Josh wrote:Damn, I am not making my self clear.
If latter on I wanted a hand 2 hand fighting system, I can not think of anything simpler than using a single combat die to decide it.
The Barbarian rolls a SINGLE Skull to punch & rolls a SINGLE Skull to dodge an enemy punch.
A Goblin rolls a SINGLE BSkull to punch & a SINGLE WShield to dodge. Meaning the Goblin is gonna die real quick against the Barb.
The Wizard rolls a BShield to punch & a WShield to dodge. Meaning the Goblin & Skeleton hits & dodges EQUAL to the Wizard at the beginning of the game. I think this is appropriate since the Wizard shouldn't be fist fighting much in the begining of the game at all.
Only a SINGLE combat die is rolled for both Hero's & monsters when attacking or defending. This way the Barbarian can whip the hell out of a Goblin, or be somewhat evenly matched against a Gargoyle, which i think is fine.
But it breaks the theme of the dice having those symbols in the first place. If you had a unique set of dice then yes ok. And, it's not simple if it takes more than 1 line, especially as each character and monster is going to need it's own reference to which is a punch and which is a dodge.