Anderas wrote:I still try to develop a mechanic that allows to sneak around enemies, in order to have something else than killing the primary target of the game.
A while back, I made a rule for invisibility and Thieves' skills related to stealth:
InvisibilityWhen a Hero first "sees" an invisible monster, do not place anything on the board to note that there is a monster here. Only when it moves, do you (the EWP) place an Invisibility token (like the one used in Dragon Strike) it its stead, so the players cannot identify the monster. If a monster that was already visible becomes invisible, by spell or by ability, replace it with an Invisibility token, as above. As the monster cannot be "seen," they cannot be targeted for range attacks or spells, but it can still prevent Heroes from searching. Heroes can attack invisible monsters, but they can roll White Shields to defend. If a Hero uses a range weapon to attack a visible monster beyond an invisible monster (that is, the invisible monster is stand in-between the Hero and his target), the EWP rolls a CD. If a White Shield is rolled, the invisible monster is attacked, but with an extra CD to defense. Anything else would mean that the Hero attacks the original target in the normal way. If an invisible monster attacks or cast a spell, it will become visible.
If a Hero is invisible, they can only move or preform free actions (open doors, drink potions, etc.). If they do anything else with a monster in sight, they will become visible. Monsters will ignore invisible Heroes. If an invisible Hero opens a door into a room with monsters in it with no other hero is sight, the monsters will remain inactive until they see a visible Hero. Monsters with range weapons can accidentally hit invisible Heroes and monsters in the same way as noted above. The Vail of Mist spell and Dust of Disappearance turns Heroes invisible. Some powerful monsters might even see invisible Heroes, but this is an unusual ability. Wearing heavy body armor, like Chain Mail or Plate Mail, or dragging something heavy, like a chest, would not allow one to remain invisible to to all the noise.
Thieves' SkillsHide in ShadowsThe Hero can, as an action, become invisible. As long as you do nothing else then move or preform free actions (open doors, drink potions, etc.), monsters will ignore you. If you do any other action, you will become visible, and you will not be able to become invisible again until there are no monsters in sight.
BackstabbingIf you are invisible, you may attack an adjacent monster in a way where it would not be able to make a defense roll. Once you make the attack, regardless of outcome, you are no longer invisible.
PickpocketsIf you are invisible in a room occupied by monsters, you may search it for treasure. The Evil Wizard Player rolls a Combat Die from behind the screen, in secrete. If anything but a White Shield is rolled, the Hero remains invisible. If a White Shield is rolled, the Hero is no long invisible, and the player may not know until the monsters start attacking when it is their turn to act.
Although, if you want to allow for
any Hero to move stealthily, you can apply the above rules to all Heroes, as is, or with some revision. For example, a Hero can choose to become become invisible like with Hide in Shadows, but the Hero move with one less Movement Die. To help build tension, the EWP rolls a Combat Die from behind the screen (in secrete) as soon as a sneaking Hero moves. If anything but a White Shield is rolled (or Black Shield, for stealthy types), the Hero remains invisible, otherwise, the monsters spots the Hero and reacts on their turn. A Black Cloak allows for a second die, requiring the EWP to take the best result. (Note: this rule would put more demands on the EWP with all the rolls, and players might not want blind rolls if the EWP is known for cheating.)
So, what do you think?