Yea I've read it properly now, very nice quest. I like the time travel element as well, uber Flashback spells. Pity you can't wipe the hero players memories when you cast it. I might steal that for a one use quest treasure in my next pack that allows them to start a quest from scratch.whitebeard wrote:The pit traps have a dual purpose as well, EWP can respawn monsters at any pit trap. So the more gready you are on the way in, the more difficult it is on the way out!
One thing about the pits though, a pit trap in the wrong place could make the quest undoable because of how jumping works so you need a rule to cover it like allowing them to deliberately fall into pits, maybe they're shallow so you don't lose BP if you know they're there.
I was actually hoping you did get it from mine, I like it when that happens.whitebeard wrote:I've been sitting on this one as incomplete for about a year now. I have used CW as undead in the past, and I do not think that is a new idea.
The sliding blocks like this actually comes from the original Tomb Raider game. And I almost named the Quest that.
I like the way you did the cell room with the secret doors and blocking their path if they don't search.whitebeard wrote:Note that there are one way passages / inaccesdible regions (with treasure) if you push blocks without thinking it through... and you can actually trap a hero if you are really bad.
Fine, ignore me.Decipher wrote:This is awesome Whitebeard. But you're still going in the drawing.