Making a modern HeroQuest font

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Making a modern HeroQuest font

Postby slev » Tuesday November 3rd, 2015 3:24am

Several years ago, I came up with an idea for a custom set of symbols to be embedded into a font for my HQR project. Biff over at Old Scratch, being the ossum fellow he is, put something together for me (find it here: https://www.dropbox.com/s/2doo6twyjqwfm ... R.ttf?dl=0).

Count Mohawk liked this idea, and ended up making his one (http://tinyurl.com/ITC-HQ82). Meanwhile, Lemron and Anderas started using similar fonts.

So, the idea I now have is to build a single font that can fill all our HeroQuest needs, "HQ Modern". It will have a range of icons, facilitating our many common terms from not only my own HQR, but from everyone else' projects too!

I'd propose that this be based on Arial (since it's nice, easy to read, generic, and takes up little space).

The following symbold would be needed, please provide feedback on any more we need to add:
Attack (action)
Ranged Attack
Melee Attack
Mind Point
Body Point
Armour
White Shield
Black Shield
Skull
Poison
Cold
Fire
Di(c)e
Cast (Action)
Hand
(Two) Hands
Discard
Drain (flip down so you can't use it again)
Mastery (Spell difficulty)
Power (token)
Experience (point token)
Skill (point)
Dwarf (Icon)
Elf (Icon)
Wizard (Icon)
Barbarian (Icon)


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Re: Making a modern HeroQuest font

Postby Anderas » Tuesday November 3rd, 2015 7:47am

I have gone through my list and found nearly everything. Now there are only some things left to do.


Equipment materials (optional & quite low importance): Wood, Metal, Fabric, Leather: I guess I can live without them.

Equipment nature: Scroll, Potion, Weapon, Armour, Equipment: I think only potion and "equipment" are missing. "Equipment" is for everything that doesn't fit in the other categories, like the toolbox.

houserules - Additional movement (run), Wait to be last, Go First: guess I can live without in fact.

Nearly done! Cool!
Last edited by Anderas on Friday November 6th, 2015 7:51am, edited 1 time in total.


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Re: Making a modern HeroQuest font

Postby slev » Tuesday November 3rd, 2015 8:19am

Anderas wrote:Two dice versions:
one filled for showing colored dice
one empty for white dice

That's actually, one solid for colours taht stand out form the background, one outline for colours that are similar to teh background

Anderas wrote:This is quite a maximum List of Symbols - i have the habit to exchange only the most often used words or phrases by symbols. You can invent a whole sign language, but that's not the target. The target is to replace the eternally repeating minisentences on the cards by something you get on the first glance and that needs no translation.


yeah, that's a LOT! But I think we all have the same idea!


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Re: Making a modern HeroQuest font

Postby Count Mohawk » Tuesday November 3rd, 2015 12:49pm

Ah, good stuff already.

The only objection I have to using Arial as the base font is that Arial is not one of the traditional HeroQuest fonts (Caxton, ITCClearface, Plantin, etc.). However, Arial-HQR as constructed by Biff does not cause any problems when used in Photoshop CS2 (which indicates to me it will work with all Photoshops), which is arguably more important.

Now on to the icons themselves! I have quite a lot of them, of course, and I intend to show them off here so we can quibble about what we want certain icons to look like or mean. Here's what I've got so far:
Image

Please feel free to make any number of comments or suggestions as far as what you guys want to see in this font! Linking me to useful images would also be helpful, although if they're in more than two colors I'll have to B/W them down to be useful.


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Re: Making a modern HeroQuest font

Postby slev » Tuesday November 3rd, 2015 1:50pm

/the more I see it, the more I'm sold on ITCClearface.

For drain, look at your font "Latin Capital Letter I with Macron" on the character map.

For "attack" a sword crossed with an arrow would be perfect.

Perhaps you can steal Anderas's discard icon?


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Re: Making a modern HeroQuest font

Postby knightkrawler » Tuesday November 3rd, 2015 2:31pm

For mind points, I'd prefer a drop kind of shape. Would fit my blips.
Other than that, off my frontal lobe, even with my specialized linguistics, everything's there.
Thanks for the effort, guys, I for one appreciate this.

Anderas, you'll be happy to see me use these on my cards. Gonna be awesome.
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Re: Making a modern HeroQuest font

Postby Count Mohawk » Tuesday November 3rd, 2015 5:58pm

KK: Do you mean a water-drop-shaped MP icon? I have several in that vein I could use; perhaps the third one from the left in the following image?

Slev: It was easier to reproduce Anderas's two custom icons (the crossed-out card and the book with a bookmark) than to find similar un-watermarked ones on Google, so I indeed resorted to thievery. Muahahaha!

Image

I think that should fill out the list. If I'm not missing anything important, the next step is to vectorize the PNGs I haven't done that for already, then load them into ITCClearface and test how Photoshop reacts to them. Not much point in making a custom font if you can't actually use the symbols, eh?


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Re: Making a modern HeroQuest font

Postby Anderas » Wednesday November 4th, 2015 2:48am

I think in the last row "attack" is missing.

Do you have any idea how to show ranges?
Self, adjacent, diagonal, ranged, same room, ranged magic, anywhere


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Re: Making a modern HeroQuest font

Postby slev » Wednesday November 4th, 2015 4:37am

Actually, it's "skill" that is missing, but I can get around that!


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Re: Making a modern HeroQuest font

Postby slev » Wednesday November 4th, 2015 5:22am

Anderas wrote:Do you have any idea how to show ranges?
Self, adjacent, diagonal, ranged, same room, ranged magic, anywhere


The last one in the Misc line could do "self" quite handily
You've already been using a Mowawk icon for Ranged magic
Room could be a person in a square
Adjacent is effectively Melee
Range and melee can simply be an arrow and a sword


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