by ivan55599 » January 26th, 2017, 7:24 am
As titled. There is no real need to collect gold (read: search for treasure) at this moment of game (playing in Kellar's Keep), because we have pretty much anything we need, until gamemaster decides to use chaos spells (rust) at the start of Return of Witch Lord, and hiring mercenaries in Wizards of Morcar. Nobody want to use throwable weapons, so I've designed to make them one use only per quest (they get dull if thrown, and have to be sharpened between quests). Or they are usable like 2-3 times (once per quest), and then have to buy new one. Only I (as an elf-trickster character siding with Morcar/Zargon sometimes) search for treasure, and I've managed to make dwarf to search for treasures too. When wizard died (by his crazyness for going first in that quest with lots of teleporting mirrors, and ended up meeting with 2 chaos warriors), everybody began to be scared about death, and became very careful what we do (now only I do sometimes crazy things). I'll introduce them today rule, that if you die outside of your friends' LOS, you lose your things and gold, but if not, then other heroes may give them again to the "next" hero. (That should be also a question, that how encourage heroes to be more bravery with their actions?). I should also introduce after Kellar's keep a rule, that only 2 weapon cards (exept throwing knife) can be carried at a same time.
So, what would motivate to collect gold?