Re: Inspired by Hero Quest, a game for Android and Windows P
Posted: September 9th, 2014, 9:31 am
Hi selv, thanks for the reply. With this solution I think the problem persists.
Give a hero 5 orange dice, give a boss also 5 orange dice, there are good chances of getting a 6-0 result. How many HP should the boss have? 20? But the if you're not lucky could take forever to kill him.
I think the way should be giving "base" armor value combined with defense dice.
Example:
Goblin (very weak) = Armor : 0 Defense Dice: 1
Boss (very strong) = Armor: 5 Defense Dice: 3
This way the luck factor is limited, there's no way you can deal huge amounts of damage, because the fixed armor always reduce the damage no matter what the dice say.
What you guys think?
Give a hero 5 orange dice, give a boss also 5 orange dice, there are good chances of getting a 6-0 result. How many HP should the boss have? 20? But the if you're not lucky could take forever to kill him.
I think the way should be giving "base" armor value combined with defense dice.
Example:
Goblin (very weak) = Armor : 0 Defense Dice: 1
Boss (very strong) = Armor: 5 Defense Dice: 3
This way the luck factor is limited, there's no way you can deal huge amounts of damage, because the fixed armor always reduce the damage no matter what the dice say.
What you guys think?