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Daedalus wrote:That looks awesome! It's great that you've clarified some of the illegible locations.Also easy on the eyes.
QorDaq wrote:MENTIONED LOCATIONS:
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Morcar’s Tower – Unknown Rocky Crags, possibly in the Dark Mountains? – WQB Intro
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HispaZargon wrote:QorDaq wrote:MENTIONED LOCATIONS:
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Morcar’s Tower – Unknown Rocky Crags, possibly in the Dark Mountains? – WQB Intro
...
Hi. The name of the dark tower where Morcar met the four wizards at the beginning of Wizards of Morcar's quest pack is Kaltrac.
As far as I know, the name of the tower is not mentioned in the quest book, BUT fortunately it is mentioned in the back of WoM expansion's box
It can be easily checked here.
P.D.: Mmm... then, we can suppose that Kaltrac Tower is part of the Morcar's 'citadel', or even the name of the citadel itself, where the four wizards are defeated by the heroes in the last quest of WoM expansion, isn't it?
Pancho wrote:HispaZargon wrote:QorDaq wrote:MENTIONED LOCATIONS:
...
Morcar’s Tower – Unknown Rocky Crags, possibly in the Dark Mountains? – WQB Intro
...
Hi. The name of the dark tower where Morcar met the four wizards at the beginning of Wizards of Morcar's quest pack is Kaltrac.
As far as I know, the name of the tower is not mentioned in the quest book, BUT fortunately it is mentioned in the back of WoM expansion's box
It can be easily checked here.
P.D.: Mmm... then, we can suppose that Kaltrac Tower is part of the Morcar's 'citadel', or even the name of the citadel itself, where the four wizards are defeated by the heroes in the last quest of WoM expansion, isn't it?
Very good spot HispaZargon. You’re the first person at the Inn to pin down the name of Morcar’s citadel. Kaltrec is also undoubtably the location for the Final Conflict in that quest pack.
Presti70 wrote:I made my personal Heroquest map with the following rules (english from google translator):
Each numbered black dot, marks the location of each quest.
CAMPAIGN MAP
Use the Campaign Map to move the Heroes into the world of Heroquest, spend coins on daily board and lodging, track the time for daily routes and heal wounds by resting in taverns...
Each green, yellow or orange dot represents a place where it is possible to camp (the small white dots indicate the roads and are not considered).
Yellow dots represent small Villages, Green the Cities and Orange the Fortress.
It is possible to buy Equipment and Mercenaries only in the cities.
DAILY ROUTES
Walk: 1 location.
Mule: 2 locations.
Horse: 3 locations.
For example, from Nuln to Altdorf, it takes 3 walking days; 2 days on a mule and 1 day on a horse.
PRICES
1 litre of Ale/Beer/Wine: 1 gold
Daily fodder: 1 gold
Lodging in a Inn : 1 gold
Daily Meal: 3 gold
Mule/Donkey: 100 gold
Horse: 1.000 gold
Horse War: 3.000 gold
SPONTANEOUS HEALING
Every hero who has suffered injuries heals 1PC or 1PM of his choice on a daily basis, but only if he rests comfortably in a home, inn or in any other comfortable and sheltered place (for example, if a hero has lost 5 PCs, he can recover through spells/potions or resting 5 days in an inn).
A hero can rest freely at any location with his own resources, but he inhibits his spontaneous healing.
DAILY MEALS
Anyone who does not consume each day a ration of Daily Meal, loses 1 PC and inhibits his Spontaneous Healing. The cost of each daily meal is 3 gold coins (whether it is a fresh or long-life meal).
NOTE
At the beginning of their first adventure (The Trial), each Hero receives 50 gold coins. Make good use to pay food and housing ...
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