I will put some kobolds in the quest to test them. I hope to find a similar kobold icon in Heroscribe.
When someone is ready, inform me to create his final hero template (where's patroclus!

See you soon in the dungeon!
addition for champions:
HouseRules:
1) I use both Falling rocks trap versions (NA+EU) which means that you do not know where the rocks will going to fall if you fail. On your square or on an adjacent one?
2) Damage from poison can't be healed by regular healing potions/spells. At the end of a quest poisoned heroes may recover 1 point.
3) 40 treasure cards (15 negative) from all quest packs+game system's treasure deck! Each room can be searched once per hero, chests need extra search. Some cards have been changed, for example “elven cloak of passage” can be used only 1 instead of 3 times by any spellcaster, “Wolfsbane potion” can be used as a poison antidote too, and with “potion of charm” you may hire 1 mercenary free (every champion can hire only 1 mercenary per quest, that's why i changed it)
4) Zargon keeps track of game rounds. Every 10 rounds he gains 1 token.
Old token system: When there are no monsters (reachable) on the board he can spend 1 token to draw a random treasure card.
Positive card=nothing happens and the card returns to the deck.
Negative cards are=
a) Wandering Monster (x6). A monster appears on the board and begins its move from an unexplored corner/door, unless a hero blocks the door (by standing in front of it)
b) Hazard (hole x2). Zargon puts a pit trap on a free square.
c) Hazard (hidden arrow x2). Zargon puts an unsprung spear trap on a free square.
d) Magical trap (x2). Zargon puts a fireburst trap on a free square which explodes on his next turn. It can be used in corridors too where it affects only visible figures.
e) Poison (x3). Zargon chooses one hero with at least 1 potion. That hero rolls 1 combat die. If a skull is rolled, one random potion will become useless, as it is turned to poison. Every card returns to the deck after its use.
New token system: 1 Token=1 die reroll for a Zargon's minion.
When a hero dies, Zargon gains 1 token and removes 1 treasure card from the campaign permanently.
When heroes pay 500 gold coins, they may return it to the Treasure Deck.
Option for more than 4 heroes: +1 token & +1 wandering monster for each additional hero.
5) A figure with 0 Mind Points rolls 1 combat die at the beginning of its turn. If a


EDIT: Final set of Rules (since Q9)