 | 13 | 16 | 19 |
Quest 9: The Fire Mage | 26 | 48 | 17 | 26 | 23 |
Quest 10: The Bastion of Chaos | 25 | 52 | 22 | 28 | 31 |
Quest 11: The Trial | 19 | 44 | 25 | 26 | 34 |
Quest 12: Barak Tor - Barrow of the Witch Lord | 27 | 40 | 14 | 19 | 21 |
Quest 13: Quest for the Spirit Blade | 20 | 40 | 13 | 20 | 22 |
Quest 14: Return to Barak Tor | 23 | 40 | 12 | 18 | 24 |
Questbook total | 274 | 584 | 221 | 305 | 326 |
Questbook 2: Kellar's Keep | Europe | America | Furniture | Weighted | Monsters |
Quest 1: The Great Gate | 19 | 28 | 14 | 18 | 19 |
Quest 2: The Warrior Halls | 18 | 36 | 10 | 18 | 19 |
Quest 3: The Spiral Passage | 20 | 36 | 12 | 16 | 27 |
Quest 4: The Dwarven Forge | 24 | 40 | 21 | 21 | 21 |
Quest 5: Hall of the Dwarven Kings | 14 | 12 | 7 | 10 | 8 |
Quest 6: The Great Citadel | 23 | 56 | 26 | 32 | 38 |
Quest 7: The Eastern Passage | 22 | 40 | 15 | 21 | 26 |
Quest 8: Belorn's Mine | 18 | 24 | 10 | 8 | 15 |
Quest 9: The East Gate | 15 | 36 | 16 | 22 | 25 |
Quest 10: Grin's Crag | 20 | 40 | 15 | 22 | 25 |
Questbook total | 193 | 348 | 146 | 188 | 223 |
Questbook 3: Return of the Witch Lord | Europe | America | Furniture | Weighted | Monsters |
Quest 1: The Gate of Doom | 24 | 40 | 15 | 21 | 30 |
Quest 2: The Cold Halls | 18 | 44 | 14 | 24 | 23 |
Quest 3: The Silent Passages | 19 | 52 | 18 | 23 | 32 |
Quest 4: The Halls of Vision | 23 | 40 | 12 | 20 | 16 |
Quest 5: The Gate of Bellthor | 25 | 40 | 15 | 24 | 22 |
Quest 6: The Halls of the Dead | 27 | 52 | 16 | 28 | 26 |
Quest 7: The Forgotten Legion | 29 | 44 | 11 | 24 | 15 |
Quest 8: The Forbidden City | 29 | 60 | 19 | 33 | 24 |
Quest 9: The Last Gate | 24 | 44 | 19 | 24 | 33 |
Quest 10: The Court of the Witch Lord | 25 | 44 | 13 | 22 | 24 |
Questbook total | 243 | 460 | 152 | 243 | 245 |
Totals | Europe | America | Furniture | Weighted | Monsters |
710 | 1392 | 519 | 736 | 794 |
Daedalus wrote:Me likes a comparison table, so I've added in the above mod. I used the EU Quests for the comparison. It comes in a bit higher than the room size/weighted mod--there's an extra search or two per Quest. I feel that's fine when NA monster Body Points are used as those tougher monsters should come with faster gear upgrades anyway.
Maurice76 wrote:I actually plan to use skull symbols as trap markers (traps that are detected, but not yet removed or triggered).
Anyway, I will discuss what my player group wants to use. I can decide what I like, but if my friends all disagree with it, I am going to have a hard time to sell that decision to them. And in the end, it's about having fun, not getting frustrated about some weird ruling - whether original or my own .
I actually plan to use skull symbols as trap markers (traps that are detected, but not yet removed or triggered).
mitchiemasha wrote:There's only 1 way to do this. Each room is limited to 1 Treasure search plus however items of furniture are in the room.
Maurice76 wrote: So far, I haven't found anything that is reasonably affordable, given the low quantity of cards.
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